📄 xyitemrenderer.java
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*/
public void setBaseSeriesVisibleInLegend(boolean visible, boolean notify);
//// PAINT ////////////////////////////////////////////////////////////////
/**
* Returns the paint used to fill data items as they are drawn.
*
* @param row the row (or series) index (zero-based).
* @param column the column (or category) index (zero-based).
*
* @return The paint (never <code>null</code>).
*/
public Paint getItemPaint(int row, int column);
/**
* Returns the paint used to fill an item drawn by the renderer.
*
* @param series the series index (zero-based).
*
* @return The paint (possibly <code>null</code>).
*
* @see #setSeriesPaint(int, Paint)
*/
public Paint getSeriesPaint(int series);
/**
* Sets the paint used for a series and sends a {@link RendererChangeEvent}
* to all registered listeners.
*
* @param series the series index (zero-based).
* @param paint the paint (<code>null</code> permitted).
*
* @see #getSeriesPaint(int)
*/
public void setSeriesPaint(int series, Paint paint);
// FIXME: add setSeriesPaint(int, Paint, boolean)?
/**
* Returns the base paint.
*
* @return The base paint (never <code>null</code>).
*
* @see #setBasePaint(Paint)
*/
public Paint getBasePaint();
/**
* Sets the base paint and sends a {@link RendererChangeEvent} to all
* registered listeners.
*
* @param paint the paint (<code>null</code> not permitted).
*
* @see #getBasePaint()
*/
public void setBasePaint(Paint paint);
// FIXME: add setBasePaint(int, Paint, boolean)?
// // FILL PAINT
//
// /**
// * Returns the paint used to fill data items as they are drawn.
// *
// * @param row the row (or series) index (zero-based).
// * @param column the column (or category) index (zero-based).
// *
// * @return The paint (never <code>null</code>).
// */
// public Paint getItemFillPaint(int row, int column);
//
// /**
// * Returns the paint used to fill an item drawn by the renderer.
// *
// * @param series the series index (zero-based).
// *
// * @return The paint (possibly <code>null</code>).
// */
// public Paint getSeriesFillPaint(int series);
//
// /**
// * Sets the paint used for a series and sends a
// * {@link RendererChangeEvent} to all registered listeners.
// *
// * @param series the series index (zero-based).
// * @param paint the paint (<code>null</code> permitted).
// */
// public void setSeriesFillPaint(int series, Paint paint);
//
// // FIXME: add setSeriesFillPaint(int, Paint, boolean)?
//
// /**
// * Returns the base paint.
// *
// * @return The base paint (never <code>null</code>).
// */
// public Paint getBaseFillPaint();
//
// /**
// * Sets the base paint and sends a {@link RendererChangeEvent} to all
// * registered listeners.
// *
// * @param paint the paint (<code>null</code> not permitted).
// */
// public void setBaseFillPaint(Paint paint);
//
// // FIXME: add setBaseFillPaint(int, Paint, boolean)?
//// OUTLINE PAINT ////////////////////////////////////////////////////////
/**
* Returns the paint used to outline data items as they are drawn.
*
* @param row the row (or series) index (zero-based).
* @param column the column (or category) index (zero-based).
*
* @return The paint (never <code>null</code>).
*/
public Paint getItemOutlinePaint(int row, int column);
/**
* Returns the paint used to outline an item drawn by the renderer.
*
* @param series the series (zero-based index).
*
* @return The paint (possibly <code>null</code>).
*
* @see #setSeriesOutlinePaint(int, Paint)
*/
public Paint getSeriesOutlinePaint(int series);
/**
* Sets the paint used for a series outline and sends a
* {@link RendererChangeEvent} to all registered listeners.
*
* @param series the series index (zero-based).
* @param paint the paint (<code>null</code> permitted).
*
* @see #getSeriesOutlinePaint(int)
*/
public void setSeriesOutlinePaint(int series, Paint paint);
// FIXME: add setSeriesOutlinePaint(int, Paint, boolean)?
/**
* Returns the base outline paint.
*
* @return The paint (never <code>null</code>).
*
* @see #setBaseOutlinePaint(Paint)
*/
public Paint getBaseOutlinePaint();
/**
* Sets the base outline paint and sends a {@link RendererChangeEvent} to
* all registered listeners.
*
* @param paint the paint (<code>null</code> not permitted).
*
* @see #getBaseOutlinePaint()
*/
public void setBaseOutlinePaint(Paint paint);
// FIXME: add setBaseOutlinePaint(Paint, boolean)?
//// STROKE ///////////////////////////////////////////////////////////////
/**
* Returns the stroke used to draw data items.
*
* @param row the row (or series) index (zero-based).
* @param column the column (or category) index (zero-based).
*
* @return The stroke (never <code>null</code>).
*/
public Stroke getItemStroke(int row, int column);
/**
* Returns the stroke used to draw the items in a series.
*
* @param series the series (zero-based index).
*
* @return The stroke (possibly <code>null</code>).
*
* @see #setSeriesStroke(int, Stroke)
*/
public Stroke getSeriesStroke(int series);
/**
* Sets the stroke used for a series and sends a
* {@link RendererChangeEvent} to all registered listeners.
*
* @param series the series index (zero-based).
* @param stroke the stroke (<code>null</code> permitted).
*
* @see #getSeriesStroke(int)
*/
public void setSeriesStroke(int series, Stroke stroke);
// FIXME: add setSeriesStroke(int, Stroke, boolean) ?
/**
* Returns the base stroke.
*
* @return The base stroke (never <code>null</code>).
*
* @see #setBaseStroke(Stroke)
*/
public Stroke getBaseStroke();
/**
* Sets the base stroke and sends a {@link RendererChangeEvent} to all
* registered listeners.
*
* @param stroke the stroke (<code>null</code> not permitted).
*
* @see #getBaseStroke()
*/
public void setBaseStroke(Stroke stroke);
// FIXME: add setBaseStroke(Stroke, boolean) ?
//// OUTLINE STROKE ///////////////////////////////////////////////////////
/**
* Returns the stroke used to outline data items. The default
* implementation passes control to the lookupSeriesOutlineStroke method.
* You can override this method if you require different behaviour.
*
* @param row the row (or series) index (zero-based).
* @param column the column (or category) index (zero-based).
*
* @return The stroke (never <code>null</code>).
*/
public Stroke getItemOutlineStroke(int row, int column);
/**
* Returns the stroke used to outline the items in a series.
*
* @param series the series (zero-based index).
*
* @return The stroke (possibly <code>null</code>).
*
* @see #setSeriesOutlineStroke(int, Stroke)
*/
public Stroke getSeriesOutlineStroke(int series);
/**
* Sets the outline stroke used for a series and sends a
* {@link RendererChangeEvent} to all registered listeners.
*
* @param series the series index (zero-based).
* @param stroke the stroke (<code>null</code> permitted).
*
* @see #getSeriesOutlineStroke(int)
*/
public void setSeriesOutlineStroke(int series, Stroke stroke);
// FIXME: add setSeriesOutlineStroke(int, Stroke, boolean) ?
/**
* Returns the base outline stroke.
*
* @return The stroke (never <code>null</code>).
*
* @see #setBaseOutlineStroke(Stroke)
*/
public Stroke getBaseOutlineStroke();
/**
* Sets the base outline stroke and sends a {@link RendererChangeEvent} to
* all registered listeners.
*
* @param stroke the stroke (<code>null</code> not permitted).
*
* @see #getBaseOutlineStroke()
*/
public void setBaseOutlineStroke(Stroke stroke);
// FIXME: add setBaseOutlineStroke(Stroke, boolean) ?
//// SHAPE ////////////////////////////////////////////////////////////////
/**
* Returns a shape used to represent a data item.
*
* @param row the row (or series) index (zero-based).
* @param column the column (or category) index (zero-based).
*
* @return The shape (never <code>null</code>).
*/
public Shape getItemShape(int row, int column);
/**
* Returns a shape used to represent the items in a series.
*
* @param series the series (zero-based index).
*
* @return The shape (possibly <code>null</code>).
*
* @see #setSeriesShape(int, Shape)
*/
public Shape getSeriesShape(int series);
/**
* Sets the shape used for a series and sends a {@link RendererChangeEvent}
* to all registered listeners.
*
* @param series the series index (zero-based).
* @param shape the shape (<code>null</code> permitted).
*
* @see #getSeriesShape(int)
*/
public void setSeriesShape(int series, Shape shape);
// FIXME: add setSeriesShape(int, Shape, boolean) ?
/**
* Returns the base shape.
*
* @return The shape (never <code>null</code>).
*
* @see #setBaseShape(Shape)
*/
public Shape getBaseShape();
/**
* Sets the base shape and sends a {@link RendererChangeEvent} to all
* registered listeners.
*
* @param shape the shape (<code>null</code> not permitted).
*
* @see #getBaseShape()
*/
public void setBaseShape(Shape shape);
// FIXME: add setBaseShape(Shape, boolean) ?
//// LEGEND ITEMS /////////////////////////////////////////////////////////
/**
* Returns a legend item for a series from a dataset.
*
* @param datasetIndex the dataset index.
* @param series the series (zero-based index).
*
* @return The legend item (possibly <code>null</code>).
*/
public LegendItem getLegendItem(int datasetIndex, int series);
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