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📄 easydotadlg.cpp

📁 物理挤房间的东东~物理挤房间的东东~物理挤房间的东东~物理挤房间的东东~物理挤房间的东东~
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// EasyDOTADlg.cpp : implementation file
//

#include "stdafx.h"
#include "EasyDOTA.h"
#include "EasyDOTADlg.h"
#include "afxwin.h"



#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();
	
	// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA
	
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL
	
	// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CEasyDOTADlg dialog

CEasyDOTADlg::CEasyDOTADlg(CWnd* pParent /*=NULL*/)
: CDialog(CEasyDOTADlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CEasyDOTADlg)
	// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CEasyDOTADlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CEasyDOTADlg)
	DDX_Control(pDX, IDC_STC_NUM, m_roomnum);
	DDX_Control(pDX, IDC_EDIT1, m_edit);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CEasyDOTADlg, CDialog)
//{{AFX_MSG_MAP(CEasyDOTADlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BTN_FIND, OnBtnFind)
	ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CEasyDOTADlg message handlers

BOOL CEasyDOTADlg::OnInitDialog()
{
	CDialog::OnInitDialog();
	
	// Add "About..." menu item to system menu.
	
	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);
	
	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}
	
	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CEasyDOTADlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CEasyDOTADlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting
		
		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
		
		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;
		
		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CEasyDOTADlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CEasyDOTADlg::OnBtnFind() 
{
	// TODO: Add your control notification handler code here
	HWND vswnd=::FindWindow(NULL,TEXT("VS竞技游戏平台 -- 正式版-2.6.5"));
	if (NULL==vswnd)
	{
		return;
	}
	CWnd *vs=FromHandle(vswnd);
//	CloseHandle(vswnd);
	//	HWND   hWnd   =   ::GetWindow(vswnd,   GW_CHILD);   
	//	while   (hWnd)   
	//	{   
	//		int   nID=::GetDlgCtrlID(hWnd);//这个就是ID
	//		hWnd   =::GetWindow(hWnd,   GW_HWNDNEXT);
	//	}
	CWnd *pWnd=vs->GetDlgItem(1178);
	CWnd *pWnd2=pWnd->GetDlgItem(1155);
	CWnd *pWnd3=pWnd2->GetDlgItem(1147);
	CWnd *pWnd4=pWnd3->GetDlgItem(502);
	HWND vsWnd=	pWnd3->GetSafeHwnd();
	CListCtrl *list=(CListCtrl*)pWnd4;
	int n=list->GetItemCount();
	CString strRoom;
	strRoom.Format("共有%d个房间",n);

	for (int i=0;i<n;i++)
	{
		CRect rc;
	//	RECT   Rect,   *_rect;
		LVITEM lvitem, *plvitem,lvitem2,*plvitem2;
		char ItemBuf[512],*pItem,*pItem2;
		DWORD PID;
		HANDLE hProcess,process;
		GetWindowThreadProcessId(vsWnd, &PID);
		hProcess=OpenProcess(PROCESS_ALL_ACCESS,false,PID);
		process=OpenProcess(PROCESS_ALL_ACCESS,false,PID);
		if (!hProcess)
			
			MessageBox("获取进程句柄操作失败!","错误!",NULL);
		
		else
		{
			plvitem=(LVITEM*)VirtualAllocEx(hProcess, NULL, sizeof(LVITEM), MEM_COMMIT, PAGE_READWRITE);
			pItem=(char*)VirtualAllocEx(hProcess, NULL, 512, MEM_COMMIT, PAGE_READWRITE);
			plvitem2=(LVITEM*)VirtualAllocEx(hProcess, NULL, sizeof(LVITEM), MEM_COMMIT, PAGE_READWRITE);
			pItem2=(char*)VirtualAllocEx(hProcess, NULL, 512, MEM_COMMIT, PAGE_READWRITE);
				
			if ((!plvitem)||(!pItem))
				
				MessageBox("无法分配内存!","错误!",NULL);
			
			else
			{
				lvitem.cchTextMax=512;
				//lvitem.iSubItem=1;//PID
				lvitem.iSubItem=0; //ProcessName
				lvitem.pszText=pItem;
				WriteProcessMemory(hProcess, plvitem, &lvitem, sizeof(LVITEM), NULL);
				list->SendMessage(LVM_GETITEMTEXT, (WPARAM)i, (LPARAM)plvitem);
			//	list->SendMessage(LVM_GETITEMRECT, (WPARAM)i, (LPARAM)plvitem);
				ReadProcessMemory(hProcess, pItem, ItemBuf, 512, NULL);
				   	

				
				//lvitem.iSubItem=1;//PID
				lvitem2.state=LVIS_SELECTED;
				lvitem2.stateMask=LVIS_SELECTED;
				WriteProcessMemory(process, plvitem2, &lvitem2, sizeof(LVITEM), NULL);
				list->SendMessage(LVM_SETITEMSTATE, (WPARAM)i, (LPARAM)plvitem2);
			    //ReadProcessMemory(process, pItem2, ItemBuf, 512, NULL);
			//	WriteProcessMemory(process,   _rect,   &Rect,   sizeof(RECT),   NULL);   
			//	list->SendMessage(LVM_GETITEMRECT, (WPARAM)i,   (LPARAM)&Rect); 
			//	::SendMessage(list->m_hWnd,LVM_GETITEMRECT,(WPARAM)i,(LPARAM)&Rect); 
             //   ReadProcessMemory(process,   &Rect,   &rc,   sizeof(RECT),   NULL); 
				//MessageBox(ItemBuf,"ItemBuf",NULL);
			}
		}
        CString nIndex(ItemBuf);
		m_roomnum.SetWindowText(strRoom+"\n尝试进入"+nIndex); 
		list->SetExtendedStyle(LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES);  
		list->SetItemState(i,   LVIS_SELECTED,   LVIS_SELECTED);   
		list->EnsureVisible(i,  false);   
		list->SetItemState(i,LVIS_SELECTED|LVIS_FOCUSED,LVIS_SELECTED|LVIS_FOCUSED);   
		list->SetFocus(); 
		list->SetHotItem(i);
		
		//list->SendMessage(LVM_GETITEMRECT,rc)
		list->GetItemRect(0,rc,LVIR_BOUNDS);
		//m_listctrl.PostMessage(WM_LBUTTONDOWN,1,MAKELONG(rc.left+3,rc.top+3));
		//m_listctrl.PostMessage(WM_LBUTTONUP,1,MAKELONG(rc.left+3,rc.top+3)); 
		::SendMessage(list->m_hWnd,LVM_GETITEMRECT,(WPARAM)i,(LPARAM)&rc); 
		list->PostMessage(WM_LBUTTONDBLCLK,1,MAKELONG(rc.left+3*i,rc.top+3*i));
	//	list->PostMessage(WM_LBUTTONDBLCLK);
		Sleep(3000);
		HWND hwnd2=::FindWindow(NULL,TEXT("VSClient"));
		HWND hwnd=::FindWindow(NULL,TEXT("VS竞技游戏平台"));
		if (hwnd)
		{
			CWnd *ptemp=FromHandle(hwnd);
			ptemp->SendMessage(WM_CLOSE);
		}
		if (hwnd2)
		{
			CWnd *ptemp=FromHandle(hwnd2);
			ptemp->SendMessage(WM_CLOSE);
		}
		//FlashWindow(TRUE);
	//	CloseHandle(vsWnd);//释放内存
	CloseHandle(hProcess);
	VirtualFreeEx(hProcess, plvitem, 0, MEM_RELEASE);
	    VirtualFreeEx(hProcess, pItem, 0, MEM_RELEASE);
	}

	//MessageBox("共有"+nIndex+"个房间");
	
	//	HWND   hWnd   =   ::GetWindow(vsWnd,   GW_CHILD); 
	//	while   (hWnd)   
	//	{ 
	//		int   nID=::GetDlgCtrlID(hWnd);//这个就是ID
	//		hWnd   =::GetWindow(hWnd,   GW_HWNDNEXT);
	//	}
	//		}

}

void CEasyDOTADlg::OnButton1() 
{
	// TODO: Add your control notification handler code here
	m_edit.SetWindowText("@!@@!");
}

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