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📄 cpplib.dsp

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# Microsoft Developer Studio Project File - Name="cpplib" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=cpplib - Win32 Debug_nt!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "cpplib.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "cpplib.mak" CFG="cpplib - Win32 Debug_nt"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "cpplib - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "cpplib - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE "cpplib - Win32 Debug_u" (based on "Win32 (x86) Static Library")!MESSAGE "cpplib - Win32 Release_u" (based on "Win32 (x86) Static Library")!MESSAGE "cpplib - Win32 Debug_nt" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF  "$(CFG)" == "cpplib - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "../ports/include" /I "../include" /D "_LIB" /D "NDEBUG" /D "WIN32" /D "MBCS" /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x414 /d "NDEBUG"# ADD RSC /l 0x414 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo /out:"Release\warcpplib.lib"!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../ports/include" /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "MBCS" /FR /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x414 /d "_DEBUG"# ADD RSC /l 0x414 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo /out:"Debug\warcpplib.lib"!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_u"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "cpplib___Win32_Debug_u"# PROP BASE Intermediate_Dir "cpplib___Win32_Debug_u"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug_u"# PROP Intermediate_Dir "Debug_u"# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /I "../ports/include" /D "_DEBUG" /D "_LIB" /D "WIN32" /D "UNICODE" /FR /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../ports/include" /I "../include" /D "_LIB" /D "_DEBUG" /D "UNICODE" /D "WIN32" /D "WAR_WINNT" /FR /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x414 /d "_DEBUG"# ADD RSC /l 0x414 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"Debug\warcpplib.lib"# ADD LIB32 /nologo /out:"Debug\warcpplibu.lib"!ELSEIF  "$(CFG)" == "cpplib - Win32 Release_u"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "cpplib___Win32_Release_u"# PROP BASE Intermediate_Dir "cpplib___Win32_Release_u"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release_u"# PROP Intermediate_Dir "Release_u"# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../include" /I "../ports/include" /D "NDEBUG" /D "_LIB" /D "WIN32" /D "UNICODE" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "../ports/include" /I "../include" /D "NDEBUG" /D "_LIB" /D "UNICODE" /D "WIN32" /D "WAR_WINNT" /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x414 /d "NDEBUG"# ADD RSC /l 0x414 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"Release\warcpplib.lib"# ADD LIB32 /nologo /out:"Release\warcpplibu.lib"!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_nt"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "cpplib___Win32_Debug_nt"# PROP BASE Intermediate_Dir "cpplib___Win32_Debug_nt"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug_nt"# PROP Intermediate_Dir "Debug_nt"# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../ports/include" /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "MBCS" /FR /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../ports/include" /I "../include" /D "_LIB" /D "_DEBUG" /D "MBCS" /D "WAR_WINNT" /D "WIN32" /FR /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x414 /d "_DEBUG"# ADD RSC /l 0x414 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"Debug\warcpplib.lib"# ADD LIB32 /nologo /out:"Debug\warcpplib.lib"!ENDIF # Begin Target# Name "cpplib - Win32 Release"# Name "cpplib - Win32 Debug"# Name "cpplib - Win32 Debug_u"# Name "cpplib - Win32 Release_u"# Name "cpplib - Win32 Debug_nt"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=.\CgiSesmgrActivity.cpp# End Source File# Begin Source FileSOURCE=.\Optex.cpp!IF  "$(CFG)" == "cpplib - Win32 Release"# PROP Exclude_From_Build 1# SUBTRACT CPP /YX /Yc /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug"# PROP Exclude_From_Build 1# SUBTRACT CPP /YX /Yc /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_u"# ADD CPP /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Release_u"# SUBTRACT CPP /YX /Yc /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_nt"# SUBTRACT CPP /YX /Yc /Yu!ENDIF # End Source File# Begin Source FileSOURCE=.\PrfData.cpp!IF  "$(CFG)" == "cpplib - Win32 Release"# PROP Exclude_From_Build 1# SUBTRACT CPP /YX /Yc /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug"# PROP Exclude_From_Build 1# SUBTRACT CPP /YX /Yc /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_u"# ADD CPP /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Release_u"# SUBTRACT CPP /YX /Yc /Yu!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_nt"# SUBTRACT CPP /YX /Yc /Yu!ENDIF # End Source File# Begin Source FileSOURCE=.\StdAfx.cpp# ADD CPP /Yc"stdafx.h"# End Source File# Begin Source FileSOURCE=.\WarArgs.cpp# End Source File# Begin Source FileSOURCE=.\WarAsciiMapper.cpp# End Source File# Begin Source FileSOURCE=.\WarAtoi.cpp# End Source File# Begin Source FileSOURCE=.\WarAutoCounter.cpp# End Source File# Begin Source FileSOURCE=.\WarCgiBase.cpp# End Source File# Begin Source FileSOURCE=.\WarClientSession.cpp# End Source File# Begin Source FileSOURCE=.\WarClientSessionData.cpp# End Source File# Begin Source FileSOURCE=.\WarCollector.cpp# End Source File# Begin Source FileSOURCE=.\WarCps.cpp# End Source File# Begin Source FileSOURCE=.\WarCriticalSectionUnix.cpp!IF  "$(CFG)" == "cpplib - Win32 Release"# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug"# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_u"# PROP BASE Exclude_From_Build 1# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Release_u"# PROP BASE Exclude_From_Build 1# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_nt"# PROP BASE Exclude_From_Build 1# PROP Exclude_From_Build 1!ENDIF # End Source File# Begin Source FileSOURCE=.\WarCriticalSectionWin32.cpp!IF  "$(CFG)" == "cpplib - Win32 Release"!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug"!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_u"# PROP BASE Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Release_u"# PROP BASE Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_nt"# PROP BASE Exclude_From_Build 1!ENDIF # End Source File# Begin Source FileSOURCE=.\WarCryptText.cpp# End Source File# Begin Source FileSOURCE=.\WarDirfmtUnixLs.cpp# End Source File# Begin Source FileSOURCE=.\WarDirList.cpp# End Source File# Begin Source FileSOURCE=.\WarDirListNode.cpp# End Source File# Begin Source FileSOURCE=.\WarDirListNodeData.cpp# End Source File# Begin Source FileSOURCE=.\WarError.cpp# End Source File# Begin Source FileSOURCE=.\WarEscapeStr.cpp# End Source File# Begin Source FileSOURCE=.\WarException.cpp# End Source File# Begin Source FileSOURCE=.\WarFifoBuffer.cpp# End Source File# Begin Source FileSOURCE=.\WarFile.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriver.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverDynamic.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverDynamicNodeBase.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverDynamicNodeDir.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverFile.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverFileDynamic.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverFileUnix.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverFileWin32.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverUnix.cpp# End Source File# Begin Source FileSOURCE=.\WarFileDriverWin32.cpp# End Source File# Begin Source FileSOURCE=.\WarFileEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarFunctionProfiler.cpp# End Source File# Begin Source FileSOURCE=.\WarGetopt.cpp# End Source File# Begin Source FileSOURCE=.\WarIfAuthModule.cpp# End Source File# Begin Source FileSOURCE=.\WarIfLogModule.cpp# End Source File# Begin Source FileSOURCE=.\WarIfMimeTypes.cpp# End Source File# Begin Source FileSOURCE=.\WarIfOptions.cpp# End Source File# Begin Source FileSOURCE=.\WarIfPathList.cpp# End Source File# Begin Source FileSOURCE=.\WarIfRoot.cpp# End Source File# Begin Source FileSOURCE=.\WarIfServer.cpp# End Source File# Begin Source FileSOURCE=.\WarIfSite.cpp# End Source File# Begin Source FileSOURCE=.\WarIfUser.cpp# End Source File# Begin Source FileSOURCE=.\WarImplementMemory.cpp# End Source File# Begin Source FileSOURCE=.\WarIpAccessList.cpp# End Source File# Begin Source FileSOURCE=.\WarIpShitlisted.cpp# End Source File# Begin Source FileSOURCE=.\WarItoa.cpp# End Source File# Begin Source FileSOURCE=.\WarLngText.cpp# End Source File# Begin Source FileSOURCE=.\WarLngTextEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarLngTextWebadm.cpp# End Source File# Begin Source FileSOURCE=.\WarLog.cpp# End Source File# Begin Source FileSOURCE=.\WarLogEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarLogIdentifier.cpp# End Source File# Begin Source FileSOURCE=.\WarLogThread.cpp# End Source File# Begin Source FileSOURCE=.\WarLogWin32NtEventHandler.cpp# End Source File# Begin Source FileSOURCE=.\WarMemoryBuffer.cpp# End Source File# Begin Source FileSOURCE=.\WarNetAddress.cpp# End Source File# Begin Source FileSOURCE=.\WarNtServiceMgr.cpp# End Source File# Begin Source FileSOURCE=.\WarNtServiceSvc.cpp# End Source File# Begin Source FileSOURCE=.\WarOptionList.cpp# End Source File# Begin Source FileSOURCE=.\WarOptionWin32.cpp# End Source File# Begin Source FileSOURCE=.\WarOs.cpp# End Source File# Begin Source FileSOURCE=.\WarPerfmonMap.cpp!IF  "$(CFG)" == "cpplib - Win32 Release"# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug"# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_u"!ELSEIF  "$(CFG)" == "cpplib - Win32 Release_u"!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_nt"!ENDIF # End Source File# Begin Source FileSOURCE=.\WarPluginEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarPluginModule.cpp# End Source File# Begin Source FileSOURCE=.\WarPythonExportInterfaces.cpp# End Source File# Begin Source FileSOURCE=.\WarRegistry.cpp# End Source File# Begin Source FileSOURCE=.\WarRegistryBase.cpp# End Source File# Begin Source FileSOURCE=.\WarRegistryKey.cpp# End Source File# Begin Source FileSOURCE=.\WarRegistryValue.cpp# End Source File# Begin Source FileSOURCE=.\WarSessionManager.cpp# End Source File# Begin Source FileSOURCE=.\WarSessionManagerPlugins.cpp# End Source File# Begin Source FileSOURCE=.\WarShutdownEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarSmartPointer.cpp# End Source File# Begin Source FileSOURCE=.\WarSocket.cpp# End Source File# Begin Source FileSOURCE=.\WarSocketCpsLimit.cpp# End Source File# Begin Source FileSOURCE=.\WarSocketEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarSocketIo.cpp# End Source File# Begin Source FileSOURCE=.\WarSocketIoWin32Nt.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrDefinition.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrDirList.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrEngineSocket.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrFile.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrPath.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProperties.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocol.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtp.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpCmd.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpCmdAll.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpCommands.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpDataConn.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpEnums.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpMacros.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpMode.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpMsgs.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpReply.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolFtpStat.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolHttp.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolHttpHeader.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolHttpMsgs.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrProtocolHttpReply.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrWin32EventThread.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrWin32NtEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarSvrWin32NtEngineTask.cpp# End Source File# Begin Source FileSOURCE=.\WarThread.cpp# End Source File# Begin Source FileSOURCE=.\WarThreadEngine.cpp# End Source File# Begin Source FileSOURCE=.\WarThreadEvent.cpp# End Source File# Begin Source FileSOURCE=.\WarThreadForPool.cpp# End Source File# Begin Source FileSOURCE=.\WarThreadPool.cpp# End Source File# Begin Source FileSOURCE=.\WarThreadPoolTask.cpp# End Source File# Begin Source FileSOURCE=.\WarThreadUnix.cpp!IF  "$(CFG)" == "cpplib - Win32 Release"# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug"# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_u"# PROP BASE Exclude_From_Build 1# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Release_u"# PROP BASE Exclude_From_Build 1# PROP Exclude_From_Build 1!ELSEIF  "$(CFG)" == "cpplib - Win32 Debug_nt"# PROP BASE Exclude_From_Build 1# PROP Exclude_From_Build 1

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