📄 sound.lst
字号:
34 00 3D 00
72 00 31 00
3B 00 32 00
3B 00 30 00
3B 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
00009485 .CODE
0000031D .debug
0000031D 2E 00 73 00 .dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
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38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
00009485 .CODE
0000035E .debug
0000035E 2E 00 73 00 .dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
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6F 00 61 00
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74 00 31 00
36 00 3D 00
72 00 31 00
36 00 3B 00
32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
00009485 .CODE
0000038D .debug
0000038D 2E 00 73 00 .dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
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31 00 37 00
3B 00 32 00
3B 00 30 00
3B 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
00009485 .CODE
000003BD .debug
000003BD 2E 00 73 00 .dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
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62 00 73 00
20 00 22 00
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6D 00 70 00
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38 00 3B 00
32 00 3B 00
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38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
00009485 .CODE
000003F2 .debug
000003F2 2E 00 73 00 .dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
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62 00 73 00
20 00 22 00
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69 00 64 00
3A 00 74 00
31 00 39 00
3D 00 31 00
39 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
00009485 .CODE
00009485 .code
00000412 .debug
00000412 2E 00 73 00 .dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
50 00 6C 00
61 00 79 00
53 00 6E 00
64 00 3A 00
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39 00 22 00
2C 00 33 00
36 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
00 00 00 00
0D 00 0A 00
00009485 .CODE
.public _PlaySnd
_PlaySnd: .proc
00000434 .debug
00000434 2E 00 73 00 .dw '.stabn 0x44,0,17,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 37 00
2C 00 00 00
00 00
00000447 00 00 00 00 .dd LM1-_PlaySnd
00000449 0D 00 0A 00 .dw 0x0d,0x0a
00009485 .code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
0000044B .debug
0000044B 2E 00 73 00 .dw '.stabn 0xa6,0,0,1',0x0d, 0x0a
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 61 00
36 00 2C 00
30 00 2C 00
30 00 2C 00
31 00 0D 00
0A 00
00009485 .code
00009485 88 DA PUSH BP to [SP]
00009486 41 20 SP-=1
00009487 08 0B 01 00 BP=SP+1
00009489 0D 03 04 00 R1=BP+4
0000948B C5 D2 [BP]=R1 // QImode move
0000045E .debug
0000045E 2E 00 73 00 .dw '.stabn 0x44,0,18,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 38 00
2C 00 00 00
00 00
00000471 07 00 00 00 .dd LM2-_PlaySnd
00000473 0D 00 0A 00 .dw 0x0d,0x0a
0000948C .code
LM2:
0000948C 41 92 R1=1 // QImode move
0000948D C8 D2 [SP--]=R1 // QImode move
0000948E 40 F0 1D 87 CALL _SACM_A2000_Initial // call with return value
00009490 41 00 SP = SP + 1 //SP
00000475 .debug
00000475 2E 00 73 00 .dw '.stabn 0x44,0,19,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
31 00 39 00
2C 00 00 00
00 00
00000488 0C 00 00 00 .dd LM3-_PlaySnd
0000048A 0D 00 0A 00 .dw 0x0d,0x0a
00009491 .code
LM3:
00009491 43 92 R1=3 // QImode move
00009492 C8 D2 [SP--]=R1 // QImode move
00009493 43 92 R1=3 // QImode move
00009494 C8 D2 [SP--]=R1 // QImode move
00009495 C5 94 R2=[BP] // QImode move
00009496 C2 92 R1=[R2] // QImode move
00009497 C8 D2 [SP--]=R1 // QImode move
00009498 40 F0 98 87 CALL _SACM_A2000_Play // call without return value
0000949A 43 00 SP = SP + 3 //SP
0000048C .debug
0000048C 2E 00 73 00 .dw '.stabn 0x44,0,20,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 30 00
2C 00 00 00
00 00
0000049F 16 00 00 00 .dd LM4-_PlaySnd
000004A1 0D 00 0A 00 .dw 0x0d,0x0a
0000949B .code
LM4:
L3:
0000949B 40 F0 A9 88 CALL _SACM_A2000_Status // call with return value
0000949D 09 B5 01 00 R2=R1&1
0000949F 40 44 CMP R2,0 // QImode test
000094A0 04 4E 01 EE NSJNZ L5 //QImode NE
00 EE
000094A3 0F 9F AC 94 PC=L4 // jump
L5:
000004A3 .debug
000004A3 2E 00 73 00 .dw '.stabn 0x44,0,22,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 32 00
2C 00 00 00
00 00
000004B6 20 00 00 00 .dd LM5-_PlaySnd
000004B8 0D 00 0A 00 .dw 0x0d,0x0a
000094A5 .code
LM5:
000094A5 40 F0 95 89 CALL _SACM_A2000_ServiceLoop // call without return value
000004BA .debug
000004BA 2E 00 73 00 .dw '.stabn 0x44,0,23,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 33 00
2C 00 00 00
00 00
000004CD 22 00 00 00 .dd LM6-_PlaySnd
000004CF 0D 00 0A 00 .dw 0x0d,0x0a
000094A7 .code
LM6:
000094A7 41 92 R1=1 // QImode move
000094A8 19 D3 12 70 [28690]=R1 // QImode move
000004D1 .debug
000004D1 2E 00 73 00 .dw '.stabn 0x44,0,26,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 36 00
2C 00 00 00
00 00
000004E4 25 00 00 00 .dd LM7-_PlaySnd
000004E6 0D 00 0A 00 .dw 0x0d,0x0a
000094AA .code
LM7:
000094AA 0F 9F 9B 94 PC=L3 // jump
L4:
000004E8 .debug
000004E8 2E 00 73 00 .dw '.stabn 0x44,0,27,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 37 00
2C 00 00 00
00 00
000004FB 27 00 00 00 .dd LM8-_PlaySnd
000004FD 0D 00 0A 00 .dw 0x0d,0x0a
000094AC .code
LM8:
000094AC 40 F0 46 88 CALL _SACM_A2000_Stop // call without return value
000004FF .debug
000004FF 2E 00 73 00 .dw '.stabn 0x44,0,28,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 38 00
2C 00 00 00
00 00
00000512 29 00 00 00 .dd LM9-_PlaySnd
00000514 0D 00 0A 00 .dw 0x0d,0x0a
000094AE .code
LM9:
00000516 .debug
00000516 2E 00 73 00 .dw '.stabn 0x44,0,28,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
32 00 38 00
2C 00 00 00
00 00
00000529 29 00 00 00 .dd LM10-_PlaySnd
0000052B 0D 00 0A 00 .dw 0x0d,0x0a
000094AE .code
LM10:
L2:
000094AE 41 00 SP+=1
000094AF 88 98 POP BP from [SP]
000094B0 90 9A RETF
.endp // end of PlaySnd
0000052D .debug
0000052D 2E 00 73 00 .dw '.stabs "SndIndex:p1",160,0,0,4',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
53 00 6E 00
64 00 49 00
6E 00 64 00
65 00 78 00
3A 00 70 00
31 00 22 00
2C 00 31 00
36 00 30 00
2C 00 30 00
2C 00 30 00
2C 00 34 00
0D 00 0A 00
000094B1 .CODE
0000054D .debug
0000054D 2E 00 73 00 .dw '.stabf ',0,0
74 00 61 00
62 00 66 00
20 00 00 00
00 00
00000556 2C 00 00 00 .dd LME1-_PlaySnd
00000558 0D 00 0A 00 .dw 0x0d,0x0a
000094B1 .code
LME1:
.external _SACM_A2000_Stop
.external _SACM_A2000_ServiceLoop
.external _SACM_A2000_Status
.external _SACM_A2000_Play
.external _SACM_A2000_Initial
.end
0 error(s), 0 warning(s).
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