📄 bulletsprite.java
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import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
//子弹
public class BulletSprite extends Sprite
{
private int dx;
private int dy;
private int type;
public static final int TYPE_CAR = 0;
public static final int TYPE_BLOBBO = 1;
public static final int TYPE_JELLY = 2;
public static final int TYPE_TIMMY = 3;
public BulletSprite(int type)
{
super(SpaceCanvas.sc.getImgBullets(), 11, 11);
this.type = type;
this.setFrame(this.type);
switch(type)
{
case TYPE_CAR:
{
dx = 0;
dy = -3;
break;
}
case TYPE_BLOBBO:
case TYPE_JELLY:
{
dx = 0;
dy = 3;
break;
}
case TYPE_TIMMY:
{
dx = 2;
dy = 3;
break;
}
}
}
public void update()
{
this.move(dx, dy);
checkBounds();
}
public void checkBounds()
{
if (getX() < 0 || getX() > (SpaceCanvas.sc.getWidth() - getWidth())
|| getY() < 0 || getY() > (SpaceCanvas.sc.getHeight() - getHeight()))
{
SpaceCanvas.sc.delBullet(this);
}
}
public int getType()
{
return this.type;
}
}
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