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📄 stdafx.h

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// stdafx.h : include file for standard system include files,//      or project specific include files that are used frequently,//      but are changed infrequently#if !defined(AFX_STDAFX_H__7EC0501D_3EE4_411C_89A4_B5F4A6F7416F__INCLUDED_)#define AFX_STDAFX_H__7EC0501D_3EE4_411C_89A4_B5F4A6F7416F__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#define STRICT#ifndef _WIN32_WINNT#define _WIN32_WINNT 0x0400#endif#define _ATL_APARTMENT_THREADED#include <afxwin.h>#include <afxdisp.h>#include <atlbase.h>//You may derive a class from CComModule and use it if you want to override//something, but do not change the name of _Moduleextern CComModule _Module;#include <atlcom.h>#include <atlwin.h>#include <stdio.h>#include <winsock2.h>#include <windows.h>#include <comdef.h>#pragma warning(disable:4786)#pragma warning(disable:4800)#include <algorithm>//{{AFX_INSERT_LOCATION}}// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_STDAFX_H__7EC0501D_3EE4_411C_89A4_B5F4A6F7416F__INCLUDED)#ifndef VENDOR#   define VENDOR "jgaa"#endif#ifndef WAR_H#   include "war.h"#   include "WarLog.h"#   include "WarLogIOStreamHandler.h"#   include "WarSvrEngine.h"#   include "WarSvrDefinitionFtp.h"#   include "WarSvrProtocolFtp.h"#   include "WarSocketEngine.h"#   include "WarSvrWin32NtEngine.h"#   include "WarFileEngine.h"#   include "WarFileDriverWin32.h"#   include "WarUserAuthWin32Nt.h"#   include "WarOs.h"#   include "WarUtf8.h"#   include "WarWin32Registry.h" #endif

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