📄 aionshout.cpp
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// AIONShout.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "AIONShout.h"
#include "AIONShoutDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
///////**************
#define Mutex_ID "{1BC59C00-5EE7-11d6-8634-0000E8AF582B}"
/////////////////////////////////////////////////////////////////////////////
// CAIONShoutApp
BEGIN_MESSAGE_MAP(CAIONShoutApp, CWinApp)
//{{AFX_MSG_MAP(CAIONShoutApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAIONShoutApp construction
CAIONShoutApp::CAIONShoutApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CAIONShoutApp object
CAIONShoutApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CAIONShoutApp initialization
BOOL CAIONShoutApp::InitInstance()
{
m_hMutex=::CreateMutex(NULL,FALSE,Mutex_ID);
if(GetLastError()==ERROR_ALREADY_EXISTS)
{
::AfxMessageBox("AIONShout已经运行了,请按F10呼出!");
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CAIONShoutDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CAIONShoutApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
CloseHandle(m_hMutex);
return CWinApp::ExitInstance();
}
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