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📄 transform.cc

📁 Click is a modular router toolkit. To use it you ll need to know how to compile and install the sof
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/* transform.{cc,hh} -- planar affine transformations * * Copyright (c) 2000-2006 Eddie Kohler * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or (at your option) * any later version. This program is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General * Public License for more details. */#ifdef HAVE_CONFIG_H# include <config.h>#endif#include <click/config.h>#include "transform.hh"#include <click/straccum.hh>#include <math.h>affine::affine(){    _m[0] = _m[3] = 1;    _m[1] = _m[2] = _m[4] = _m[5] = 0;    _null = true;}affine::affine(const double m[6]){    _m[0] = m[0];    _m[1] = m[1];    _m[2] = m[2];    _m[3] = m[3];    _m[4] = m[4];    _m[5] = m[5];    check_null(0);}affine::affine(double m0, double m1, double m2,	       double m3, double m4, double m5){    _m[0] = m0;    _m[1] = m1;    _m[2] = m2;    _m[3] = m3;    _m[4] = m4;    _m[5] = m5;    check_null(0);}voidaffine::check_null(double tolerance){    _null = (fabs(_m[0] - 1) <= tolerance && fabs(_m[1]) <= tolerance	     && fabs(_m[2]) <= tolerance && fabs(_m[3] - 1) <= tolerance	     && fabs(_m[4]) <= tolerance && fabs(_m[5]) <= tolerance);}affineaffine::mapping(const point &from1, const point &to1,		const point &from2, const point &to2){    assert(from1 != from2);    if (to1 == to2)	return affine(0, 0, 0, 0, to1.x(), to1.y());    point fromv = from2 - from1, tov = to2 - to1;    // The following is equivalent to:    //   double s = tov.length() / fromv.length();    //   double theta = tov.angle() - fromv.angle();    //   double a = s * cos(theta), b = -sqrt(s*s - a*a);    // It's just a bit faster/more precise since it doesn't call trig.    // (Probably the imprecision doesn't matter.)    double froml2 = fromv.squared_length();    double a = (tov.x() * fromv.x() + tov.y() * fromv.y()) / froml2;    double b = (tov.x() * fromv.y() - tov.y() * fromv.x()) / froml2;    return affine(a, -b, b, a,		  to1.x() - a*from1.x() - b*from1.y(),		  to1.y() + b*from1.x() - a*from1.y());}voidaffine::scale(double x, double y){    _m[0] *= x;    _m[1] *= x;    _m[2] *= y;    _m[3] *= y;    if (x != 1 || y != 1)	_null = false;}voidaffine::rotate(double r){    double c = cos(r);    double s = sin(r);    double a = _m[0], b = _m[2];    _m[0] = a*c + b*s;    _m[2] = b*c - a*s;    a = _m[1], b = _m[3];    _m[1] = a*c + b*s;    _m[3] = b*c - a*s;    if (r != 0)	_null = false;}voidaffine::translate(double x, double y){    _m[4] += _m[0]*x + _m[2]*y;    _m[5] += _m[1]*x + _m[3]*y;    if (x != 0 || y != 0)	_null = false;}voidaffine::shear(double s){    *this *= affine(1, 0, s, 1, 0, 0);}affineaffine::transformed(const affine &t) const{    return affine(_m[0] * t._m[0] + _m[2] * t._m[1],		  _m[1] * t._m[0] + _m[3] * t._m[1],		  _m[0] * t._m[2] + _m[2] * t._m[3],		  _m[1] * t._m[2] + _m[3] * t._m[3],		  _m[0] * t._m[4] + _m[2] * t._m[5] + _m[4],		  _m[1] * t._m[4] + _m[3] * t._m[5] + _m[5]);}voidaffine::real_apply_to(point &p) const{    double x = p.x(), y = p.y();    p._x = x*_m[0] + y*_m[2] + _m[4];    p._y = x*_m[1] + y*_m[3] + _m[5];}pointaffine::real_apply(const point &p) const{    return point(p.x()*_m[0] + p.y()*_m[2] + _m[4],		 p.x()*_m[1] + p.y()*_m[3] + _m[5]);}#if 0Bezier &operator*=(Bezier &b, const affine &t){    if (!t.null()) {	b.mpoint(0) *= t;	b.mpoint(1) *= t;	b.mpoint(2) *= t;	b.mpoint(3) *= t;    }    return b;}Bezieroperator*(const Bezier &b, const affine &t){    return (t.null()	    ? b	    : Bezier(b.point(0) * t, b.point(1) * t, b.point(2) * t, b.point(3) * t));}#endifStringaffine::unparse() const{    StringAccum sa;    sa << '[';    for (int i = 0; i < 6; i++) {	if (i)	    sa << ',' << ' ';	sa << _m[i];    }    sa << ']';    return sa.take_string();}

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