📄 stdafx.h
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// stdafx.h : include file for standard system include files,// or project specific include files that are used frequently,// but are changed infrequently#if !defined(AFX_STDAFX_H__7EC0501D_3EE4_411C_89A4_B5F4A6F7416F__INCLUDED_)#define AFX_STDAFX_H__7EC0501D_3EE4_411C_89A4_B5F4A6F7416F__INCLUDED_#if _MSC_VER > 1000#pragma once#endif // _MSC_VER > 1000#define STRICT#ifndef _WIN32_WINNT#define _WIN32_WINNT 0x0400#endif#define _ATL_APARTMENT_THREADED#include <afxwin.h>#include <afxdisp.h>#include <atlbase.h>//You may derive a class from CComModule and use it if you want to override//something, but do not change the name of _Moduleextern CComModule _Module;#include <atlcom.h>#include <atlwin.h>#include <stdio.h>#include <winsock2.h>#include <windows.h>#include <comdef.h>#pragma warning(disable:4786)#pragma warning(disable:4800)#include <algorithm>//{{AFX_INSERT_LOCATION}}// Microsoft Visual C++ will insert additional declarations immediately before the previous line.#endif // !defined(AFX_STDAFX_H__7EC0501D_3EE4_411C_89A4_B5F4A6F7416F__INCLUDED)#ifndef VENDOR# define VENDOR "jgaa"#endif#ifndef WAR_H# include "war.h"# include "WarLog.h"# include "WarLogIOStreamHandler.h"# include "WarSvrEngine.h"# include "WarSvrDefinitionFtp.h"# include "WarSvrProtocolFtp.h"# include "WarSocketEngine.h"# include "WarSvrWin32NtEngine.h"# include "WarFileEngine.h"# include "WarFileDriverWin32.h"# include "WarUserAuthWin32Nt.h"# include "WarOs.h"# include "WarUtf8.h"# include "WarWin32Registry.h" #endif
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