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📄 cmodelgame.cpp

📁 symbian 下的mario游戏源代码
💻 CPP
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   /*
============================================================================
    * Name : CModelGame.cpp
    * Part of : 2DMario
    * Description : Implementation of CModelGame
    * Copyright (c) 2007 Nokia Corporation
============================================================================
    */

// INCLUDE FILES
#include "CModelGame.h"
#include "CBitmap.h"
#include "CSprite.h"
#include "level0.h"
#include "MCharacter.h"
#include "CTileMap.h"
#include "CChrPlayer.h"
#include "CChrMonster.h"
#include "CChrDiamond.h"
#include "CChrDiamondBox.h"



CModelGame* CModelGame::NewL( MSystem* aSystem )
	{
	CModelGame* self = new( ELeave )CModelGame( aSystem );
	CleanupStack::PushL( self );
	self->ConstructL();
	CleanupStack::Pop( self );
	return self;
	}



CModelGame::~CModelGame()
	{
	
	}




CModelGame::CModelGame( MSystem* aSystem )
	: iSystem( aSystem )
	{
	
	}



void CModelGame::ConstructL()
	{
	}



void CModelGame::ActivateL()
	{
	TFileName file;
	file.Copy( iSystem->Path() );
	file.Append( _L("sprites.mbm") );
	iBmTest = CBitmap::NewL( file, 0 );

	file.Copy( iSystem->Path() );
	file.Append( _L("level0.mbm" ) );
	iBmTile = CBitmap::NewL( file,  0 );

	file.Copy( iSystem->Path() );
	file.Append( _L("font.mbm" ) );
	iBmFont = CBitmap::NewL( file, 0 );
	iBmFont->SetMaskColor( 0 );
	iFont = CBmFont::NewL( iBmFont, iSystem );

	iSprPlayer = CSprite::NewL();
	iSprMonster = CSprite::NewL();
	iSprDiamond = CSprite::NewL();
	iSprDiamondBox = CSprite::NewL();

	TInt i;
	for(  i=0; i<8; i++ )
		{
		file.Copy( iSystem->Path() );
		file.Append( _L("player.mbm" ) );
		CBitmap* bmPlayer = CBitmap::NewL( file,  i );
		bmPlayer->SetMaskColor( 0 );		
		iSprPlayer->AddSpriteBmp( bmPlayer );
		}

	for(  i=0; i<2; i++ )
		{
		file.Copy( iSystem->Path() );
		file.Append( _L("monster.mbm" ) );
		CBitmap* bmMonster = CBitmap::NewL( file,  i );
		bmMonster->SetMaskColor( 0 );		
		iSprMonster->AddSpriteBmp( bmMonster );
		}

	for(  i=0; i<2; i++ )
		{
		file.Copy( iSystem->Path() );
		file.Append( _L("diamondbox.mbm" ) );
		CBitmap* bmDiamondBox = CBitmap::NewL( file,  i );
		bmDiamondBox->SetMaskColor( 255 );		
		iSprDiamondBox->AddSpriteBmp( bmDiamondBox );
		}

	file.Copy( iSystem->Path() );
	file.Append( _L("diamond.mbm" ) );
	CBitmap* bmDiamond = CBitmap::NewL( file,  0 );
	bmDiamond->SetMaskColor( 0 );		
	iSprDiamond->AddSpriteBmp( bmDiamond );

	iTileMap = CTileMap::NewL( iBmTile, TSize( KMapW, KMapH ), KLevel0,/* this, */ iSystem ); 
	
	iPlayer = CChrPlayer::NewL( iSprPlayer, iSystem, iTileMap );
	iPlayer->SetType( KPlayer );
	iPlayer->SetPosition( TPoint( 0,0 ) );
	iCharacter.Append( iPlayer );

	// Go Through tilemap and add monster/diamond positions accordingly
	for( TInt y=0; y<22; y++ )
		{
		for( TInt x=0; x<255; x++ )
			{
			TInt tile = iTileMap->Tile( TPoint( x*8, y*8 ), 2 );

			if( tile == 144 ) // Monster
				{
				iMonster = CChrMonster::NewL( iSprMonster, iSystem, iTileMap );
				iMonster->SetPosition( TPoint( x*8,y*8 ) );
				iMonster->SetType( KMonster );
				iCharacter.Append( iMonster );
				}

			if( tile == 10 || tile == 2) // Diamond
				{
				iDiamond = CChrDiamond::NewL( iSprDiamond, iSystem, iTileMap );
				iDiamond->SetPosition( TPoint( x*8,y*8 ) );
				iDiamond->SetType( KDiamond );
				iCharacter.Append( iDiamond );
				}
	
			if( tile == 7 ) // DiamondBox
				{
				iDiamondBox = CChrDiamondBox::NewL( iSprDiamondBox, iSystem, iTileMap );
				iDiamondBox->SetPosition( TPoint( x*8, y*8 ) );
				iDiamondBox->SetType( KDiamondBox );
				iCharacter.Append( iDiamondBox );
				}

			if( tile == 53 ) // LevelWarp
				{
				iLevelWarp = TRect( x*8,y*8,(x*8)+8,(y*8)+32);
				}
			}
		}

	
	iCamera = TPoint( 0,0 );
	iPlayerDead = EFalse;

	iTime = 400;
	iScore = 0;
	iCurrentTime.HomeTime();
	}



void CModelGame::Deactivate()
	{
	iBmTest->Destroy();
	delete iBmTest;
	iBmTest = NULL;

	iBmTile->Destroy();
	delete iBmTile;
	iBmTile = NULL;

	iBmFont->Destroy();
	delete iBmFont;
	iBmFont = NULL;

	delete iFont;
	delete iSprPlayer;
	delete iSprMonster;
	delete iSprDiamond;
	delete iSprDiamondBox;
	delete iTileMap;

	iCharacter.ResetAndDestroy();
	}



void CModelGame::Draw( CBitmap& aTarget )
	{
	TInt i;
	TInt c = iCharacter.Count();

	if( iSystem->KeyState( iSystem->BackKey() ) )
		{
		iSystem->ChangeModelL( EModelTitleScreen );
		}

	TSize scrSize = aTarget.Size();

	if( !iPlayerDead )
		{
		TTime time;
		time.HomeTime();

		TTimeIntervalSeconds sf;
		time.SecondsFrom( iCurrentTime, sf );
		iTime = 400-sf.Int();

		if( iTime <= 0 )
			{
			iPlayerDead = ETrue;
			iCharacter[ 0 ]->Die();
			}

		iCameraPos = TPoint( iCamera.iX >> 16, iCamera.iY >> 16 );
		iCameraPos -= TPoint( scrSize.iWidth / 2, scrSize.iHeight / 2 );


		// Check player collisions
		TRect src,tgt;
		src.iTl.iX = iCharacter[0]->Position().iX+10;
		src.iTl.iY = iCharacter[0]->Position().iY;
		src.iBr.iX = src.iTl.iX+iCharacter[0]->Sprite()->Bitmap()->Size().iWidth-20;
		src.iBr.iY = src.iTl.iY+iCharacter[0]->Sprite()->Bitmap()->Size().iHeight;

		// Player vs. Levelwarp

		if( src.Intersects( iLevelWarp ) )
			{
			iSystem->ChangeModelL( EModelTitleScreen );
			return;			
			}

		for( i=1; i<c; i++ )
			{
			tgt.iTl.iX = iCharacter[i]->Position().iX;
			tgt.iTl.iY = iCharacter[i]->Position().iY;
			tgt.iBr.iX = tgt.iTl.iX+iCharacter[i]->Sprite()->Bitmap()->Size().iWidth;
			tgt.iBr.iY = tgt.iTl.iY+iCharacter[i]->Sprite()->Bitmap()->Size().iHeight;


			if( src.Intersects( tgt ) ) 
				{			
				if(  iCharacter[i]->Type() == KMonster )
					{
					iCharacter[ 0 ]->Die();
					iPlayerDead = ETrue;
					}
				
				if( iCharacter[i]->Type() == KDiamond )
					{
					iCharacter[ i ]->Die();
					iScore += 100;
					}
				}
			}

		//  Check Diamond Box Collisions
		src.iTl.iX = iCharacter[0]->Position().iX+10;
		src.iTl.iY = iCharacter[0]->Position().iY-8;
		src.iBr.iX = src.iTl.iX+iCharacter[0]->Sprite()->Bitmap()->Size().iWidth-20;
		src.iBr.iY = src.iTl.iY+iCharacter[0]->Sprite()->Bitmap()->Size().iHeight;
		
		for( i=1; i<c; i++ )
			{
			tgt.iTl.iX = iCharacter[i]->Position().iX;
			tgt.iTl.iY = iCharacter[i]->Position().iY+8;
			tgt.iBr.iX = tgt.iTl.iX+iCharacter[i]->Sprite()->Bitmap()->Size().iWidth;
			tgt.iBr.iY = tgt.iTl.iY+iCharacter[i]->Sprite()->Bitmap()->Size().iHeight;

			if( src.Intersects( tgt ) ) 
				{			
				if( iCharacter[i]->Type() == KDiamondBox )
					{
					iCharacter[ i ]->Die();
					iScore += 200;
					}
				}
			}
		}
	else
		{
		if( iCharacter[0]->Position().iY > 36*8 ) // Game is over
			{
			iSystem->ChangeModelL( EModelTitleScreen );
			return;
			}
		}

	aTarget.Clear( TRgb( 32,48,150 ) );
	
	iTileMap->Draw( aTarget, iCameraPos );
	
	for( i=0; i<c; i++ )
		{
		iCharacter[ i ]->Draw( aTarget, iCameraPos );
		iCharacter[ i ]->Move();
		}

	TBuf8<16> txt;
	// Draw Time
	txt.Copy( _L("TIME    ") );
	iFont->DrawText( aTarget, txt , TPoint( 0,0 ) );
	iFont->DrawNumber( aTarget, iTime, TPoint(  45,0 ) );

	// Draw Score
	txt.Copy( _L( "SCORE     " ) );
	iFont->DrawText( aTarget, txt, TPoint( 0,14 ) );
	iFont->DrawNumber( aTarget, iScore, TPoint(  50,14 ) );
	
	TPoint p1 = iCharacter[0]->Position(); 
	p1.iX <<= 16;
	p1.iY <<= 16;
	
	iCamera.iX = ( iCamera.iX * 2 + p1.iX ) / 3;
	iCamera.iY = ( iCamera.iY * 2 + p1.iY ) / 3;

	if( iCharacter[0]->Position().iY > 19*8 && !iPlayerDead )
		{
		iPlayerDead = ETrue;
		iPlayer->Die();
		return;
		}
	}



void CModelGame::Move()
	{
	TInt c = iCharacter.Count();
	
	TInt i;
	for( i=0; i<c; i++ )
		{
		iCharacter[ i ]->Move();
		}
	}

// End of file

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