📄 priorityshape.java
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/*
* Created by Joseph Bridgewater
* Created on Jan 17, 2006
* Copyright (C) 2005, 2006 Aelitis, All Rights Reserved.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* AELITIS, SAS au capital de 46,603.30 euros
* 8 Allee Lenotre, La Grille Royale, 78600 Le Mesnil le Roi, France.
*
*/
package com.aelitis.azureus.core.peermanager.piecepicker.priority;
/**
* @author MjrTom Jan 17, 2006
*/
public interface PriorityShape
{
public static final int PRIORITY_MODE_NO_RANDOM =0x00000001; // random selection will not occur
public static final int PRIORITY_MODE_IGNORE_RARITY =0x00000002; // priority boosts for rarity will not be applied
public static final int PRIORITY_MODE_FULL_PIECES =0x00000004; // requests of full pieces are prefered over blocks requests
public static final int PRIORITY_MODE_AUTO_RESERVE =0x00000008; // when a request is made, the piece will automatically be reserved to the peer
public static final int PRIORITY_MODE_REVERSE_ORDER =0x00000010; // inverse ordering (ie end to front and/or falling ramp)
public static final int PRIORITY_MODE_AUTO_SLIDE =0x00000020; // I don't know if this can be practically implemented
public static final int PRIORITY_MODE_RAMP =0x00000040; // priority adjustment ramps (otherwise flat)
public static final int PRIORITY_MODE_STATIC_PRIORITY =0x00000080; // base (start) priority is not further modified
public int getStart();
public int getEnd();
public int getMode();
public long getPriority();
}
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