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📄 splashscreen.java

📁 Bluetooth chat Server and Client in j2me
💻 JAVA
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/* I BlueTooth You -- Simple BlueTooth talker Copyright (C) 2007 Jan Tomka This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details. */package net.sf.btw.ibtu.ui;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Font;import javax.microedition.lcdui.Graphics;/** * This class defines an initial appliction canvas -- the splash screen. *  * @author Jan Tomka * TODO Remove OK command and dismiss at any key pressed. */public class SplashScreen extends Canvas {	/**	 * Reference to the {@link javax.microedition.lcdui.Display} the splash	 * screen is displayed on.	 */	private Display display;	/**	 * Reference to the {@link javax.microedition.lcdui.Displayable} which is to	 * be set as current after splash screen is OK'ed.	 */	private Displayable nextDisplayable;	/**	 * Color used to draw background of a splash screen.	 */	private final int backgroundColor = 0xffffff;	/**	 * Color used to draw the text of a splash screen.	 */	private final int textColor = 0xbbbbbb;	/**	 * Small font used to draw text of a splash screen.	 */	private final Font smallFont = Font.getFont(Font.FACE_PROPORTIONAL,			Font.STYLE_ITALIC, Font.SIZE_SMALL);	/**	 * Large font used to draw text of a splash screen.	 */	private final Font largeFont = Font.getFont(Font.FACE_PROPORTIONAL,			Font.STYLE_ITALIC, Font.SIZE_LARGE);	/**	 * Creates new SplashScreen instance.	 * 	 * @param display	 *            Display the splash screen is painted on.	 * @param nextDisplayable	 *            Displayable to be switched to after splash screen is OK'ed.	 */	public SplashScreen(Display display, Displayable nextDisplayable) {		super();		this.display = display;		this.nextDisplayable = nextDisplayable;	}	/**	 * Paints the splash screen itself.	 * 	 * @param g	 *            {@link Graphics} to paint a splash screen on.	 */	// TODO Redo to fit on smaller screens, add the version information.	public void paint(Graphics g) {		g.setColor(backgroundColor);		g.fillRect(0, 0, getWidth(), getHeight());				g.setColor(textColor);		g.setFont(largeFont);				String str[] = { "BTChat", "(c) 2008 Dimmetrius",				"" };		int yOffset[] = { -largeFont.getHeight(), 0, smallFont.getHeight() };		g.drawString(str[0], getWidth() / 2, getHeight() / 2 + yOffset[0],				Graphics.BASELINE | Graphics.HCENTER);		g.setFont(smallFont);		g.drawString(str[1], getWidth() / 2, getHeight() / 2 + yOffset[1],				Graphics.BASELINE | Graphics.HCENTER);		g.drawString(str[2], getWidth() / 2, getHeight() / 2 + yOffset[2],				Graphics.BASELINE | Graphics.HCENTER);	}	public void keyPressed(int keyCode) {		display.setCurrent(nextDisplayable);	}}

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