📄 simulator.dsp
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# Microsoft Developer Studio Project File - Name="simulator" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=simulator - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "simulator.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "simulator.mak" CFG="simulator - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "simulator - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "simulator - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# Name "simulator - Win32 Debug"
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SOURCE=.\DlgForageInit.cpp
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SOURCE=.\MapPath.cpp
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SOURCE=.\RobotScout.cpp
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SOURCE=.\MapView.h
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SOURCE=.\myglobals.h
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SOURCE=.\ObstacleRect.h
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SOURCE=.\Resource.h
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SOURCE=.\simulatorDoc.h
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SOURCE=.\Res\cursorro.cur
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SOURCE=.\res\nomad.bmp
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SOURCE=.\res\simulator.ico
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SOURCE=.\res\simulator.rc2
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SOURCE=.\res\simulatorDoc.ico
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SOURCE=.\res\Toolbar.bmp
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# Begin Source File
SOURCE=.\ReadMe.txt
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# End Target
# End Project
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