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📄 bitmap.c

📁 Lib files of linux kernel
💻 C
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/* * lib/bitmap.c * Helper functions for bitmap.h. * * This source code is licensed under the GNU General Public License, * Version 2.  See the file COPYING for more details. */#include <linux/module.h>#include <linux/ctype.h>#include <linux/errno.h>#include <linux/bitmap.h>#include <linux/bitops.h>#include <asm/uaccess.h>/* * bitmaps provide an array of bits, implemented using an an * array of unsigned longs.  The number of valid bits in a * given bitmap does _not_ need to be an exact multiple of * BITS_PER_LONG. * * The possible unused bits in the last, partially used word * of a bitmap are 'don't care'.  The implementation makes * no particular effort to keep them zero.  It ensures that * their value will not affect the results of any operation. * The bitmap operations that return Boolean (bitmap_empty, * for example) or scalar (bitmap_weight, for example) results * carefully filter out these unused bits from impacting their * results. * * These operations actually hold to a slightly stronger rule: * if you don't input any bitmaps to these ops that have some * unused bits set, then they won't output any set unused bits * in output bitmaps. * * The byte ordering of bitmaps is more natural on little * endian architectures.  See the big-endian headers * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h * for the best explanations of this ordering. */int __bitmap_empty(const unsigned long *bitmap, int bits){	int k, lim = bits/BITS_PER_LONG;	for (k = 0; k < lim; ++k)		if (bitmap[k])			return 0;	if (bits % BITS_PER_LONG)		if (bitmap[k] & BITMAP_LAST_WORD_MASK(bits))			return 0;	return 1;}EXPORT_SYMBOL(__bitmap_empty);int __bitmap_full(const unsigned long *bitmap, int bits){	int k, lim = bits/BITS_PER_LONG;	for (k = 0; k < lim; ++k)		if (~bitmap[k])			return 0;	if (bits % BITS_PER_LONG)		if (~bitmap[k] & BITMAP_LAST_WORD_MASK(bits))			return 0;	return 1;}EXPORT_SYMBOL(__bitmap_full);int __bitmap_equal(const unsigned long *bitmap1,		const unsigned long *bitmap2, int bits){	int k, lim = bits/BITS_PER_LONG;	for (k = 0; k < lim; ++k)		if (bitmap1[k] != bitmap2[k])			return 0;	if (bits % BITS_PER_LONG)		if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))			return 0;	return 1;}EXPORT_SYMBOL(__bitmap_equal);void __bitmap_complement(unsigned long *dst, const unsigned long *src, int bits){	int k, lim = bits/BITS_PER_LONG;	for (k = 0; k < lim; ++k)		dst[k] = ~src[k];	if (bits % BITS_PER_LONG)		dst[k] = ~src[k] & BITMAP_LAST_WORD_MASK(bits);}EXPORT_SYMBOL(__bitmap_complement);/** * __bitmap_shift_right - logical right shift of the bits in a bitmap *   @dst : destination bitmap *   @src : source bitmap *   @shift : shift by this many bits *   @bits : bitmap size, in bits * * Shifting right (dividing) means moving bits in the MS -> LS bit * direction.  Zeros are fed into the vacated MS positions and the * LS bits shifted off the bottom are lost. */void __bitmap_shift_right(unsigned long *dst,			const unsigned long *src, int shift, int bits){	int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;	int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;	unsigned long mask = (1UL << left) - 1;	for (k = 0; off + k < lim; ++k) {		unsigned long upper, lower;		/*		 * If shift is not word aligned, take lower rem bits of		 * word above and make them the top rem bits of result.		 */		if (!rem || off + k + 1 >= lim)			upper = 0;		else {			upper = src[off + k + 1];			if (off + k + 1 == lim - 1 && left)				upper &= mask;		}		lower = src[off + k];		if (left && off + k == lim - 1)			lower &= mask;		dst[k] = upper << (BITS_PER_LONG - rem) | lower >> rem;		if (left && k == lim - 1)			dst[k] &= mask;	}	if (off)		memset(&dst[lim - off], 0, off*sizeof(unsigned long));}EXPORT_SYMBOL(__bitmap_shift_right);/** * __bitmap_shift_left - logical left shift of the bits in a bitmap *   @dst : destination bitmap *   @src : source bitmap *   @shift : shift by this many bits *   @bits : bitmap size, in bits * * Shifting left (multiplying) means moving bits in the LS -> MS * direction.  Zeros are fed into the vacated LS bit positions * and those MS bits shifted off the top are lost. */void __bitmap_shift_left(unsigned long *dst,			const unsigned long *src, int shift, int bits){	int k, lim = BITS_TO_LONGS(bits), left = bits % BITS_PER_LONG;	int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;	for (k = lim - off - 1; k >= 0; --k) {		unsigned long upper, lower;		/*		 * If shift is not word aligned, take upper rem bits of		 * word below and make them the bottom rem bits of result.		 */		if (rem && k > 0)			lower = src[k - 1];		else			lower = 0;		upper = src[k];		if (left && k == lim - 1)			upper &= (1UL << left) - 1;		dst[k + off] = lower  >> (BITS_PER_LONG - rem) | upper << rem;		if (left && k + off == lim - 1)			dst[k + off] &= (1UL << left) - 1;	}	if (off)		memset(dst, 0, off*sizeof(unsigned long));}EXPORT_SYMBOL(__bitmap_shift_left);void __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,				const unsigned long *bitmap2, int bits){	int k;	int nr = BITS_TO_LONGS(bits);	for (k = 0; k < nr; k++)		dst[k] = bitmap1[k] & bitmap2[k];}EXPORT_SYMBOL(__bitmap_and);void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,				const unsigned long *bitmap2, int bits){	int k;	int nr = BITS_TO_LONGS(bits);	for (k = 0; k < nr; k++)		dst[k] = bitmap1[k] | bitmap2[k];}EXPORT_SYMBOL(__bitmap_or);void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,				const unsigned long *bitmap2, int bits){	int k;	int nr = BITS_TO_LONGS(bits);	for (k = 0; k < nr; k++)		dst[k] = bitmap1[k] ^ bitmap2[k];}EXPORT_SYMBOL(__bitmap_xor);void __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,				const unsigned long *bitmap2, int bits){	int k;	int nr = BITS_TO_LONGS(bits);	for (k = 0; k < nr; k++)		dst[k] = bitmap1[k] & ~bitmap2[k];}EXPORT_SYMBOL(__bitmap_andnot);int __bitmap_intersects(const unsigned long *bitmap1,				const unsigned long *bitmap2, int bits){	int k, lim = bits/BITS_PER_LONG;	for (k = 0; k < lim; ++k)		if (bitmap1[k] & bitmap2[k])			return 1;	if (bits % BITS_PER_LONG)		if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))			return 1;	return 0;}EXPORT_SYMBOL(__bitmap_intersects);int __bitmap_subset(const unsigned long *bitmap1,				const unsigned long *bitmap2, int bits){	int k, lim = bits/BITS_PER_LONG;	for (k = 0; k < lim; ++k)		if (bitmap1[k] & ~bitmap2[k])			return 0;	if (bits % BITS_PER_LONG)		if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))			return 0;	return 1;}EXPORT_SYMBOL(__bitmap_subset);int __bitmap_weight(const unsigned long *bitmap, int bits){	int k, w = 0, lim = bits/BITS_PER_LONG;	for (k = 0; k < lim; k++)		w += hweight_long(bitmap[k]);	if (bits % BITS_PER_LONG)		w += hweight_long(bitmap[k] & BITMAP_LAST_WORD_MASK(bits));	return w;}EXPORT_SYMBOL(__bitmap_weight);/* * Bitmap printing & parsing functions: first version by Bill Irwin, * second version by Paul Jackson, third by Joe Korty. */#define CHUNKSZ				32#define nbits_to_hold_value(val)	fls(val)#define unhex(c)			(isdigit(c) ? (c - '0') : (toupper(c) - 'A' + 10))#define BASEDEC 10		/* fancier cpuset lists input in decimal *//** * bitmap_scnprintf - convert bitmap to an ASCII hex string. * @buf: byte buffer into which string is placed * @buflen: reserved size of @buf, in bytes * @maskp: pointer to bitmap to convert * @nmaskbits: size of bitmap, in bits * * Exactly @nmaskbits bits are displayed.  Hex digits are grouped into * comma-separated sets of eight digits per set. */int bitmap_scnprintf(char *buf, unsigned int buflen,	const unsigned long *maskp, int nmaskbits){	int i, word, bit, len = 0;	unsigned long val;	const char *sep = "";	int chunksz;	u32 chunkmask;	chunksz = nmaskbits & (CHUNKSZ - 1);	if (chunksz == 0)		chunksz = CHUNKSZ;	i = ALIGN(nmaskbits, CHUNKSZ) - CHUNKSZ;	for (; i >= 0; i -= CHUNKSZ) {		chunkmask = ((1ULL << chunksz) - 1);		word = i / BITS_PER_LONG;		bit = i % BITS_PER_LONG;		val = (maskp[word] >> bit) & chunkmask;		len += scnprintf(buf+len, buflen-len, "%s%0*lx", sep,			(chunksz+3)/4, val);		chunksz = CHUNKSZ;		sep = ",";	}	return len;}EXPORT_SYMBOL(bitmap_scnprintf);/** * bitmap_scnprintf_len - return buffer length needed to convert * bitmap to an ASCII hex string * @nr_bits: number of bits to be converted */int bitmap_scnprintf_len(unsigned int nr_bits){	unsigned int nr_nibbles = ALIGN(nr_bits, 4) / 4;	return nr_nibbles + ALIGN(nr_nibbles, CHUNKSZ / 4) / (CHUNKSZ / 4) - 1;}/** * __bitmap_parse - convert an ASCII hex string into a bitmap. * @buf: pointer to buffer containing string. * @buflen: buffer size in bytes.  If string is smaller than this *    then it must be terminated with a \0. * @is_user: location of buffer, 0 indicates kernel space * @maskp: pointer to bitmap array that will contain result. * @nmaskbits: size of bitmap, in bits. *

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