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📄 cqoctree.cpp

📁 这是一款蛮COOL的图像处理系统
💻 CPP
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// CqOctree.cpp: implementation of the CCqOctree class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "QuickImage.h"
#include "CqOctree.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

// local function to add a color to octree
void AddColor (NODE** ppNode, BYTE r, BYTE g, BYTE b, UINT nColorBits,
    UINT nLevel, UINT* pLeafCount, NODE** pReducibleNodes)
{
    int nIndex, shift;
    static BYTE mask[8] = { 0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01 };

    // If the node doesn't exist, create it
    if (*ppNode == NULL)
        *ppNode = CreateNode (nLevel, nColorBits, pLeafCount,
                              pReducibleNodes);

    // Update color information if it's a leaf node
    if ((*ppNode)->bIsLeaf) {
        (*ppNode)->nPixelCount++;
        (*ppNode)->nRedSum += r;
        (*ppNode)->nGreenSum += g;
        (*ppNode)->nBlueSum += b;
    }

    // Recurse a level deeper if the node is not a leaf
    else {
        shift = 7 - nLevel;
        nIndex = (((r & mask[nLevel]) >> shift) << 2) |
            (((g & mask[nLevel]) >> shift) << 1) |
            ((b & mask[nLevel]) >> shift);
        AddColor (&((*ppNode)->pChild[nIndex]), r, g, b, nColorBits,
                  nLevel + 1, pLeafCount, pReducibleNodes);
    }
}

// local function to create a new node in octree
NODE* CreateNode (UINT nLevel, UINT nColorBits, UINT* pLeafCount,
                  NODE** pReducibleNodes)
{
    NODE* pNode;

    if ((pNode = (NODE*) HeapAlloc (GetProcessHeap (), HEAP_ZERO_MEMORY,
        sizeof (NODE))) == NULL)
        return NULL;

    pNode->bIsLeaf = (nLevel == nColorBits) ? TRUE : FALSE;
    if (pNode->bIsLeaf)
        (*pLeafCount)++;
    else { // Add the node to the reducible list for this level
        pNode->pNext = pReducibleNodes[nLevel];
        pReducibleNodes[nLevel] = pNode;
    }
    return pNode;
}

// local function to reduce the nodes of octree
void ReduceTree (UINT nColorBits, UINT* pLeafCount, NODE** pReducibleNodes)
{
    int i;
    NODE* pNode;
    UINT nRedSum, nGreenSum, nBlueSum, nChildren;

    // Find the deepest level containing at least one reducible node
    for (i=nColorBits - 1; (i>0) && (pReducibleNodes[i] == NULL); i--);

    // Reduce the node most recently added to the list at level i
    pNode = pReducibleNodes[i];
    pReducibleNodes[i] = pNode->pNext;

    nRedSum = nGreenSum = nBlueSum = nChildren = 0;
    for (i=0; i<8; i++) {
        if (pNode->pChild[i] != NULL) {
            nRedSum += pNode->pChild[i]->nRedSum;
            nGreenSum += pNode->pChild[i]->nGreenSum;
            nBlueSum += pNode->pChild[i]->nBlueSum;
            pNode->nPixelCount += pNode->pChild[i]->nPixelCount;
            HeapFree (GetProcessHeap (), 0, pNode->pChild[i]);
            pNode->pChild[i] = NULL;
            nChildren++;
        }
    }

    pNode->bIsLeaf = TRUE;
    pNode->nRedSum = nRedSum;
    pNode->nGreenSum = nGreenSum;
    pNode->nBlueSum = nBlueSum;
    *pLeafCount -= (nChildren - 1);
}

// local function to delete a node of octree
void DeleteTree (NODE** ppNode)
{
    int i;

    for (i=0; i<8; i++) {
        if ((*ppNode)->pChild[i] != NULL)
            DeleteTree (&((*ppNode)->pChild[i]));
    }
    HeapFree (GetProcessHeap (), 0, *ppNode);
    *ppNode = NULL;
}

// local function to get color entry from a palette
void GetPaletteColors (NODE* pTree, PALETTEENTRY* pPalEntries, UINT* pIndex)
{
    int i;

    if (pTree->bIsLeaf) {
        pPalEntries[*pIndex].peRed =
            (BYTE) ((pTree->nRedSum) / (pTree->nPixelCount));
        pPalEntries[*pIndex].peGreen =
            (BYTE) ((pTree->nGreenSum) / (pTree->nPixelCount));
        pPalEntries[*pIndex].peBlue =
            (BYTE) ((pTree->nBlueSum) / (pTree->nPixelCount));
        (*pIndex)++;
    }
    else {
        for (i=0; i<8; i++) {
            if (pTree->pChild[i] != NULL)
                GetPaletteColors (pTree->pChild[i], pPalEntries, pIndex);
        }
    }
}

// local function to get pixel count
int GetRightShiftCount (DWORD dwVal)
{
    int i;

    for (i=0; i<sizeof (DWORD) * 8; i++) {
        if (dwVal & 1)
            return i;
        dwVal >>= 1;
    }
    return -1;
}

// local function to get pixel count
int GetLeftShiftCount (DWORD dwVal)
{
    int nCount, i;

    nCount = 0;
    for (i=0; i<sizeof (DWORD) * 8; i++) {
        if (dwVal & 1)
            nCount++;
        dwVal >>= 1;
    }
    return (8 - nCount);
}

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