📄 cchrdiamond.cpp
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/*
============================================================================
* Name : CChrDiamond.cpp
* Part of : 2DMario
* Description : Implementation of CChrDiamond
* Copyright (c) 2007 Nokia Corporation
============================================================================
*/
// INCLUDE FILES
#include "CChrDiamond.h"
#include "CSprite.h"
#include "MSystem.h"
#include "CTileMap.h"
// const TInt KMaxSpeed = 4096;
CChrDiamond* CChrDiamond::NewL( CSprite* aSprite, MSystem* aSystem, CTileMap* aMap )
{
CChrDiamond* self = new( ELeave )CChrDiamond( aSprite, aSystem, aMap );
CleanupStack::PushL( self );
self->ConstructL();
CleanupStack::Pop( self );
return self;
};
CChrDiamond::~CChrDiamond()
{
}
CChrDiamond::CChrDiamond( CSprite* aSprite, MSystem* aSystem, CTileMap* aMap )
: iSprite( aSprite )
, iSystem( aSystem )
, iTileMap( aMap )
{
}
void CChrDiamond::ConstructL()
{
}
void CChrDiamond::ActivateL()
{
iSpeed = TPoint(100 << 16 ,0);
iMonsterDir = 0;
iCollected = EFalse;
}
void CChrDiamond::Deactivate()
{
}
void CChrDiamond::Draw( CBitmap& aTarget, const TPoint& aCamera )
{
if( iCollected )
return;
iSprite->SetPosition( Position() );
iSprite->Draw( aTarget, 0, aCamera );
}
void CChrDiamond::Move()
{
if( iCollected )
{
return;
}
iSprite->SetPosition( TPoint( iPosition.iX >> 16, iPosition.iY >> 16 ) );
}
TPoint CChrDiamond::Position()
{
return TPoint( iPosition.iX >> 16, iPosition.iY >> 16 );
}
void CChrDiamond::SetPosition( const TPoint& aPosition )
{
iPosition.iX = aPosition.iX << 16;
iPosition.iY = aPosition.iY << 16;
iSprite->SetPosition( aPosition );
}
void CChrDiamond::Die()
{
iCollected = ETrue;
iChType = KCollected;
}
void CChrDiamond::SetType( const TChType& aChType )
{
iChType = aChType;
}
CSprite* CChrDiamond::Sprite()
{
return iSprite;
}
TChType CChrDiamond::Type()
{
return iChType;
}
// End of file
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