⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 warthreadpooltask.h

📁 ftpserver very good sample
💻 H
字号:
/** */#ifndef WAR_THREAD_POOL_TASK_H#define WAR_THREAD_POOL_TASK_H/* SYSTEM INCLUDES *//* PROJECT INCLUDES */#ifndef WAR_THREAD_H#   include "WarThread.h"#endif#ifndef WAR_TIME_H#   include "WarTime.h"#endif/* LOCAL INCLUDES *//* FORWARD REFERENCES */class WarThreadForPool;class WarThreadPool;#ifdef __cplusplusextern "C" {#endif/****************** BEGIN OLD STYLE C spesific ********//****************** END OLD STYLE C spesific **********/#ifdef __cplusplus }#endif/****************** BEGIN C++ spesific ****************/#ifdef __cplusplusclass WarThreadPoolTask : public WarSmartPointer{public:    ///    enum StandardRequestTypesE    {        /// Overrides declare their own request types        REQUEST_NOOP    };    ///    enum RequestStateE    {        /// Not sent to queue yet        STATE_NOT_SET,        /// Peding for an available thread        STATE_QUEUED,        /// Currently being processed        STATE_PROCESSING,        /// Processed        STATE_PROCESSED,        ///        STATE_ABORTED    };    /** The priority of a request      Requests are inserted into the request/queue, sorted on      priority. Besides the priority-level, the priority also      determines if a new thread can be created if no threads      are free to handle the request imediately.              @see WarThreadPool::PushTask()    */    enum TaskPriorityE    {        /// A new thread is created if no free threads exist        PRI_HIGHEST,        /// Sent at once, a new thread is created if m_CurrentThreads < mMaxThreads        PRI_HIGH,        /// Same as above. {\bfUse this for all "normal" requets}        PRI_NORMAL,        /// A new thread is not created        PRI_LOW,        /// Same as above        PRI_VERY_LOW    };    // LIFECYCLE    ///    WarThreadPoolTask(int Type = REQUEST_NOOP);    // OPERATIONS                           // ACCESS    // INQUIRY    ///    RequestStateE GetState() const    {        return mState;    }    ///    war_ccstr_t GetStateName() const;    ///    const int GetType() const    {        return mType;    }    /// Must be overloaded    virtual std::string GetTypeName() const;    /// Must be overloaded,    virtual const std::string GetInfo() const;    ///    const int GetPriority() const    {        return mPriority;    }    ///    war_ccstr_t GetPriorityName() const;    ///    war_uint32_t GetElapsedTimeMs() const;    ///    int GetTaskId()    {        return mTaskCookie;    }    protected:    friend class WarThreadForPool;    friend class WarThreadPool;    // Override to implement the objects purpose    virtual void OnProcessing(WarThreadForPool * pThread)    {        ; // Nothing    }    virtual ~WarThreadPoolTask();    /// Ovveride and return false to leave in WarThreadPool::mDoneQueue    virtual bool OnProcessed() const    {        return true;    }    // Ovveride and return false to leave in WarThreadPool::mDoneQueue    virtual bool OnAborted() const    {        return true;    }    ///    virtual void SetState(RequestStateE State);    /// Current state    RequestStateE mState;    /// Request type    int mType;    /// Pointer to the assigned thread.    WarThreadForPool *mpThread;    /// Error carrier between threads    WarError m_Result;    /// Used to sort tasks in the queue. Higher priority goes first    TaskPriorityE mPriority;    ///    WarTime mStartTime;    ///    WarTime mEndTime;private:    static int msTotalTaskCnt;    int mTaskCookie;};/* INLINE METHODS *//* EXTERNAL REFERENCES */#endif /* __cplusplus *//****************** END C++ spesific ******************/#endif  /* WAR_THREAD_POOL_TASK_H_ */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -