📄 diskmanagerpiece.java
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/*
* Created on 08-Oct-2004
* Created by Paul Gardner
* Copyright (C) 2004, 2005, 2006 Aelitis, All Rights Reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* AELITIS, SAS au capital de 46,603.30 euros
* 8 Allee Lenotre, La Grille Royale, 78600 Le Mesnil le Roi, France.
*
*/
package org.gudy.azureus2.core3.disk;
import com.aelitis.azureus.core.util.Piece;
/**
* Represents a DiskManager Piece
*
* @author parg
* @author MjrTom
* 2005/Oct/08: priority handling
* 2006/Jan/2: refactoring, mostly to base Piece interface
*/
public interface DiskManagerPiece
extends Piece
{
public DiskManager getManager();
public void testStatus(); //verification method
public long getLastWriteTime();
public boolean calcNeeded();
public void clearNeeded();
/** @return true if any file the piece covers is neither Do Not Download nor Delete.
* This is not a real-time indicator. Also, the results are not reliable for pieces that are Done.
* Use calcNeeded() for guaranteed correct and up to date results
* @see calcNeeded(), clearNeeded(), setNeeded(), setNeeded(boolean)
*/
public boolean isNeeded();
public void setNeeded();
public void setNeeded(boolean b);
// a piece is Avail if any other peer in the swarm makes the piece available, independant of if we have it or not
public boolean calcAvail();
public void clearAvail();
public boolean isAvail();
public void setAvail();
public void setAvail(boolean b);
// a piece is Requested if there is at least 1 outstanding request on it AND there's no more blocks that need to be requested
public boolean calcRequested();
public void clearRequested();
public boolean isRequested();
public void setRequested();
public void setRequested(boolean b);
// a piece is Downloaded if data has been received for every block (without concern for if it's written or checked)
public boolean calcDownloaded();
public void clearDownloaded();
public boolean isDownloaded();
public void setDownloaded();
// a piece is Written if data has been written to storage for every block (without concern for if it's checked)
public int getNbWritten();
public boolean calcWritten();
public void clearWritten();
public void setWritten();
/**
* @param blockNumber int
* @return true if the given blockNumber has already been written to disk
*/
public boolean isWritten(int blockNumber);
public void setWritten(int blockNumber);
// a piece is Checking if a hash check has been setup and the hash check hasn't finalized the result yet
// this flag is asynch, so be careful, and it's also transitory (comapared to most of the others being kinda sticky)
public boolean calcChecking();
public void setChecking();
public void setChecking(boolean b);
public void clearChecking();
public boolean calcDone();
/** @return true when the hash check has passed and the DiskManager has asyncronously updated the Done status.
* There is nothing further to be done regarding downloading for pieces that are Done.
*/
public boolean isDone();
public void setDone(boolean b);
/**
* @return true if a piece is Needed and not Done
*/
public boolean isInteresting();
/** This must not be used to qualify pieces in End Game Mode.
* @return true is a piece is Needed but is not fully; Requested, Downloaded, Written, Checking, or Done.
* Avail isn't checked by this.
*/
public boolean isRequestable();
/** End Game Mode considers a piece to be active that is;
* Needed and fully Requested, but not fully Downloaded, fully Written, hash Checking, or Done
* @return true if EGM should count the piece as active
*/
public boolean isEGMActive();
/** End Game Mode ignores pieces that are not Needed, or are fully;
* Downlaoded, Written, Checking, or Done
* @return true if EGM should ignore the piece
*/
public boolean isEGMIgnored();
}
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