📄 2207.cpp
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/* This Code is Submitted by wywcgs for Problem 2207 on 2006-04-18 at 12:01:59 */
#include <cstdio>
#include <cmath>
#include <algorithm>
using namespace std;
const int SN = 12;
const double eps = 1e-3;
class Town {
private:
int w, h, terrain[SN][SN];
bool visible(double, double, double, double, double, double, bool) const;
public:
bool see(double, double, double, double, double, double) const;
void make();
};
void Town::make() {
memset(terrain, 0, sizeof(terrain));
int i, j; h = w = 10;
for(i = 0; i < h; i++)
for(j = 0; j < w; j++) scanf("%1d", &terrain[i][j]);
}
bool Town::see(double r1, double c1, double h1, double r2, double c2, double h2) const {
return visible(r1, c1, h1, r2, c2, h2, true) && visible(c1, r1, h1, c2, r2, h2, false);
}
bool Town::visible(double x1, double y1, double h1, double x2, double y2, double h2, bool subx) const {
if(fabs(x1-x2) < eps) return true;
else if(x1 > x2) { swap(x1, x2); swap(y1, y2); }
int xa = (int)floor(x1), xb = (int)ceil(x2);
double dx = x2-x1, dy = y2-y1, dz = h2-h1;
int cx;
for (cx = xa+1; cx <= xb; cx++) {
double ya = y1+dy/dx*(cx-x1), yb = y1+dy/dx*(cx-1-x1), z = h1+dz/dx*(cx-x1);
int ry = (int)floor(ya), ry2 = (int)floor(yb);
if(subx) {
if (z < terrain[cx-1][ry] || z < terrain[cx][ry2]) return false;
} else {
if(z < terrain[ry][cx-1] || z < terrain[ry2][cx]) return false;
}
}
return true;
}
int main()
{
Town town;
int t, T, i;
scanf("%d", &T);
for(t = 1; t <= T; t++) {
town.make();
double x, y, h; scanf("\n(%lf, %lf, %lf)", &x, &y, &h);
printf("Fragfest City #%d\n", t);
for(i = 0; i < 3; i++) {
double px, py, ph; scanf("\n(%lf, %lf, %lf)", &px, &py, &ph);
printf("Player %c is %s\n", i+'A', town.see(y, x, h, py, px, ph) ? "in sight" : "hiding");
}
}
return 0;
}
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