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📄 sound.lst

📁 利用凌阳61单片机实现输液的智能监控及语音报警
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字号:
         34 00 3D 00
         72 00 31 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00009485                    	.CODE
0000031D                    	.debug
0000031D 2E 00 73 00        		.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         69 00 6E 00
         74 00 3A 00
         74 00 31 00
         35 00 3D 00
         73 00 32 00
         72 00 65 00
         61 00 6C 00
         3A 00 31 00
         2C 00 30 00
         2C 00 31 00
         36 00 3B 00
         69 00 6D 00
         61 00 67 00
         3A 00 31 00
         2C 00 31 00
         36 00 2C 00
         31 00 36 00
         3B 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00009485                    	.CODE
0000035E                    	.debug
0000035E 2E 00 73 00        		.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         66 00 6C 00
         6F 00 61 00
         74 00 3A 00
         74 00 31 00
         36 00 3D 00
         72 00 31 00
         36 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00009485                    	.CODE
0000038D                    	.debug
0000038D 2E 00 73 00        		.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         64 00 6F 00
         75 00 62 00
         6C 00 65 00
         3A 00 74 00
         31 00 37 00
         3D 00 72 00
         31 00 37 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00009485                    	.CODE
000003BD                    	.debug
000003BD 2E 00 73 00        		.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         6C 00 6F 00
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         38 00 3D 00
         72 00 31 00
         38 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00009485                    	.CODE
000003F2                    	.debug
000003F2 2E 00 73 00        		.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         76 00 6F 00
         69 00 64 00
         3A 00 74 00
         31 00 39 00
         3D 00 31 00
         39 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00009485                    	.CODE
00009485                    	.code
00000412                    	.debug
00000412 2E 00 73 00        		.dw '.stabs "PlaySnd:F19",36,0,0,',0,0,offset _PlaySnd,seg _PlaySnd,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         53 00 6E 00
         64 00 3A 00
         46 00 31 00
         39 00 22 00
         2C 00 33 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         00 00 00 00
         0D 00 0A 00
00009485                    	.CODE
                            	.public _PlaySnd
                            	_PlaySnd:	.proc
00000434                    	.debug
00000434 2E 00 73 00        		.dw '.stabn 0x44,0,17,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 37 00
         2C 00 00 00
         00 00      
00000447 00 00 00 00        		.dd LM1-_PlaySnd
00000449 0D 00 0A 00        		.dw 0x0d,0x0a
00009485                    	.code
                            	LM1:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
0000044B                    	.debug
0000044B 2E 00 73 00        		.dw '.stabn 0xa6,0,0,1',0x0d, 0x0a
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 61 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         31 00 0D 00
         0A 00      
00009485                    	.code
00009485 88 DA              		PUSH BP to [SP]
00009486 41 20              		SP-=1
00009487 08 0B 01 00        		BP=SP+1
                            	
00009489 0D 03 04 00        		R1=BP+4
0000948B C5 D2              		[BP]=R1	// QImode move
0000045E                    	.debug
0000045E 2E 00 73 00        		.dw '.stabn 0x44,0,18,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 38 00
         2C 00 00 00
         00 00      
00000471 07 00 00 00        		.dd LM2-_PlaySnd
00000473 0D 00 0A 00        		.dw 0x0d,0x0a
0000948C                    	.code
                            	LM2:
0000948C 41 92              		R1=1	// QImode move
0000948D C8 D2              		[SP--]=R1	// QImode move
0000948E 40 F0 1D 87        		CALL _SACM_A2000_Initial	// call with return value
00009490 41 00              		SP = SP + 1	//SP
00000475                    	.debug
00000475 2E 00 73 00        		.dw '.stabn 0x44,0,19,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 39 00
         2C 00 00 00
         00 00      
00000488 0C 00 00 00        		.dd LM3-_PlaySnd
0000048A 0D 00 0A 00        		.dw 0x0d,0x0a
00009491                    	.code
                            	LM3:
00009491 43 92              		R1=3	// QImode move
00009492 C8 D2              		[SP--]=R1	// QImode move
00009493 43 92              		R1=3	// QImode move
00009494 C8 D2              		[SP--]=R1	// QImode move
00009495 C5 94              		R2=[BP]	// QImode move
00009496 C2 92              		R1=[R2]	// QImode move
00009497 C8 D2              		[SP--]=R1	// QImode move
00009498 40 F0 98 87        		CALL _SACM_A2000_Play	// call without return value
0000949A 43 00              		SP = SP + 3	//SP
0000048C                    	.debug
0000048C 2E 00 73 00        		.dw '.stabn 0x44,0,20,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 30 00
         2C 00 00 00
         00 00      
0000049F 16 00 00 00        		.dd LM4-_PlaySnd
000004A1 0D 00 0A 00        		.dw 0x0d,0x0a
0000949B                    	.code
                            	LM4:
                            	L3:
0000949B 40 F0 A9 88        		CALL _SACM_A2000_Status	// call with return value
0000949D 09 B5 01 00        		R2=R1&1
0000949F 40 44              		CMP R2,0	// QImode test
000094A0 04 4E 01 EE        		NSJNZ L5	//QImode NE
         00 EE      
000094A3 0F 9F AC 94        		PC=L4	// jump
                            	L5:
000004A3                    	.debug
000004A3 2E 00 73 00        		.dw '.stabn 0x44,0,22,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 32 00
         2C 00 00 00
         00 00      
000004B6 20 00 00 00        		.dd LM5-_PlaySnd
000004B8 0D 00 0A 00        		.dw 0x0d,0x0a
000094A5                    	.code
                            	LM5:
000094A5 40 F0 95 89        		CALL _SACM_A2000_ServiceLoop	// call without return value
000004BA                    	.debug
000004BA 2E 00 73 00        		.dw '.stabn 0x44,0,23,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 33 00
         2C 00 00 00
         00 00      
000004CD 22 00 00 00        		.dd LM6-_PlaySnd
000004CF 0D 00 0A 00        		.dw 0x0d,0x0a
000094A7                    	.code
                            	LM6:
000094A7 41 92              		R1=1	// QImode move
000094A8 19 D3 12 70        		[28690]=R1	// QImode move
000004D1                    	.debug
000004D1 2E 00 73 00        		.dw '.stabn 0x44,0,26,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 36 00
         2C 00 00 00
         00 00      
000004E4 25 00 00 00        		.dd LM7-_PlaySnd
000004E6 0D 00 0A 00        		.dw 0x0d,0x0a
000094AA                    	.code
                            	LM7:
000094AA 0F 9F 9B 94        		PC=L3	// jump
                            	L4:
000004E8                    	.debug
000004E8 2E 00 73 00        		.dw '.stabn 0x44,0,27,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 37 00
         2C 00 00 00
         00 00      
000004FB 27 00 00 00        		.dd LM8-_PlaySnd
000004FD 0D 00 0A 00        		.dw 0x0d,0x0a
000094AC                    	.code
                            	LM8:
000094AC 40 F0 46 88        		CALL _SACM_A2000_Stop	// call without return value
000004FF                    	.debug
000004FF 2E 00 73 00        		.dw '.stabn 0x44,0,28,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 38 00
         2C 00 00 00
         00 00      
00000512 29 00 00 00        		.dd LM9-_PlaySnd
00000514 0D 00 0A 00        		.dw 0x0d,0x0a
000094AE                    	.code
                            	LM9:
00000516                    	.debug
00000516 2E 00 73 00        		.dw '.stabn 0x44,0,28,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 38 00
         2C 00 00 00
         00 00      
00000529 29 00 00 00        		.dd LM10-_PlaySnd
0000052B 0D 00 0A 00        		.dw 0x0d,0x0a
000094AE                    	.code
                            	LM10:
                            	L2:
                            	
000094AE 41 00              		SP+=1
000094AF 88 98              		POP BP from [SP]
000094B0 90 9A              		RETF
                            		.endp	// end of PlaySnd
                            	
0000052D                    	.debug
0000052D 2E 00 73 00        		.dw '.stabs "SndIndex:p1",160,0,0,4',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         53 00 6E 00
         64 00 49 00
         6E 00 64 00
         65 00 78 00
         3A 00 70 00
         31 00 22 00
         2C 00 31 00
         36 00 30 00
         2C 00 30 00
         2C 00 30 00
         2C 00 34 00
         0D 00 0A 00
000094B1                    	.CODE
0000054D                    	.debug
0000054D 2E 00 73 00        		.dw '.stabf ',0,0
         74 00 61 00
         62 00 66 00
         20 00 00 00
         00 00      
00000556 2C 00 00 00        		.dd LME1-_PlaySnd
00000558 0D 00 0A 00        		.dw 0x0d,0x0a
000094B1                    	.code
                            	LME1:
                            	.external _SACM_A2000_Stop
                            	.external _SACM_A2000_ServiceLoop
                            	.external _SACM_A2000_Status
                            	.external _SACM_A2000_Play
                            	.external _SACM_A2000_Initial
                            		.end
0 error(s), 0 warning(s).






















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