📄 console.c
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/* * drivers/power/process.c - Functions for saving/restoring console. * * Originally from swsusp. */#include <linux/vt_kern.h>#include <linux/kbd_kern.h>#include <linux/console.h>#include <linux/module.h>#include "power.h"#if defined(CONFIG_VT) && defined(CONFIG_VT_CONSOLE)#define SUSPEND_CONSOLE (MAX_NR_CONSOLES-1)static int orig_fgconsole, orig_kmsg;static int disable_vt_switch;/* * Normally during a suspend, we allocate a new console and switch to it. * When we resume, we switch back to the original console. This switch * can be slow, so on systems where the framebuffer can handle restoration * of video registers anyways, there's little point in doing the console * switch. This function allows you to disable it by passing it '0'. */void pm_set_vt_switch(int do_switch){ acquire_console_sem(); disable_vt_switch = !do_switch; release_console_sem();}EXPORT_SYMBOL(pm_set_vt_switch);int pm_prepare_console(void){ acquire_console_sem(); if (disable_vt_switch) { release_console_sem(); return 0; } orig_fgconsole = fg_console; if (vc_allocate(SUSPEND_CONSOLE)) { /* we can't have a free VC for now. Too bad, * we don't want to mess the screen for now. */ release_console_sem(); return 1; } if (set_console(SUSPEND_CONSOLE)) { /* * We're unable to switch to the SUSPEND_CONSOLE. * Let the calling function know so it can decide * what to do. */ release_console_sem(); return 1; } release_console_sem(); if (vt_waitactive(SUSPEND_CONSOLE)) { pr_debug("Suspend: Can't switch VCs."); return 1; } orig_kmsg = kmsg_redirect; kmsg_redirect = SUSPEND_CONSOLE; return 0;}void pm_restore_console(void){ acquire_console_sem(); if (disable_vt_switch) { release_console_sem(); return; } set_console(orig_fgconsole); release_console_sem(); kmsg_redirect = orig_kmsg;}#endif
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