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📄 jquery.cometd.js

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                        _subscribeSuccess(message);                        break;                    case '/meta/unsubscribe':                        _unsubscribeSuccess(message);                        break;                    default:                        _messageSuccess(message);                        break;                }            });            _transport.complete(request, success, comet);        };        function _handleFailure(request, messages, reason, exception, comet)        {            var xhr = request.xhr;            _debug('Request failed, status: {}, reason: {}, exception: {}', xhr && xhr.status, reason, exception);            $.each(messages, function(index, message)            {                var channel = message.channel;                switch (channel)                {                    case '/meta/handshake':                        _handshakeFailure(xhr, message);                        break;                    case '/meta/connect':                        _connectFailure(xhr, message);                        break;                    case '/meta/disconnect':                        _disconnectFailure(xhr, message);                        break;                    case '/meta/subscribe':                        _subscribeFailure(xhr, message);                        break;                    case '/meta/unsubscribe':                        _unsubscribeFailure(xhr, message);                        break;                    default:                        _messageFailure(xhr, message);                        break;                }            });            _transport.complete(request, false, comet);        };        function _handshakeSuccess(message)        {            if (message.successful)            {                _debug('Handshake successful');                // Save clientId, figure out transport, then follow the advice to connect                _clientId = message.clientId;                var newTransport = _findTransport(message);                if (newTransport === null)                {                    throw 'Could not agree on transport with server';                }                else                {                    if (_transport.getType() != newTransport.getType())                    {                        _debug('Changing transport from {} to {}', _transport.getType(), newTransport.getType());                        _transport = newTransport;                    }                }                // Notify the listeners                // Here the new transport is in place, as well as the clientId, so                // the listener can perform a publish() if it wants, and the listeners                // are notified before the connect below.                _notifyListeners('/meta/handshake', message);                var action = _advice.reconnect ? _advice.reconnect : 'retry';                switch (action)                {                    case 'retry':                        _delayedConnect();                        break;                    default:                        break;                }            }            else            {                _debug('Handshake unsuccessful');                var retry = !_isDisconnected() && _advice.reconnect != 'none';                if (!retry) _setStatus('disconnected');                _notifyListeners('/meta/handshake', message);                _notifyListeners('/meta/unsuccessful', message);                // Only try again if we haven't been disconnected and                // the advice permits us to retry the handshake                if (retry)                {                    _increaseBackoff();                    _debug('Handshake failure, backing off and retrying in {} ms', _backoff);                    _delayedHandshake();                }            }        };        function _handshakeFailure(xhr, message)        {            _debug('Handshake failure');            // Notify listeners            var failureMessage = {                successful: false,                failure: true,                channel: '/meta/handshake',                request: message,                xhr: xhr,                advice: {                    action: 'retry',                    interval: _backoff                }            };            var retry = !_isDisconnected() && _advice.reconnect != 'none';            if (!retry) _setStatus('disconnected');            _notifyListeners('/meta/handshake', failureMessage);            _notifyListeners('/meta/unsuccessful', failureMessage);            // Only try again if we haven't been disconnected and the            // advice permits us to try again            if (retry)            {                _increaseBackoff();                _debug('Handshake failure, backing off and retrying in {} ms', _backoff);                _delayedHandshake();            }        };        function _connectSuccess(message)        {            var action = _isDisconnected() ? 'none' : (_advice.reconnect ? _advice.reconnect : 'retry');            if (!_isDisconnected()) _setStatus(action == 'retry' ? 'connecting' : 'disconnecting');            if (message.successful)            {                _debug('Connect successful');                // End the batch and allow held messages from the application                // to go to the server (see _handshake() where we start the batch).                // The batch is ended before notifying the listeners, so that                // listeners can batch other cometd operations                _endBatch(true);                // Notify the listeners after the status change but before the next connect                _notifyListeners('/meta/connect', message);                // Connect was successful.                // Normally, the advice will say "reconnect: 'retry', interval: 0"                // and the server will hold the request, so when a response returns                // we immediately call the server again (long polling)                switch (action)                {                    case 'retry':                        _resetBackoff();                        _delayedConnect();                        break;                    default:                        _resetBackoff();                        _setStatus('disconnected');                        break;                }            }            else            {                _debug('Connect unsuccessful');                // Notify the listeners after the status change but before the next action                _notifyListeners('/meta/connect', message);                _notifyListeners('/meta/unsuccessful', message);                // Connect was not successful.                // This may happen when the server crashed, the current clientId                // will be invalid, and the server will ask to handshake again                switch (action)                {                    case 'retry':                        _increaseBackoff();                        _delayedConnect();                        break;                    case 'handshake':                        // End the batch but do not deliver the messages until we connect successfully                        _endBatch(false);                        _resetBackoff();                        _delayedHandshake();                        break;                    case 'none':                        _resetBackoff();                        _setStatus('disconnected');                        break;                }            }        };        function _connectFailure(xhr, message)        {            _debug('Connect failure');            // Notify listeners            var failureMessage = {                successful: false,                failure: true,                channel: '/meta/connect',                request: message,                xhr: xhr,                advice: {                    action: 'retry',                    interval: _backoff                }            };            _notifyListeners('/meta/connect', failureMessage);            _notifyListeners('/meta/unsuccessful', failureMessage);            if (!_isDisconnected())            {                var action = _advice.reconnect ? _advice.reconnect : 'retry';                switch (action)                {                    case 'retry':                        _increaseBackoff();                        _debug('Connect failure, backing off and retrying in {} ms', _backoff);                        _delayedConnect();                        break;                    case 'handshake':                        _resetBackoff();                        _delayedHandshake();                        break;                    case 'none':                        _resetBackoff();                        break;                    default:                        _debug('Unrecognized reconnect value: {}', action);                        break;                }            }        };        function _disconnectSuccess(message)        {            if (message.successful)            {                _debug('Disconnect successful');                _disconnect(false);                _notifyListeners('/meta/disconnect', message);            }            else            {                _debug('Disconnect unsuccessful');                _disconnect(true);                _notifyListeners('/meta/disconnect', message);                _notifyListeners('/meta/usuccessful', message);            }        };        function _disconnect(abort)        {            _cancelDelayedSend();            if (abort) _transport.abort();            _clientId = null;            _setStatus('disconnected');            _batch = 0;            _messageQueue = [];            _resetBackoff();        };        function _disconnectFailure(xhr, message)        {            _debug('Disconnect failure');            _disconnect(true);            var failureMessage = {                successful: false,                failure: true,                channel: '/meta/disconnect',                request: message,                xhr: xhr,                advice: {                    action: 'none',                    interval: 0                }            };            _notifyListeners('/meta/disconnect', failureMessage);            _notifyListeners('/meta/unsuccessful', failureMessage);        };        function _subscribeSuccess(message)        {            if (message.successful)            {                _debug('Subscribe successful');                _notifyListeners('/meta/subscribe', message);            }            else            {                _debug('Subscribe unsuccessful');                _notifyListeners('/meta/subscribe', message);                _notifyListeners('/meta/unsuccessful', message);            }        };        function _subscribeFailure(xhr, message)        {            _debug('Subscribe failure');            var failureMessage = {                successful: false,                failure: true,                channel: '/meta/subscribe',                request: message,                xhr: xhr,                advice: {                    action: 'none',                    interval: 0                }            };            _notifyListeners('/meta/subscribe', failureMessage);            _notifyListeners('/meta/unsuccessful', failureMessage);        };        function _unsubscribeSuccess(message)        {            if (message.successful)            {                _debug('Unsubscribe successful');                _notifyListeners('/meta/unsubscribe', message);            }            else            {                _debug('Unsubscribe unsuccessful');                _notifyListeners('/meta/unsubscribe', message);                _notifyListeners('/meta/unsuccessful', message);            }        };        function _unsubscribeFailure(xhr, message)        {            _debug('Unsubscribe failure');            var failureMessage = {                successful: false,                failure: true,                channel: '/meta/unsubscribe',                request: message,                xhr: xhr,                advice: {                    action: 'none',                    interval: 0                }            };            _notifyListeners('/meta/unsubscribe', failureMessage);            _notifyListeners('/meta/unsuccessful', failureMessage);        };

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