📄 defaultobject.m
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function O = DefaultObject ( Name )
% O = DefaultObject ( Name )
% Create an object for an AVWObjectMap. Creates a color
% pseudo-randomly using the Name as a seed, so that the same name
% will always give the same color.
S = rand ( 'state' );
rand ( 'seed', sum ( double ( Name ) ) );
% Return an empty Object
Object = struct ( 'Name', Name );
Object.Display = 1;
Object.Copy = 0;
Object.Mirror = 0;
Object.Status = 0;
Object.NUsed = 1;
Object.Shades = 64;
Object.StartRed = 0;
Object.StartGreen = 0;
Object.StartBlue = 0;
Object.EndRed = 128 + round ( 127 * rand ( 1 ) );
Object.EndGreen = 128 + round ( 127 * rand ( 1 ) );
Object.EndBlue = 128 + round ( 127 * rand ( 1 ) );
Object.XRotation = 0;
Object.YRotation = 0;
Object.ZRotation = 0;
Object.XShift = 0;
Object.YShift = 0;
Object.ZShift = 0;
Object.XCenter = 0;
Object.YCenter = 0;
Object.ZCenter = 0;
Object.XRotationIncrement = 0;
Object.YRotationIncrement = 0;
Object.ZRotationIncrement = 0;
Object.XShiftIncrement = 0;
Object.YShiftIncrement = 0;
Object.ZShiftIncrement = 0;
Object.XMinimum = 0;
Object.YMinimum = 0;
Object.ZMinimum = 0;
Object.XMaximum = 0;
Object.YMaximum = 0;
Object.ZMaximum = 0;
Object.Opacity = 1.0;
Object.OpacityThickness = 0;
O = Object;
rand ( 'state', S );
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