wince.c

来自「cryptlib安全工具包」· C语言 代码 · 共 526 行 · 第 1/2 页

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		/* Make sure we got valid pointers for every Toolhelp32 function */
		if( pModule32First == NULL || pModule32Next == NULL || \
			pProcess32First == NULL || pProcess32Next == NULL || \
			pThread32First == NULL || pThread32Next == NULL || \
			pHeap32ListFirst == NULL || pHeap32ListNext == NULL || \
			pHeap32First == NULL || pHeap32Next == NULL || \
			pCreateToolhelp32Snapshot == NULL )
			{
			/* Mark the main function as unavailable in case for future
			   reference */
			pCreateToolhelp32Snapshot = NULL;
			return;
			}
		}
	if( krnlIsExiting() )
		return;

	initRandomData( randomState, buffer, BIG_RANDOM_BUFSIZE );

	/* Take snapshots what's currently in the system.  In theory we could
	   do a TH32CS_SNAPALL to get everything at once, but this can lead
	   to out-of-memory errors on some memory-limited systems, so we only
	   snapshot the individual resource that we're interested in.

	   First we walk through the local heap.  We have to be careful to not
	   spend excessive amounts of time on this if we're linked into a large
	   application with a great many heaps and/or heap blocks, since the
	   heap-traversal functions are rather slow.  Fortunately this is
	   quite rare under WinCE since it implies a large/long-running server
	   app, which we're unlikely to run into.

	   Ideally in order to prevent excessive delays we'd count the number
	   of heaps and ensure that no_heaps * no_heap_blocks doesn't exceed
	   some maximum value, however this requires two passes of (slow) heap
	   traversal rather than one, which doesn't help the situation much.
	   To provide at least some protection, we limit the total number of
	   heaps and heap entries traversed, although this leads to slightly
	   suboptimal performance if we have a small number of deep heaps
	   rather than the current large number of shallow heaps.

	   There is however a second consideration that needs to be taken into
	   account when doing this, which is that the heap-management functions
	   aren't completely thread-safe, so that under (very rare) conditions
	   of heavy allocation/deallocation this can cause problems when calling
	   HeapNext().  By limiting the amount of time that we spend in each
	   heap, we can reduce our exposure somewhat */
	hSnapshot = pCreateToolhelp32Snapshot( TH32CS_SNAPHEAPLIST, 0 );
	if( hSnapshot == INVALID_HANDLE_VALUE )
		{
		assert( DEBUG_WARN );	/* Make sure that we get some feedback */
		return;
		}
	hl32.dwSize = sizeof( HEAPLIST32 );
	if( pHeap32ListFirst( hSnapshot, &hl32 ) )
		do
			{
			HEAPENTRY32 he32;
			int entryCount = 0;

			/* First add the information from the basic Heaplist32
			   structure */
			if( krnlIsExiting() )
				{
				pCloseToolhelp32Snapshot( hSnapshot );
				return;
				}
			addRandomData( randomState, &hl32, sizeof( HEAPLIST32 ) );

			/* Now walk through the heap blocks getting information
			   on each of them */
			he32.dwSize = sizeof( HEAPENTRY32 );
			if( pHeap32First( hSnapshot, &he32, hl32.th32ProcessID, hl32.th32HeapID ) )
				do
					{
					if( krnlIsExiting() )
						{
						pCloseToolhelp32Snapshot( hSnapshot );
						return;
						}
					addRandomData( randomState, &he32,
								   sizeof( HEAPENTRY32 ) );
					}
				while( entryCount++ < 20 && pHeap32Next( hSnapshot, &he32 ) );
			}
		while( listCount++ < 20 && pHeap32ListNext( hSnapshot, &hl32 ) );
	pCloseToolhelp32Snapshot( hSnapshot );
	if( krnlIsExiting() )
		return;

	/* Now walk through all processes */
	hSnapshot = pCreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 );
	if( hSnapshot == INVALID_HANDLE_VALUE )
		{
		endRandomData( randomState, 40 );
		return;
		}
	pe32.dwSize = sizeof( PROCESSENTRY32 );
	iterationCount = 0;
	if( pProcess32First( hSnapshot, &pe32 ) )
		do
			{
			if( krnlIsExiting() )
				{
				pCloseToolhelp32Snapshot( hSnapshot );
				return;
				}
			addRandomData( randomState, &pe32, sizeof( PROCESSENTRY32 ) );
			}
		while( pProcess32Next( hSnapshot, &pe32 ) && \
			   iterationCount++ < FAILSAFE_ITERATIONS_LARGE );
	pCloseToolhelp32Snapshot( hSnapshot );
	if( krnlIsExiting() )
		return;

	/* Then walk through all threads */
	hSnapshot = pCreateToolhelp32Snapshot( TH32CS_SNAPTHREAD, 0 );
	if( hSnapshot == INVALID_HANDLE_VALUE )
		{
		endRandomData( randomState, 60 );
		return;
		}
	te32.dwSize = sizeof( THREADENTRY32 );
	iterationCount = 0;
	if( pThread32First( hSnapshot, &te32 ) )
		do
			{
			if( krnlIsExiting() )
				{
				pCloseToolhelp32Snapshot( hSnapshot );
				return;
				}
			addRandomData( randomState, &te32, sizeof( THREADENTRY32 ) );
			}
	while( pThread32Next( hSnapshot, &te32 ) && \
		   iterationCount++ < FAILSAFE_ITERATIONS_LARGE  );
	pCloseToolhelp32Snapshot( hSnapshot );
	if( krnlIsExiting() )
		return;

	/* Finally, walk through all modules associated with the process */
	hSnapshot = pCreateToolhelp32Snapshot( TH32CS_SNAPMODULE, 0 );
	if( hSnapshot == INVALID_HANDLE_VALUE )
		{
		endRandomData( randomState, 80 );
		return;
		}
	me32.dwSize = sizeof( MODULEENTRY32 );
	iterationCount = 0;
	if( pModule32First( hSnapshot, &me32 ) )
		do
			{
			if( krnlIsExiting() )
				{
				pCloseToolhelp32Snapshot( hSnapshot );
				return;
				}
			addRandomData( randomState, &me32, sizeof( MODULEENTRY32 ) );
			}
	while( pModule32Next( hSnapshot, &me32 ) && \
		   iterationCount++ < FAILSAFE_ITERATIONS_LARGE  );
	pCloseToolhelp32Snapshot( hSnapshot );
	if( krnlIsExiting() )
		return;

	/* Flush any remaining data through */
	endRandomData( randomState, 100 );
	}

/* Perform a thread-safe slow poll for Windows CE */

DWORD WINAPI threadSafeSlowPoll( void *dummy )
	{
	UNUSED_ARG( dummy );

	slowPollWinCE();
	ExitThread( 0 );
	return( 0 );
	}

/* Perform a generic slow poll.  This starts the OS-specific poll in a
   separate thread */

void slowPoll( void )
	{
	if( krnlIsExiting() )
		return;

	/* Start a threaded slow poll.  If a slow poll is already running, we
	   just return since there isn't much point in running two of them at the
	   same time */
	if( hThread )
		return;
	hThread = CreateThread( NULL, 0, threadSafeSlowPoll, NULL, 0, &threadID );
	assert( hThread );
	}

/* Wait for the randomness gathering to finish.  Anything that requires the
   gatherer process to have completed gathering entropy should call
   waitforRandomCompletion(), which will block until the background process
   completes */

int waitforRandomCompletion( const BOOLEAN force )
	{
	DWORD dwResult;
	const DWORD timeout = force ? 2000 : 300000L;
	int status;

	/* If there's no polling thread running, there's nothing to do.  Note
	   that this isn't entirely thread-safe because someone may start
	   another poll after we perform this check, but there's no way to
	   handle this without some form of interlock mechanism with the
	   randomness mutex and the WaitForSingleObject().  In any case all
	   that'll happen is that the caller won't get all of the currently-
	   polling entropy */
	if( hThread == NULL )
		return( CRYPT_OK );

	/* Wait for the polling thread to terminate.  If it's a forced shutdown
	   we only wait a short amount of time (2s) before we bail out, 
	   otherwise we hang around for as long as it takes (with a sanity-check
	   upper limit of 5 minutes) */
	dwResult = WaitForSingleObject( hThread, timeout );
	if( dwResult == WAIT_FAILED )
		{
		/* Since this is a cleanup function there's not much that we can do 
		   at this point, although we warn in debug mode */
		assert( DEBUG_WARN );
		return( CRYPT_OK );
		}
	assert( dwResult != WAIT_FAILED );	/* Warn in debug mode */

	/* Clean up */
	status = krnlEnterMutex( MUTEX_RANDOM );
	if( cryptStatusError( status ) )
		return( status );
	if( hThread != NULL )
		{
		CloseHandle( hThread );
		hThread = NULL;
		}
	krnlExitMutex( MUTEX_RANDOM );

	return( CRYPT_OK );
	}

/* Initialise and clean up any auxiliary randomness-related objects */

void initRandomPolling( void )
	{
	/* Reset the various object handles and status info */
	hToolHelp32 = hThread = NULL;
	}

void endRandomPolling( void )
	{
	assert( hThread == NULL );
	if( hToolHelp32 )
		{
		FreeLibrary( hToolHelp32 );
		hToolHelp32 = NULL;
		}
	}

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