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📄 stream_int.h

📁 cryptlib安全工具包
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/****************************************************************************
*																			*
*						Internal STREAM Header File							*
*					  Copyright Peter Gutmann 1993-2007						*
*																			*
****************************************************************************/

#ifndef _STREAM_INT_DEFINED

#define _STREAM_INT_DEFINED

#if defined( INC_ALL )
  #include "stream.h"
#else
  #include "io/stream.h"
#endif /* Compiler-specific includes */

/****************************************************************************
*																			*
*								Stream Constants							*
*																			*
****************************************************************************/

/* The stream types */

typedef enum {
	STREAM_TYPE_NONE,					/* No stream type */
	STREAM_TYPE_NULL,					/* Null stream (/dev/nul) */
	STREAM_TYPE_MEMORY,					/* Memory stream */
	STREAM_TYPE_FILE,					/* File stream */
	STREAM_TYPE_NETWORK,				/* Network stream */
	STREAM_TYPE_LAST					/* Last possible stream type */
	} STREAM_TYPE;

/* General-purpose stream flags.  The PARTIALREAD flag is used for network 
   reads to handle timeouts and for file streams when we don't know the full 
   extent of a file stream, when it's set and we ask for a read of n bytes 
   and there isn't sufficient data present in the file to satisfy the 
   request the stream code returns 0...n bytes rather than an underflow error.
   The PARTIALWRITE flag is used for network streams when performing bulk 
   data transfers, in this case the write may time out and can be restarted
   later rather than returning a timeout error */

#define STREAM_FLAG_READONLY	0x0001	/* Read-only stream */
#define STREAM_FLAG_PARTIALREAD 0x0002	/* Allow read of less than req.amount */
#define STREAM_FLAG_PARTIALWRITE 0x0004	/* Allow write of less than req.amount */
#define STREAM_FLAG_DIRTY		0x0008	/* Stream contains un-committed data */
#define STREAM_FLAG_MASK		0x000F	/* Mask for general-purpose flags */

/* Memory stream flags */

#define STREAM_MFLAG_VFILE		0x0010	/* File stream emulated via mem.stream */
#define STREAM_MFLAG_MASK		( 0x0010 | STREAM_FLAG_MASK )	
										/* Mask for memory-only flags */
/* File stream flags */

#define STREAM_FFLAG_BUFFERSET	0x0080	/* Stream has associated buffer */
#define STREAM_FFLAG_EOF		0x0100	/* EOF reached on stream */
#define STREAM_FFLAG_POSCHANGED	0x0200	/* File stream position has changed */
#define STREAM_FFLAG_POSCHANGED_NOSKIP 0x0400	/* New stream pos.is in following block */
#define STREAM_FFLAG_MMAPPED	0x0800	/* File stream is memory-mapped */
#define STREAM_FFLAG_MASK		( 0x0F80 | STREAM_FLAG_MASK )	
										/* Mask for file-only flags */

/* Network stream flags.  Since there are quite a number of these and they're
   only required for the network-specific stream functionality, we give them
   their own flags variable instead of using the overall stream flags.

   The ENCAPS flag indicates that the protocol is running over a lower 
   encapsulation layer that provides additional packet control information, 
   typically packet size and flow control information.  If this flag is set, 
   the lower-level read code overrides some error handling that normally 
   takes place at a higher level.  For example if a read of n bytes is 
   requested and the encapsulation layer reports that only m bytes, m < n is 
   present, this isn't treated as a read/timeout error */

#define STREAM_NFLAG_ISSERVER	0x0001	/* Stream is server rather than client */
#define STREAM_NFLAG_USERSOCKET	0x0002	/* Network socket was supplied by user */
#define STREAM_NFLAG_HTTP10		0x0004	/* HTTP 1.0 stream */
#define STREAM_NFLAG_HTTPPROXY	0x0008	/* Use HTTP proxy format for requests */
#define STREAM_NFLAG_HTTPTUNNEL	0x0010	/* Use HTTP proxy tunnel for connect */
#define STREAM_NFLAG_HTTPGET	0x0020	/* Allow HTTP GET */
#define STREAM_NFLAG_HTTPPOST	0x0040	/* Allow HTTP POST */
#define STREAM_NFLAG_LASTMSG	0x0080	/* Last message in exchange */
#define STREAM_NFLAG_ENCAPS		0x0100	/* Network transport is encapsulated */
#define STREAM_NFLAG_HTTPREQMASK ( STREAM_NFLAG_HTTPGET | STREAM_NFLAG_HTTPPOST )
										/* Mask for permitted HTTP req.types */

/* Network transport-specific flags.  The flush flag is used in writes to
   buffered streams to flush data in the stream buffers, the blocking/
   nonblocking flags are used to override the stream default behaviour on 
   reads and writes */

#define TRANSPORT_FLAG_NONE		0x00	/* No transport flag */
#define TRANSPORT_FLAG_FLUSH	0x01	/* Flush data on write */
#define TRANSPORT_FLAG_NONBLOCKING 0x02	/* Explicitly perform nonblocking read */
#define TRANSPORT_FLAG_BLOCKING	0x04	/* Explicitly perform blocking read */
#define TRANSPORT_FLAG_MAX		0x07	/* Maximum possible flag value */

/* The size of the memory buffer used for virtual file streams, which are 
   used in CONFIG_NO_STDIO environments to store data before it's committed
   to backing storage */

#define STREAM_VFILE_BUFSIZE	16384

/****************************************************************************
*																			*
*								Stream Structures							*
*																			*
****************************************************************************/

#ifdef USE_TCP

/* The network-stream specific information stored as part of the STREAM
   data type */

typedef struct NS {
	/* General information for the network stream.  For a server the
	   listenSocket is the (possibly shared) common socket that the server 
	   is listening on, the netSocket is the ephemeral socket used for
	   communications */
	STREAM_PROTOCOL_TYPE protocol;/* Network protocol type */
	int nFlags;					/* Network-specific flags */
	int netSocket, listenSocket;/* Network socket */
	CRYPT_SESSION iTransportSession;/* cryptlib session as transport layer */

	/* Network timeout information.  The timeout value depends on whether 
	   the stream is in the connect/handshake phase or the data transfer 
	   phase.  The handshake phase is logically treated as part of the 
	   connect phase even though from the stream point of view it's part of 
	   the data transfer phase.  Initially the stream timeout is set to the 
	   connect timeout and the saved timeout is set to the data transfer 
	   timeout.  Once the connect/handshake has completed, the stream 
	   timeout is set to the saved data transfer timeout and the saved 
	   timeout is cleared */
	int timeout, savedTimeout;	/* Network comms timeout */

	/* Network streams require separate read/write buffers for packet
	   assembly/disassembly so we provide a write buffer alongside the 
	   generic stream read buffer */
	BUFFER( writeBufSize, writeBufEnd ) \
	BYTE *writeBuffer;			/* Write buffer */
	int writeBufSize;			/* Total size of buffer */
	int writeBufEnd;			/* Last buffer position with valid data */

	/* General network-related information.  The server FQDN is held in 
	   dynamically-allocated storage, the optional path for HTTP is a pointer 
	   into the host string at the appropriate location */
	BUFFER_FIXED( hostLen ) \
	char *host;
	int hostLen;
	BUFFER_OPT_FIXED( pathLen ) \
	char *path;
	int pathLen;
	int port;					/* Host name, path on host, and port */
	BUFFER( CRYPT_MAX_TEXTSIZE / 2, clientAddressLen ) \
	char clientAddress[ ( CRYPT_MAX_TEXTSIZE / 2 ) + 4 ];
	int clientAddressLen;		/* Client IP address (dotted-decimal) */
	int clientPort;				/* Client port */

	/* If a network error condition is fatal we set the persistentStatus 
	   value.  This is checked by the higher-level stream code and copied 
	   to to stream persistent status if required */
	int persistentStatus;

	/* Last-error information returned from lower-level code */
	ERROR_INFO errorInfo;

	/* Network stream access functions.  The general read and write 
	   functions are for the higher-level network access routines such as 
	   HTTP and CMP I/O, the transport I/O functions are for transport-level 
	   I/O that sits below the general I/O.  Finally, there's an 
	   intermediate function that adds speculative read-ahead buffering to 
	   the transport-level read to improve performance for higher-level 
	   protocols like HTTP that have to read a byte at a time in some 
	   places */
	CHECK_RETVAL_BOOL STDC_NONNULL_ARG( ( 1 ) ) \
	BOOLEAN ( *sanityCheckFunction )( IN const struct ST *stream );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2, 4 ) ) \
	int ( *readFunction )( INOUT struct ST *stream, 
						   OUT_BUFFER( maxLength, *length ) void *buffer, 
						   IN_LENGTH const int maxLength, 
						   OUT_LENGTH_Z int *length );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2, 4 ) ) \
	int ( *writeFunction )( INOUT struct ST *stream, 
							IN_BUFFER( length ) const void *buffer, 
							IN_LENGTH const int maxLength,
							OUT_LENGTH_Z int *length );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2 ) ) \
	int ( *transportConnectFunction )( INOUT struct NS *netStream, 
									   IN_BUFFER_OPT( length ) const char *hostName, 
									   IN_LENGTH_DNS_Z const int hostNameLen, 
									   IN_PORT const int port );
	STDC_NONNULL_ARG( ( 1 ) ) \
	void ( *transportDisconnectFunction )( INOUT struct NS *netStream, 
										   const BOOLEAN fullDisconnect );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2, 4 ) ) \
	int ( *transportReadFunction )( INOUT struct ST *stream, 
									OUT_BUFFER( maxLength, *length ) BYTE *buffer, 
									IN_LENGTH const int maxLength, 
									OUT_LENGTH_Z int *length, 
									IN_FLAGS_Z( TRANSPORT ) \
									const int flags );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2, 4 ) ) \
	int ( *transportWriteFunction )( INOUT struct ST *stream, 
									 IN_BUFFER( length ) const BYTE *buffer, 
									 IN_LENGTH const int maxLength, 
									 OUT_LENGTH_Z int *length, 
									 IN_FLAGS_Z( TRANSPORT ) \
										const int flags );
	CHECK_RETVAL_BOOL \
	BOOLEAN ( *transportOKFunction )( void );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1 ) ) \
	int ( *transportCheckFunction )( INOUT struct NS *netStream );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2, 4 ) ) \
	int ( *bufferedTransportReadFunction )( INOUT struct ST *stream, 
											OUT_BUFFER( maxLength, *length ) \
												BYTE *buffer, 
											IN_LENGTH const int maxLength, 
											OUT_LENGTH_Z int *length, 
											IN_FLAGS_Z( TRANSPORT ) \
											const int flags );
	CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2, 4 ) ) \
	int ( *bufferedTransportWriteFunction )( INOUT struct ST *stream, 
											 IN_BUFFER( length ) const BYTE *buffer,
											 IN_LENGTH const int maxLength, 
											 OUT_LENGTH_Z int *length, 
											 IN_FLAGS_Z( TRANSPORT ) \
												const int flags );

	/* Variable-length storage for the stream buffers */
	DECLARE_VARSTRUCT_VARS;
	} NET_STREAM_INFO;

#endif /* USE_TCP */

/****************************************************************************
*																			*
*							Stream Function Prototypes						*
*																			*
****************************************************************************/

/* Stream query functions to determine whether a stream is a memory-mapped 
   file stream or a virtual file stream.  The memory-mapped stream check is 
   used when we can eliminate extra buffer allocation if all data is 
   available in memory.  The virtual file stream check is used where the 
   low-level access routines have converted a file on a CONFIG_NO_STDIO 
   system to a memory stream that acts like a file stream */

#define sIsMemMappedStream( stream ) \
		( ( ( stream )->type == STREAM_TYPE_FILE ) && \
		  ( ( stream )->flags & STREAM_FFLAG_MMAPPED ) )
#define sIsVirtualFileStream( stream ) \
		( ( ( stream )->type == STREAM_TYPE_MEMORY ) && \
		  ( ( stream )->flags & STREAM_MFLAG_VFILE ) )

/* Network URL processing functions in net_url.c */

CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2 ) ) \
int parseURL( INOUT URL_INFO *urlInfo, 
			  IN_BUFFER( urlLen ) const char *url, 
			  IN_LENGTH_SHORT const int urlLen,
			  IN_PORT_OPT const int defaultPort, 
			  IN_ENUM( URL_TYPE ) const URL_TYPE urlTypeHint );

/* Network proxy functions in net_proxy.c */

CHECK_RETVAL STDC_NONNULL_ARG( ( 1 ) ) \
int connectViaSocksProxy( INOUT STREAM *stream );
CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 2 ) ) \
int connectViaHttpProxy( INOUT STREAM *stream, INOUT ERROR_INFO *errorInfo );
#if defined( __WIN32__ )
CHECK_RETVAL STDC_NONNULL_ARG( ( 1, 3, 4 ) ) \
  int findProxyUrl( OUT_BUFFER( proxyMaxLen, *proxyLen ) char *proxy, 
					IN_LENGTH_DNS const int proxyMaxLen, 
					OUT_LENGTH_DNS_Z int *proxyLen,
					IN_BUFFER( urlLen ) const char *url, 
					IN_LENGTH_DNS const int urlLen );
#else
  #define findProxyUrl( proxy, proxyMaxLen, proxyLen, url, urlLen )	CRYPT_ERROR_NOTFOUND
#endif /* Win32 */

/* Network access mapping functions */

STDC_NONNULL_ARG( ( 1 ) ) \
void setAccessMethodTCP( INOUT NET_STREAM_INFO *netStream );
STDC_NONNULL_ARG( ( 1 ) ) \
void setStreamLayerHTTP( INOUT NET_STREAM_INFO *netStream );
STDC_NONNULL_ARG( ( 1 ) ) \
void setStreamLayerCMP( INOUT NET_STREAM_INFO *netStream );
STDC_NONNULL_ARG( ( 1 ) ) \
void setStreamLayerDirect( INOUT NET_STREAM_INFO *netStream );
STDC_NONNULL_ARG( ( 1 ) ) \
void setStreamLayerBuffering( INOUT NET_STREAM_INFO *netStream,
							  const BOOLEAN useTransportBuffering );
#if 0	/* See comment in net_trans.c */
STDC_NONNULL_ARG( ( 1 ) ) \
void setAccessMethodTransportSession( INOUT NET_STREAM_INFO *netStream );
#else
#define setAccessMethodTransportSession( netStream )
#endif /* 0 */

#endif /* _STREAM_INT_DEFINED */

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