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📄 aionshout.cpp

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💻 CPP
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// AIONShout.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "AIONShout.h"
#include "AIONShoutDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
///////**************
#define Mutex_ID "{1BC59C00-5EE7-11d6-8634-0000E8AF582B}"

/////////////////////////////////////////////////////////////////////////////
// CAIONShoutApp

BEGIN_MESSAGE_MAP(CAIONShoutApp, CWinApp)
	//{{AFX_MSG_MAP(CAIONShoutApp)
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAIONShoutApp construction

CAIONShoutApp::CAIONShoutApp()
{
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CAIONShoutApp object

CAIONShoutApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CAIONShoutApp initialization

BOOL CAIONShoutApp::InitInstance()
{
	m_hMutex=::CreateMutex(NULL,FALSE,Mutex_ID); 
	if(GetLastError()==ERROR_ALREADY_EXISTS) 
	{ 
		::AfxMessageBox("AIONShout已经运行了,请按F10呼出!"); 
		return FALSE;
	}

	AfxEnableControlContainer();

	// Standard initialization

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CAIONShoutDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
	}
	else if (nResponse == IDCANCEL)
	{
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}
int CAIONShoutApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	CloseHandle(m_hMutex);  
	return CWinApp::ExitInstance();
}

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