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📄 clib.dsp

📁 ftpserver very good sample
💻 DSP
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# Microsoft Developer Studio Project File - Name="clib" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=clib - Win32 Debug_nt!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "clib.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "clib.mak" CFG="clib - Win32 Debug_nt"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "clib - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "clib - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE "clib - Win32 Debug_u" (based on "Win32 (x86) Static Library")!MESSAGE "clib - Win32 Release_u" (based on "Win32 (x86) Static Library")!MESSAGE "clib - Win32 Debug_nt" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF  "$(CFG)" == "clib - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "../" /I "../include" /D "_LIB" /D "NDEBUG" /D "WIN32" /D "MBCS" /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x414 /d "NDEBUG"# ADD RSC /l 0x414 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo /out:"Release\warclib.lib"!ELSEIF  "$(CFG)" == "clib - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "MBCS" /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x414 /d "_DEBUG"# ADD RSC /l 0x414 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo /out:"Debug\warclib.lib"!ELSEIF  "$(CFG)" == "clib - Win32 Debug_u"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "clib___Win32_Debug_u"# PROP BASE Intermediate_Dir "clib___Win32_Debug_u"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "clib___Win32_Debug_u"# PROP Intermediate_Dir "clib___Win32_Debug_u"# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /D "_DEBUG" /D "_LIB" /D "WIN32" /D "UNICODE" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /D "_LIB" /D "_DEBUG" /D "UNICODE" /D "WIN32" /D "WAR_WINNT" /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x414 /d "_DEBUG"# ADD RSC /l 0x414 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"Debug\warclib.lib"# ADD LIB32 /nologo /out:"Debug\warclibu.lib"!ELSEIF  "$(CFG)" == "clib - Win32 Release_u"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "clib___Win32_Release_u"# PROP BASE Intermediate_Dir "clib___Win32_Release_u"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "clib___Win32_Release_u"# PROP Intermediate_Dir "clib___Win32_Release_u"# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../" /I "../include" /D "NDEBUG" /D "_LIB" /D "WIN32" /D "UNICODE" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "../" /I "../include" /D "NDEBUG" /D "_LIB" /D "UNICODE" /D "WIN32" /D "WAR_WINNT" /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x414 /d "NDEBUG"# ADD RSC /l 0x414 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"Release\warclib.lib"# ADD LIB32 /nologo /out:"Release\warclibu.lib"!ELSEIF  "$(CFG)" == "clib - Win32 Debug_nt"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "clib___Win32_Debug_nt"# PROP BASE Intermediate_Dir "clib___Win32_Debug_nt"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "clib___Win32_Debug_nt"# PROP Intermediate_Dir "clib___Win32_Debug_nt"# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "MBCS" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../include" /D "_LIB" /D "_DEBUG" /D "MBCS" /D "WAR_WINNT" /D "WIN32" /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x414 /d "_DEBUG"# ADD RSC /l 0x414 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo /out:"Debug\warclib.lib"# ADD LIB32 /nologo /out:"Debug\warclib.lib"!ENDIF # Begin Target# Name "clib - Win32 Release"# Name "clib - Win32 Debug"# Name "clib - Win32 Debug_u"# Name "clib - Win32 Release_u"# Name "clib - Win32 Debug_nt"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=.\ap_base64.c# End Source File# Begin Source FileSOURCE=.\ports\getopt.c# End Source File# Begin Source FileSOURCE=.\stdafx.c# ADD CPP /Yc"stdafx.h"# End Source File# Begin Source FileSOURCE=.\WarError.c# End Source File# Begin Source FileSOURCE=.\WarErrorCodes.c# End Source File# Begin Source FileSOURCE=.\WarUnicode.c# End Source File# Begin Source FileSOURCE=.\WarWin32Nt.c# End Source File# Begin Source FileSOURCE=.\WarWinntLsa.c# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl"# Begin Source FileSOURCE=..\include\ap_base64.h# End Source File# Begin Source FileSOURCE=.\StdAfx.h# End Source File# Begin Source FileSOURCE=..\include\war.h# End Source File# Begin Source FileSOURCE=..\include\WarError.h# End Source File# Begin Source FileSOURCE=..\include\WarErrorCodes.h# End Source File# Begin Source FileSOURCE=..\include\WarTypes.h# End Source File# Begin Source FileSOURCE=..\include\WarUnicode.h# End Source File# Begin Source FileSOURCE=..\include\WarWin32Nt.h# End Source File# Begin Source FileSOURCE=..\include\WarWinntLsa.h# End Source File# End Group# Begin Source FileSOURCE=.\Readme.txt# End Source File# End Target# End Project

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