📄 queuedthreadpool.java
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// ========================================================================// Copyright 2004-2005 Mort Bay Consulting Pty. Ltd.// ------------------------------------------------------------------------// Licensed under the Apache License, Version 2.0 (the "License");// you may not use this file except in compliance with the License.// You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.// See the License for the specific language governing permissions and// limitations under the License.// ========================================================================package org.mortbay.thread;import java.io.Serializable;import java.util.ArrayList;import java.util.HashSet;import java.util.Iterator;import java.util.List;import java.util.Set;import org.mortbay.component.AbstractLifeCycle;import org.mortbay.log.Log;/* ------------------------------------------------------------ *//** A pool of threads. * <p> * Avoids the expense of thread creation by pooling threads after * their run methods exit for reuse. * <p> * If an idle thread is available a job is directly dispatched, * otherwise the job is queued. After queuing a job, if the total * number of threads is less than the maximum pool size, a new thread * is spawned. * <p> * @author Greg Wilkins <gregw@mortbay.com> */public class QueuedThreadPool extends AbstractLifeCycle implements Serializable, ThreadPool{ private String _name; private Set _threads; private List _idle; private Runnable[] _jobs; private int _nextJob; private int _nextJobSlot; private int _queued; private int _maxQueued; private boolean _daemon; private int _id; private final Object _lock = new Lock(); private final Object _threadsLock = new Lock(); private final Object _joinLock = new Lock(); private long _lastShrink; private int _maxIdleTimeMs=60000; private int _maxThreads=250; private int _minThreads=2; private boolean _warned=false; private int _lowThreads=0; private int _priority= Thread.NORM_PRIORITY; private int _spawnOrShrinkAt=0; private int _maxStopTimeMs; /* ------------------------------------------------------------------- */ /* Construct */ public QueuedThreadPool() { _name="qtp-"+hashCode(); } /* ------------------------------------------------------------------- */ /* Construct */ public QueuedThreadPool(int maxThreads) { this(); setMaxThreads(maxThreads); } /* ------------------------------------------------------------ */ /** Run job. * @return true */ public boolean dispatch(Runnable job) { if (!isRunning() || job==null) return false; PoolThread thread=null; boolean spawn=false; synchronized(_lock) { // Look for an idle thread int idle=_idle.size(); if (idle>0) thread=(PoolThread)_idle.remove(idle-1); else { // queue the job _queued++; if (_queued>_maxQueued) _maxQueued=_queued; _jobs[_nextJobSlot++]=job; if (_nextJobSlot==_jobs.length) _nextJobSlot=0; if (_nextJobSlot==_nextJob) { // Grow the job queue Runnable[] jobs= new Runnable[_jobs.length+_maxThreads]; int split=_jobs.length-_nextJob; if (split>0) System.arraycopy(_jobs,_nextJob,jobs,0,split); if (_nextJob!=0) System.arraycopy(_jobs,0,jobs,split,_nextJobSlot); _jobs=jobs; _nextJob=0; _nextJobSlot=_queued; } spawn=_queued>_spawnOrShrinkAt; } } if (thread!=null) { thread.dispatch(job); } else if (spawn) { newThread(); } return true; } /* ------------------------------------------------------------ */ /** Get the number of idle threads in the pool. * @see #getThreads * @return Number of threads */ public int getIdleThreads() { return _idle==null?0:_idle.size(); } /* ------------------------------------------------------------ */ /** * @return low resource threads threshhold */ public int getLowThreads() { return _lowThreads; } /* ------------------------------------------------------------ */ /** * @return maximum queue size */ public int getMaxQueued() { return _maxQueued; } /* ------------------------------------------------------------ */ /** Get the maximum thread idle time. * Delegated to the named or anonymous Pool. * @see #setMaxIdleTimeMs * @return Max idle time in ms. */ public int getMaxIdleTimeMs() { return _maxIdleTimeMs; } /* ------------------------------------------------------------ */ /** Set the maximum number of threads. * Delegated to the named or anonymous Pool. * @see #setMaxThreads * @return maximum number of threads. */ public int getMaxThreads() { return _maxThreads; } /* ------------------------------------------------------------ */ /** Get the minimum number of threads. * Delegated to the named or anonymous Pool. * @see #setMinThreads * @return minimum number of threads. */ public int getMinThreads() { return _minThreads; } /* ------------------------------------------------------------ */ /** * @return The name of the BoundedThreadPool. */ public String getName() { return _name; } /* ------------------------------------------------------------ */ /** Get the number of threads in the pool. * @see #getIdleThreads * @return Number of threads */ public int getThreads() { return _threads.size(); } /* ------------------------------------------------------------ */ /** Get the priority of the pool threads. * @return the priority of the pool threads. */ public int getThreadsPriority() { return _priority; } /* ------------------------------------------------------------ */ public int getQueueSize() { return _queued; } /* ------------------------------------------------------------ */ /** * @return the spawnOrShrinkAt The number of queued jobs (or idle threads) needed * before the thread pool is grown (or shrunk) */ public int getSpawnOrShrinkAt() { return _spawnOrShrinkAt; } /* ------------------------------------------------------------ */ /** * @param spawnOrShrinkAt The number of queued jobs (or idle threads) needed * before the thread pool is grown (or shrunk) */ public void setSpawnOrShrinkAt(int spawnOrShrinkAt) { _spawnOrShrinkAt=spawnOrShrinkAt; } /* ------------------------------------------------------------ */ /** * @return maximum total time that stop() will wait for threads to die. */ public int getMaxStopTimeMs() { return _maxStopTimeMs; } /* ------------------------------------------------------------ */ /** * @param stopTimeMs maximum total time that stop() will wait for threads to die. */ public void setMaxStopTimeMs(int stopTimeMs) { _maxStopTimeMs = stopTimeMs; } /* ------------------------------------------------------------ */ /** * Delegated to the named or anonymous Pool. */ public boolean isDaemon() { return _daemon; } /* ------------------------------------------------------------ */ public boolean isLowOnThreads() { return _queued>_lowThreads; } /* ------------------------------------------------------------ */ public void join() throws InterruptedException { synchronized (_joinLock) { while (isRunning()) _joinLock.wait(); } // TODO remove this semi busy loop! while (isStopping()) Thread.sleep(100); }
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