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📄 mainfrm.h

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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__5179F30F_57F8_41B4_BBC0_BEF8A08578BF__INCLUDED_)
#define AFX_MAINFRM_H__5179F30F_57F8_41B4_BBC0_BEF8A08578BF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMainFrame : public CMDIFrameWnd
{
// Attributes
private:
//	BOOL	m_muToolBars[1];

	DECLARE_DYNAMIC(CMainFrame)

public:

// Operations
private:
	int FindMenuItem(const CMenu* Menu, LPCTSTR MenuString);

public:
	void SetStatusText(int iPane, LPCTSTR lpszText = NULL);
	BOOL UpdateUIs(BOOL bActivate, const CWnd* pActivateWnd, const CWnd* pDeactivateWnd);


public:
	CMainFrame();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();

#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar  m_wndStatusBar;
	CToolBar    m_wndToolBar;
//	CToolBar	m_tbMap;

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG	
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__5179F30F_57F8_41B4_BBC0_BEF8A08578BF__INCLUDED_)

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