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📄 acrxentrypoint.cpp

📁 vs2003+arxobject2006相信不用说
💻 CPP
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// (C) Copyright 2002-2005 by Autodesk, Inc. 
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted, 
// provided that the above copyright notice appears in all copies and 
// that both that copyright notice and the limited warranty and
// restricted rights notice below appear in all supporting 
// documentation.
//
// AUTODESK PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS. 
// AUTODESK SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE.  AUTODESK, INC. 
// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
// UNINTERRUPTED OR ERROR FREE.
//
// Use, duplication, or disclosure by the U.S. Government is subject to 
// restrictions set forth in FAR 52.227-19 (Commercial Computer
// Software - Restricted Rights) and DFAR 252.227-7013(c)(1)(ii)
// (Rights in Technical Data and Computer Software), as applicable.
//

//-----------------------------------------------------------------------------
//----- acrxEntryPoint.h
//-----------------------------------------------------------------------------
#include "StdAfx.h"
#include "resource.h"

//-----------------------------------------------------------------------------
#define szRDS _RXST("Asdk")

//-----------------------------------------------------------------------------
//----- ObjectARX EntryPoint
class CStep06App : public AcRxArxApp {

public:
	CStep06App () : AcRxArxApp () {}

	virtual AcRx::AppRetCode On_kInitAppMsg (void *pkt) {
		// TODO: Load dependencies here

		// You *must* call On_kInitAppMsg here
		AcRx::AppRetCode retCode =AcRxArxApp::On_kInitAppMsg (pkt) ;
		
		// TODO: Add your initialization code here

		return (retCode) ;
	}

	virtual AcRx::AppRetCode On_kUnloadAppMsg (void *pkt) {
		// TODO: Add your code here

		// You *must* call On_kUnloadAppMsg here
		AcRx::AppRetCode retCode =AcRxArxApp::On_kUnloadAppMsg (pkt) ;

		// TODO: Unload dependencies here

		return (retCode) ;
	}

	virtual void RegisterServerComponents () {
	}


	// - AsdkStep06._CREATEEMPLOYEE command (do not rename)
	static void AsdkStep06_CREATEEMPLOYEE(void)
	{
		// Add your code for command AsdkStep06._CREATEEMPLOYEE here
		// Get user input for employee
		int id, cubeNumber ;
		char strFirstName [133] ;
		char strLastName [133] ;
		AcGePoint3d pt ;
		if (   acedGetInt ("Enter employee ID: ", &id) != RTNORM
			|| acedGetInt ("Enter cube number: ", &cubeNumber) != RTNORM
			|| acedGetString (0, "Enter employee first name: ", strFirstName) != RTNORM
			|| acedGetString (0, "Enter employee last name: ", strLastName) != RTNORM
			|| acedGetPoint (NULL, "Employee position: ", asDblArray (pt)) != RTNORM
		) {
			return ;
		}

		// Get a pointer to the current drawing
		// and get the drawing's block table. Open it for read.
		AcDbBlockTable *pBlockTable ;
		if ( acdbHostApplicationServices()->workingDatabase()->getBlockTable (pBlockTable, AcDb::kForRead) == Acad::eOk ) {
			// Get the Model Space record and open it for write. This will be the owner of the new employee entity.
			AcDbBlockTableRecord *pSpaceRecord ;
			if ( pBlockTable->getAt (ACDB_MODEL_SPACE, pSpaceRecord, AcDb::kForWrite) == Acad::eOk ) {
				AsdkEmployee *pEnt =new AsdkEmployee ;
				pEnt->setID (id) ;
				pEnt->setCube (cubeNumber) ;
				pEnt->setFirstName (strFirstName) ;
				pEnt->setLastName (strLastName) ;
				pEnt->setCenter (pt) ;
				// Append pEnt to Model Space, then close it and the Model Space record.
				AcDbObjectId idObj ;
				if ( pSpaceRecord->appendAcDbEntity (idObj, pEnt) == Acad::eOk )
					pEnt->close () ;
				else
					delete pEnt ;
				pSpaceRecord->close () ;
			}
			pBlockTable->close () ;
		}
	}
} ;

//-----------------------------------------------------------------------------
IMPLEMENT_ARX_ENTRYPOINT(CStep06App)

ACED_ARXCOMMAND_ENTRY_AUTO(CStep06App, AsdkStep06, _CREATEEMPLOYEE, CREATEEMPLOYEE, ACRX_CMD_TRANSPARENT, NULL)

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