📄 warserversnapin.dsp
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# Microsoft Developer Studio Project File - Name="WarServerSnapin" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102CFG=WarServerSnapin - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "WarServerSnapin.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "WarServerSnapin.mak" CFG="WarServerSnapin - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "WarServerSnapin - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "WarServerSnapin - Win32 Unicode Debug" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "WarServerSnapin - Win32 Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "WarServerSnapin - Win32 Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "WarServerSnapin - Win32 Unicode Release MinSize" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE "WarServerSnapin - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Dynamic-Link Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeMTL=midl.exeRSC=rc.exe!IF "$(CFG)" == "WarServerSnapin - Win32 Debug"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 2# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x414 /d "_DEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept# Begin Custom Build - Performing registrationOutDir=.\DebugTargetPath=.\Debug\WarServerSnapin.dllInputPath=.\Debug\WarServerSnapin.dllSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build!ELSEIF "$(CFG)" == "WarServerSnapin - Win32 Unicode Debug"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "DebugU"# PROP BASE Intermediate_Dir "DebugU"# PROP BASE Target_Dir ""# PROP Use_MFC 2# PROP Use_Debug_Libraries 1# PROP Output_Dir "DebugU"# PROP Intermediate_Dir "DebugU"# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "_WINDLL" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /GZ /c# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x414 /d "_DEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept# ADD LINK32 warclibu.lib warcpplibu.lib Ws2_32.lib Mswsock.lib Advapi32.lib Netapi32.lib shlwapi.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"../../cpplib/Debug" /libpath:"../../clib/Debug"# Begin Custom Build - Performing registrationOutDir=.\DebugUTargetPath=.\DebugU\WarServerSnapin.dllInputPath=.\DebugU\WarServerSnapin.dllSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build!ELSEIF "$(CFG)" == "WarServerSnapin - Win32 Release MinSize"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseMinSize"# PROP BASE Intermediate_Dir "ReleaseMinSize"# PROP BASE Target_Dir ""# PROP Use_MFC 2# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseMinSize"# PROP Intermediate_Dir "ReleaseMinSize"# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O1 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x414 /d "NDEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386# Begin Custom Build - Performing registrationOutDir=.\ReleaseMinSizeTargetPath=.\ReleaseMinSize\WarServerSnapin.dllInputPath=.\ReleaseMinSize\WarServerSnapin.dllSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build!ELSEIF "$(CFG)" == "WarServerSnapin - Win32 Release MinDependency"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseMinDependency"# PROP BASE Intermediate_Dir "ReleaseMinDependency"# PROP BASE Target_Dir ""# PROP Use_MFC 2# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseMinDependency"# PROP Intermediate_Dir "ReleaseMinDependency"# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O1 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /D "_ATL_STATIC_REGISTRY" /Yu"stdafx.h" /FD /c# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x414 /d "NDEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386# Begin Custom Build - Performing registrationOutDir=.\ReleaseMinDependencyTargetPath=.\ReleaseMinDependency\WarServerSnapin.dllInputPath=.\ReleaseMinDependency\WarServerSnapin.dllSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" # End Custom Build!ELSEIF "$(CFG)" == "WarServerSnapin - Win32 Unicode Release MinSize"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseUMinSize"# PROP BASE Intermediate_Dir "ReleaseUMinSize"# PROP BASE Target_Dir ""# PROP Use_MFC 2# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseUMinSize"# PROP Intermediate_Dir "ReleaseUMinSize"# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O1 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_DLL" /Yu"stdafx.h" /FD /c# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x414 /d "NDEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386# Begin Custom Build - Performing registrationOutDir=.\ReleaseUMinSizeTargetPath=.\ReleaseUMinSize\WarServerSnapin.dllInputPath=.\ReleaseUMinSize\WarServerSnapin.dllSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build!ELSEIF "$(CFG)" == "WarServerSnapin - Win32 Unicode Release MinDependency"# PROP BASE Use_MFC 2# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseUMinDependency"# PROP BASE Intermediate_Dir "ReleaseUMinDependency"# PROP BASE Target_Dir ""# PROP Use_MFC 2# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseUMinDependency"# PROP Intermediate_Dir "ReleaseUMinDependency"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O1 /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_USRDLL" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /FR /Yu"stdafx.h" /FD /c# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x414 /d "NDEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386# Begin Custom Build - Performing registrationOutDir=.\ReleaseUMinDependencyTargetPath=.\ReleaseUMinDependency\WarServerSnapin.dllInputPath=.\ReleaseUMinDependency\WarServerSnapin.dllSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT regsvr32 /s /c "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" goto end :NOTNT echo Warning : Cannot register Unicode DLL on Windows 95 :end # End Custom Build!ENDIF # Begin Target# Name "WarServerSnapin - Win32 Debug"# Name "WarServerSnapin - Win32 Unicode Debug"# Name "WarServerSnapin - Win32 Release MinSize"# Name "WarServerSnapin - Win32 Release MinDependency"# Name "WarServerSnapin - Win32 Unicode Release MinSize"# Name "WarServerSnapin - Win32 Unicode Release MinDependency"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=.\CPropPageNtAuth.cpp# End Source File# Begin Source FileSOURCE=.\PropPageFileShareName.cpp# End Source File# Begin Source FileSOURCE=.\PropPageFileSharePermissions.cpp# End Source File# Begin Source FileSOURCE=.\PropPageFileShareUrl.cpp# End Source File# Begin Source FileSOURCE=.\StdAfx.cpp# ADD CPP /Yc"stdafx.h"# End Source File# Begin Source FileSOURCE=.\WarMmcFileNodeData.cpp# End Source File# Begin Source FileSOURCE=.\WarMmcFileTypes.cpp# End Source File# Begin Source FileSOURCE=.\WarMmcMissingFeaturesInLameFramework.cpp# End Source File# Begin Source FileSOURCE=.\WarMmcNodeFileShare.cpp# End Source File# Begin Source FileSOURCE=.\WarMmcNodeShares.cpp# End Source File# Begin Source FileSOURCE=.\WarServerSnapin.cpp# End Source File# Begin Source FileSOURCE=.\WarServerSnapin.def# End Source File# Begin Source FileSOURCE=.\WarServerSnapin.idl# ADD MTL /tlb ".\WarServerSnapin.tlb" /h "WarServerSnapin.h" /iid "WarServerSnapin_i.c" /Oicf# End Source File# Begin Source FileSOURCE=.\WarServerSnapin.rc# End Source File# Begin Source FileSOURCE=.\WarSvrSnapin.cpp# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl"# Begin Source FileSOURCE=.\PropPageFileShareName.h# End Source File# Begin Source FileSOURCE=.\PropPageFileSharePermissions.h# End Source File# Begin Source FileSOURCE=.\PropPageFileShareUrl.h# End Source File# Begin Source FileSOURCE=.\PropPageNtAuth.h# End Source File# Begin Source FileSOURCE=.\Resource.h# End Source File# Begin Source FileSOURCE=.\StdAfx.h# End Source File# Begin Source FileSOURCE=.\WarMmcBaseNode.h# End Source File# Begin Source FileSOURCE=.\WarMmcFileNodeData.h# End Source File# Begin Source FileSOURCE=.\WarMmcFileTypes.h# End Source File# Begin Source FileSOURCE=.\WarMmcMissingFeaturesInLameFramework.h# End Source File# Begin Source FileSOURCE=.\WarMmcNodeAuthModules.h# End Source File# Begin Source FileSOURCE=.\WarMmcNodeAuthNt.h# End Source File# Begin Source FileSOURCE=.\WarMmcNodeFileShare.h# End Source File# Begin Source FileSOURCE=.\WarMmcNodeFtpServers.h# End Source File# Begin Source FileSOURCE=.\WarMmcNodeNtUser.h# End Source File# Begin Source FileSOURCE=.\WarMmcNodeServices.h# End Source File# Begin Source FileSOURCE=.\WarMmcNodeShares.h# End Source File# Begin Source FileSOURCE=.\WarSvrSnapin.h# End Source File# End Group# Begin Group "Resource Files"# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"# Begin Source FileSOURCE=.\bmp00001.bmp# End Source File# Begin Source FileSOURCE=..\..\icons\warsvr.ico# End Source File# Begin Source FileSOURCE=..\..\icons\warsvr_16x16.bmp# End Source File# Begin Source FileSOURCE=.\warsvr_16x16.bmp# End Source File# Begin Source FileSOURCE=..\..\icons\warsvr_32x32.bmp# End Source File# Begin Source FileSOURCE=.\warsvr_32x32.bmp# End Source File# Begin Source FileSOURCE=..\..\icons\warsvr_icons_16.bmp# End Source File# Begin Source FileSOURCE=.\warsvr_icons_16.bmp# End Source File# Begin Source FileSOURCE=..\..\icons\warsvr_icons_32.bmp# End Source File# Begin Source FileSOURCE=.\warsvr_icons_32.bmp# End Source File# Begin Source FileSOURCE=.\warsvrsn.bmp# End Source File# Begin Source FileSOURCE=.\WarSvrSnapin.rgs# End Source File# End Group# End Target# End Project# Section WarServerSnapin : {00000000-0000-0000-0000-800000800000}# 1:17:IDD_WARFILESHARES:110# End Section
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