📄 easydotadlg.cpp
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// EasyDOTADlg.cpp : implementation file
//
#include "stdafx.h"
#include "EasyDOTA.h"
#include "EasyDOTADlg.h"
#include "afxwin.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEasyDOTADlg dialog
CEasyDOTADlg::CEasyDOTADlg(CWnd* pParent /*=NULL*/)
: CDialog(CEasyDOTADlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEasyDOTADlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CEasyDOTADlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEasyDOTADlg)
DDX_Control(pDX, IDC_STC_NUM, m_roomnum);
DDX_Control(pDX, IDC_EDIT1, m_edit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEasyDOTADlg, CDialog)
//{{AFX_MSG_MAP(CEasyDOTADlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BTN_FIND, OnBtnFind)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEasyDOTADlg message handlers
BOOL CEasyDOTADlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CEasyDOTADlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CEasyDOTADlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CEasyDOTADlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CEasyDOTADlg::OnBtnFind()
{
// TODO: Add your control notification handler code here
HWND vswnd=::FindWindow(NULL,TEXT("VS竞技游戏平台 -- 正式版-2.6.5"));
if (NULL==vswnd)
{
return;
}
CWnd *vs=FromHandle(vswnd);
// CloseHandle(vswnd);
// HWND hWnd = ::GetWindow(vswnd, GW_CHILD);
// while (hWnd)
// {
// int nID=::GetDlgCtrlID(hWnd);//这个就是ID
// hWnd =::GetWindow(hWnd, GW_HWNDNEXT);
// }
CWnd *pWnd=vs->GetDlgItem(1178);
CWnd *pWnd2=pWnd->GetDlgItem(1155);
CWnd *pWnd3=pWnd2->GetDlgItem(1147);
CWnd *pWnd4=pWnd3->GetDlgItem(502);
HWND vsWnd= pWnd3->GetSafeHwnd();
CListCtrl *list=(CListCtrl*)pWnd4;
int n=list->GetItemCount();
CString strRoom;
strRoom.Format("共有%d个房间",n);
for (int i=0;i<n;i++)
{
CRect rc;
// RECT Rect, *_rect;
LVITEM lvitem, *plvitem,lvitem2,*plvitem2;
char ItemBuf[512],*pItem,*pItem2;
DWORD PID;
HANDLE hProcess,process;
GetWindowThreadProcessId(vsWnd, &PID);
hProcess=OpenProcess(PROCESS_ALL_ACCESS,false,PID);
process=OpenProcess(PROCESS_ALL_ACCESS,false,PID);
if (!hProcess)
MessageBox("获取进程句柄操作失败!","错误!",NULL);
else
{
plvitem=(LVITEM*)VirtualAllocEx(hProcess, NULL, sizeof(LVITEM), MEM_COMMIT, PAGE_READWRITE);
pItem=(char*)VirtualAllocEx(hProcess, NULL, 512, MEM_COMMIT, PAGE_READWRITE);
plvitem2=(LVITEM*)VirtualAllocEx(hProcess, NULL, sizeof(LVITEM), MEM_COMMIT, PAGE_READWRITE);
pItem2=(char*)VirtualAllocEx(hProcess, NULL, 512, MEM_COMMIT, PAGE_READWRITE);
if ((!plvitem)||(!pItem))
MessageBox("无法分配内存!","错误!",NULL);
else
{
lvitem.cchTextMax=512;
//lvitem.iSubItem=1;//PID
lvitem.iSubItem=0; //ProcessName
lvitem.pszText=pItem;
WriteProcessMemory(hProcess, plvitem, &lvitem, sizeof(LVITEM), NULL);
list->SendMessage(LVM_GETITEMTEXT, (WPARAM)i, (LPARAM)plvitem);
// list->SendMessage(LVM_GETITEMRECT, (WPARAM)i, (LPARAM)plvitem);
ReadProcessMemory(hProcess, pItem, ItemBuf, 512, NULL);
//lvitem.iSubItem=1;//PID
lvitem2.state=LVIS_SELECTED;
lvitem2.stateMask=LVIS_SELECTED;
WriteProcessMemory(process, plvitem2, &lvitem2, sizeof(LVITEM), NULL);
list->SendMessage(LVM_SETITEMSTATE, (WPARAM)i, (LPARAM)plvitem2);
//ReadProcessMemory(process, pItem2, ItemBuf, 512, NULL);
// WriteProcessMemory(process, _rect, &Rect, sizeof(RECT), NULL);
// list->SendMessage(LVM_GETITEMRECT, (WPARAM)i, (LPARAM)&Rect);
// ::SendMessage(list->m_hWnd,LVM_GETITEMRECT,(WPARAM)i,(LPARAM)&Rect);
// ReadProcessMemory(process, &Rect, &rc, sizeof(RECT), NULL);
//MessageBox(ItemBuf,"ItemBuf",NULL);
}
}
CString nIndex(ItemBuf);
m_roomnum.SetWindowText(strRoom+"\n尝试进入"+nIndex);
list->SetExtendedStyle(LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES);
list->SetItemState(i, LVIS_SELECTED, LVIS_SELECTED);
list->EnsureVisible(i, false);
list->SetItemState(i,LVIS_SELECTED|LVIS_FOCUSED,LVIS_SELECTED|LVIS_FOCUSED);
list->SetFocus();
list->SetHotItem(i);
//list->SendMessage(LVM_GETITEMRECT,rc)
list->GetItemRect(0,rc,LVIR_BOUNDS);
//m_listctrl.PostMessage(WM_LBUTTONDOWN,1,MAKELONG(rc.left+3,rc.top+3));
//m_listctrl.PostMessage(WM_LBUTTONUP,1,MAKELONG(rc.left+3,rc.top+3));
::SendMessage(list->m_hWnd,LVM_GETITEMRECT,(WPARAM)i,(LPARAM)&rc);
list->PostMessage(WM_LBUTTONDBLCLK,1,MAKELONG(rc.left+3*i,rc.top+3*i));
// list->PostMessage(WM_LBUTTONDBLCLK);
Sleep(3000);
HWND hwnd2=::FindWindow(NULL,TEXT("VSClient"));
HWND hwnd=::FindWindow(NULL,TEXT("VS竞技游戏平台"));
if (hwnd)
{
CWnd *ptemp=FromHandle(hwnd);
ptemp->SendMessage(WM_CLOSE);
}
if (hwnd2)
{
CWnd *ptemp=FromHandle(hwnd2);
ptemp->SendMessage(WM_CLOSE);
}
//FlashWindow(TRUE);
// CloseHandle(vsWnd);//释放内存
CloseHandle(hProcess);
VirtualFreeEx(hProcess, plvitem, 0, MEM_RELEASE);
VirtualFreeEx(hProcess, pItem, 0, MEM_RELEASE);
}
//MessageBox("共有"+nIndex+"个房间");
// HWND hWnd = ::GetWindow(vsWnd, GW_CHILD);
// while (hWnd)
// {
// int nID=::GetDlgCtrlID(hWnd);//这个就是ID
// hWnd =::GetWindow(hWnd, GW_HWNDNEXT);
// }
// }
}
void CEasyDOTADlg::OnButton1()
{
// TODO: Add your control notification handler code here
m_edit.SetWindowText("@!@@!");
}
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