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📄 mario2dappui.cpp

📁 symbian 下的mario游戏源代码
💻 CPP
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   /*
============================================================================
    * Name : CMario2DAppUi.cpp
    * Part of : 2DMario
    * Description : Implementation of CMario2DAppUi
    * Copyright (c) 2007 Nokia Corporation
============================================================================
    */

#define KLayoutAware 0x08 // ELayoutAwareAppFlag is not defined in pre-FP3 SDK's 
// INCLUDE FILES
#include "Mario2DAppui.h"
#include "Mario2DContainer.h"

#include <aknenv.h>
#include <avkon.hrh>
#include <avkon.rsg>



void CMario2DAppUi::ConstructL()
    {
    BaseConstructL( ENoAppResourceFile | KLayoutAware );

// On S60, set key block mode to allow multiple simultaneous keypresses
	SetKeyBlockMode( ENoKeyBlock );

    iAppContainer = new (ELeave) CMario2DContainer;
    iAppContainer->ConstructL( ClientRect() );
    AddToStackL( iAppContainer );
    
    iEikonEnv->RootWin().EnableScreenChangeEvents();
    iSoundSystem = KeySounds();
    iSoundSystem->PushContextL( R_AVKON_SILENT_SKEY_LIST );

    }



CMario2DAppUi::~CMario2DAppUi()
    {
    iSoundSystem->PopContext();

    if (iAppContainer)
        {
        RemoveFromStack( iAppContainer );
        delete iAppContainer;
        }
   } 



void CMario2DAppUi::HandleCommandL( TInt aCommand )
    {
    switch ( aCommand )
        {
        case EEikCmdExit:
            {
            Exit();
            break;
            }
        default:
            break;
        }
    }
    
void CMario2DAppUi::HandleWsEventL(const TWsEvent& aEvent, CCoeControl* aControl)
    {
    CAknAppUi::HandleWsEventL(aEvent, aControl);
    
    if ( aEvent.Type() == EEventScreenDeviceChanged )
        {        
        iAppContainer->HandleScreenDeviceChanged();
        }
    }
    
// End of file

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