📄 player1.java
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package javafinal.pro.game;
public class Player1
{
private String playerName; //玩家角色
int step; //玩家一走步数
int stepNum=0; //玩家一走步统计
String playerChar="A"; //玩家棋子
boolean onOrOff=true; //玩家是否投掷骰子
boolean isLucky=false; //玩家是否得到幸运轮盘
boolean pauseOrNot=false; //玩家是否暂停
public void setName(String name)
{
playerName=name;
}
public String getName()
{
return playerName;
}
/*走步累计*/
public void stepNumber()
{
step=(int)(Math.random()*6)+1;
stepNum+=step;
}
/*走步后地图输出*/
public void positionOfPlayer1()
{
ShowMap sm1=new ShowMap();
if(stepNum>99)
{
stepNum=99;
}
for(int i=0;i<sm1.step.length;i++)
{
if(i==stepNum)
{
sm1.step[i]=playerChar;
break;
}
}
sm1.showMap();
}
/*走步后的关卡判断*/
public void positionJudge()
{
ShowMap sm=new ShowMap();
switch(stepNum)
{
case 5:
case 13:
case 17:
case 33:
case 38:
case 50:
case 64:
case 80:
case 94:
System.out.println("\n\n奥!太不幸了,你踩到地雷了!不好意思,你要后退六步!\n");
stepNum-=6;
if(stepNum<0)
{
stepNum=0;
}
sm.step[stepNum]=playerChar;
sm.showMap();
break;
case 20:
case 25:
case 45:
case 63:
case 72:
case 88:
case 90:
System.out.println("\n\n你走运了,你进入了时空隧道,可以离目标近十步了!\n");
stepNum+=10;
if(stepNum>99)
{
stepNum=99;
}
sm.step[stepNum]=playerChar;
sm.showMap();
break;
case 9:
case 27:
case 60:
case 93:
System.out.println("\n\n不好意思,你不得不暂停一次!\n");
pauseOrNot=true;
break;
case 6:
case 23:
case 40:
case 55:
case 69:
case 83:
isLucky=true;
break;
default:
break;
}
}
}
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