📄 coder.cpp
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// Coder.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Coder.h"
#include "CoderDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CString CCoderApp::strFileIn="";
//CCoderDlg* dialog;
/////////////////////////////////////////////////////////////////////////////
// CCoderApp
BEGIN_MESSAGE_MAP(CCoderApp, CWinApp)
//{{AFX_MSG_MAP(CCoderApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCoderApp construction
CCoderApp::CCoderApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CCoderApp object
CCoderApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CCoderApp initialization
BOOL CCoderApp::InitInstance()
{
// CWinApp app;
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
SetRegistryKey(_T("Local ApWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
EnableShellOpen();
// RegisterShellFileTypes(TRUE);
CCommandLineInfo cmdlnfo;
ParseCommandLine(cmdlnfo);
CString strin;
// Parse command line for standard shell commands, DDE, file open
// Dispatch commands specified on the command line
// ProcessShellCommand(cmdInfo);
// m_pMainWnd->DragAcceptFiles();
// CWinApp::RegisterShellFileTypes(TRUE);
COleObjectFactory::UpdateRegistryAll(TRUE);
if(cmdlnfo.m_strFileName!="")
{
CCoderApp::strFileIn=cmdlnfo.m_strFileName;
}
CCoderDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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