📄 genericobjectpool.java
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/** * Create a new <tt>GenericObjectPool</tt> using the specified values. * @param factory the (possibly <tt>null</tt>)PoolableObjectFactory to use to create, validate and destroy objects * @param maxActive the maximum number of objects that can be borrowed from me at one time (see {@link #setMaxActive}) * @param whenExhaustedAction the action to take when the pool is exhausted (see {@link #getWhenExhaustedAction}) * @param maxWait the maximum amount of time to wait for an idle object when the pool is exhausted an and <i>whenExhaustedAction</i> is {@link #WHEN_EXHAUSTED_BLOCK} (otherwise ignored) (see {@link #getMaxWait}) * @param maxIdle the maximum number of idle objects in my pool (see {@link #getMaxIdle}) */ public GenericObjectPool(PoolableObjectFactory factory, int maxActive, byte whenExhaustedAction, long maxWait, int maxIdle) { this(factory,maxActive,whenExhaustedAction,maxWait,maxIdle,DEFAULT_MIN_IDLE,DEFAULT_TEST_ON_BORROW,DEFAULT_TEST_ON_RETURN,DEFAULT_TIME_BETWEEN_EVICTION_RUNS_MILLIS,DEFAULT_NUM_TESTS_PER_EVICTION_RUN,DEFAULT_MIN_EVICTABLE_IDLE_TIME_MILLIS,DEFAULT_TEST_WHILE_IDLE); } /** * Create a new <tt>GenericObjectPool</tt> using the specified values. * @param factory the (possibly <tt>null</tt>)PoolableObjectFactory to use to create, validate and destroy objects * @param maxActive the maximum number of objects that can be borrowed from me at one time (see {@link #setMaxActive}) * @param whenExhaustedAction the action to take when the pool is exhausted (see {@link #getWhenExhaustedAction}) * @param maxWait the maximum amount of time to wait for an idle object when the pool is exhausted an and <i>whenExhaustedAction</i> is {@link #WHEN_EXHAUSTED_BLOCK} (otherwise ignored) (see {@link #getMaxWait}) * @param maxIdle the maximum number of idle objects in my pool (see {@link #getMaxIdle}) * @param testOnBorrow whether or not to validate objects before they are returned by the {@link #borrowObject} method (see {@link #getTestOnBorrow}) * @param testOnReturn whether or not to validate objects after they are returned to the {@link #returnObject} method (see {@link #getTestOnReturn}) */ public GenericObjectPool(PoolableObjectFactory factory, int maxActive, byte whenExhaustedAction, long maxWait, int maxIdle, boolean testOnBorrow, boolean testOnReturn) { this(factory,maxActive,whenExhaustedAction,maxWait,maxIdle,DEFAULT_MIN_IDLE,testOnBorrow,testOnReturn,DEFAULT_TIME_BETWEEN_EVICTION_RUNS_MILLIS,DEFAULT_NUM_TESTS_PER_EVICTION_RUN,DEFAULT_MIN_EVICTABLE_IDLE_TIME_MILLIS,DEFAULT_TEST_WHILE_IDLE); } /** * Create a new <tt>GenericObjectPool</tt> using the specified values. * @param factory the (possibly <tt>null</tt>)PoolableObjectFactory to use to create, validate and destroy objects * @param maxActive the maximum number of objects that can be borrowed from me at one time (see {@link #setMaxActive}) * @param whenExhaustedAction the action to take when the pool is exhausted (see {@link #setWhenExhaustedAction}) * @param maxWait the maximum amount of time to wait for an idle object when the pool is exhausted an and <i>whenExhaustedAction</i> is {@link #WHEN_EXHAUSTED_BLOCK} (otherwise ignored) (see {@link #setMaxWait}) * @param maxIdle the maximum number of idle objects in my pool (see {@link #setMaxIdle}) * @param testOnBorrow whether or not to validate objects before they are returned by the {@link #borrowObject} method (see {@link #setTestOnBorrow}) * @param testOnReturn whether or not to validate objects after they are returned to the {@link #returnObject} method (see {@link #setTestOnReturn}) * @param timeBetweenEvictionRunsMillis the amount of time (in milliseconds) to sleep between examining idle objects for eviction (see {@link #setTimeBetweenEvictionRunsMillis}) * @param numTestsPerEvictionRun the number of idle objects to examine per run within the idle object eviction thread (if any) (see {@link #setNumTestsPerEvictionRun}) * @param minEvictableIdleTimeMillis the minimum number of milliseconds an object can sit idle in the pool before it is eligable for evcition (see {@link #setMinEvictableIdleTimeMillis}) * @param testWhileIdle whether or not to validate objects in the idle object eviction thread, if any (see {@link #setTestWhileIdle}) */ public GenericObjectPool(PoolableObjectFactory factory, int maxActive, byte whenExhaustedAction, long maxWait, int maxIdle, boolean testOnBorrow, boolean testOnReturn, long timeBetweenEvictionRunsMillis, int numTestsPerEvictionRun, long minEvictableIdleTimeMillis, boolean testWhileIdle) { this(factory, maxActive, whenExhaustedAction, maxWait, maxIdle, DEFAULT_MIN_IDLE, testOnBorrow, testOnReturn, timeBetweenEvictionRunsMillis, numTestsPerEvictionRun, minEvictableIdleTimeMillis, testWhileIdle); } /** * Create a new <tt>GenericObjectPool</tt> using the specified values. * @param factory the (possibly <tt>null</tt>)PoolableObjectFactory to use to create, validate and destroy objects * @param maxActive the maximum number of objects that can be borrowed from me at one time (see {@link #setMaxActive}) * @param whenExhaustedAction the action to take when the pool is exhausted (see {@link #setWhenExhaustedAction}) * @param maxWait the maximum amount of time to wait for an idle object when the pool is exhausted an and <i>whenExhaustedAction</i> is {@link #WHEN_EXHAUSTED_BLOCK} (otherwise ignored) (see {@link #setMaxWait}) * @param maxIdle the maximum number of idle objects in my pool (see {@link #setMaxIdle}) * @param minIdle the minimum number of idle objects in my pool (see {@link #setMinIdle}) * @param testOnBorrow whether or not to validate objects before they are returned by the {@link #borrowObject} method (see {@link #setTestOnBorrow}) * @param testOnReturn whether or not to validate objects after they are returned to the {@link #returnObject} method (see {@link #setTestOnReturn}) * @param timeBetweenEvictionRunsMillis the amount of time (in milliseconds) to sleep between examining idle objects for eviction (see {@link #setTimeBetweenEvictionRunsMillis}) * @param numTestsPerEvictionRun the number of idle objects to examine per run within the idle object eviction thread (if any) (see {@link #setNumTestsPerEvictionRun}) * @param minEvictableIdleTimeMillis the minimum number of milliseconds an object can sit idle in the pool before it is eligable for evcition (see {@link #setMinEvictableIdleTimeMillis}) * @param testWhileIdle whether or not to validate objects in the idle object eviction thread, if any (see {@link #setTestWhileIdle}) */ public GenericObjectPool(PoolableObjectFactory factory, int maxActive, byte whenExhaustedAction, long maxWait, int maxIdle, int minIdle, boolean testOnBorrow, boolean testOnReturn, long timeBetweenEvictionRunsMillis, int numTestsPerEvictionRun, long minEvictableIdleTimeMillis, boolean testWhileIdle) { this(factory, maxActive, whenExhaustedAction, maxWait, maxIdle, minIdle, testOnBorrow, testOnReturn, timeBetweenEvictionRunsMillis, numTestsPerEvictionRun, minEvictableIdleTimeMillis, testWhileIdle, DEFAULT_SOFT_MIN_EVICTABLE_IDLE_TIME_MILLIS); } /** * Create a new <tt>GenericObjectPool</tt> using the specified values. * @param factory the (possibly <tt>null</tt>)PoolableObjectFactory to use to create, validate and destroy objects * @param maxActive the maximum number of objects that can be borrowed from me at one time (see {@link #setMaxActive}) * @param whenExhaustedAction the action to take when the pool is exhausted (see {@link #setWhenExhaustedAction}) * @param maxWait the maximum amount of time to wait for an idle object when the pool is exhausted an and <i>whenExhaustedAction</i> is {@link #WHEN_EXHAUSTED_BLOCK} (otherwise ignored) (see {@link #setMaxWait}) * @param maxIdle the maximum number of idle objects in my pool (see {@link #setMaxIdle}) * @param minIdle the minimum number of idle objects in my pool (see {@link #setMinIdle}) * @param testOnBorrow whether or not to validate objects before they are returned by the {@link #borrowObject} method (see {@link #setTestOnBorrow}) * @param testOnReturn whether or not to validate objects after they are returned to the {@link #returnObject} method (see {@link #setTestOnReturn}) * @param timeBetweenEvictionRunsMillis the amount of time (in milliseconds) to sleep between examining idle objects for eviction (see {@link #setTimeBetweenEvictionRunsMillis}) * @param numTestsPerEvictionRun the number of idle objects to examine per run within the idle object eviction thread (if any) (see {@link #setNumTestsPerEvictionRun}) * @param minEvictableIdleTimeMillis the minimum number of milliseconds an object can sit idle in the pool before it is eligable for evcition (see {@link #setMinEvictableIdleTimeMillis}) * @param testWhileIdle whether or not to validate objects in the idle object eviction thread, if any (see {@link #setTestWhileIdle}) * @param softMinEvictableIdleTimeMillis the minimum number of milliseconds an object can sit idle in the pool before it is eligable for evcition with the extra condition that at least "minIdle" amount of object remain in the pool. (see {@link #setSoftMinEvictableIdleTimeMillis}) */ public GenericObjectPool(PoolableObjectFactory factory, int maxActive, byte whenExhaustedAction, long maxWait, int maxIdle, int minIdle, boolean testOnBorrow, boolean testOnReturn, long timeBetweenEvictionRunsMillis, int numTestsPerEvictionRun, long minEvictableIdleTimeMillis, boolean testWhileIdle, long softMinEvictableIdleTimeMillis) { _factory = factory; _maxActive = maxActive; switch(whenExhaustedAction) { case WHEN_EXHAUSTED_BLOCK: case WHEN_EXHAUSTED_FAIL: case WHEN_EXHAUSTED_GROW: _whenExhaustedAction = whenExhaustedAction; break; default: throw new IllegalArgumentException("whenExhaustedAction " + whenExhaustedAction + " not recognized."); } _maxWait = maxWait; _maxIdle = maxIdle; _minIdle = minIdle; _testOnBorrow = testOnBorrow; _testOnReturn = testOnReturn; _timeBetweenEvictionRunsMillis = timeBetweenEvictionRunsMillis; _numTestsPerEvictionRun = numTestsPerEvictionRun; _minEvictableIdleTimeMillis = minEvictableIdleTimeMillis; _softMinEvictableIdleTimeMillis = softMinEvictableIdleTimeMillis; _testWhileIdle = testWhileIdle; _pool = new LinkedList(); startEvictor(_timeBetweenEvictionRunsMillis); } //--- public methods --------------------------------------------- //--- configuration methods -------------------------------------- /** * Returns the cap on the total number of active instances from my pool. * @return the cap on the total number of active instances from my pool. * @see #setMaxActive */ public synchronized int getMaxActive() { return _maxActive; } /** * Sets the cap on the total number of active instances from my pool. * @param maxActive The cap on the total number of active instances from my pool. * Use a negative value for an infinite number of instances. * @see #getMaxActive */ public synchronized void setMaxActive(int maxActive) { _maxActive = maxActive; notifyAll(); } /** * Returns the action to take when the {@link #borrowObject} method * is invoked when the pool is exhausted (the maximum number * of "active" objects has been reached). * * @return one of {@link #WHEN_EXHAUSTED_BLOCK}, {@link #WHEN_EXHAUSTED_FAIL} or {@link #WHEN_EXHAUSTED_GROW} * @see #setWhenExhaustedAction */ public synchronized byte getWhenExhaustedAction() { return _whenExhaustedAction; } /** * Sets the action to take when the {@link #borrowObject} method * is invoked when the pool is exhausted (the maximum number * of "active" objects has been reached). * * @param whenExhaustedAction the action code, which must be one of * {@link #WHEN_EXHAUSTED_BLOCK}, {@link #WHEN_EXHAUSTED_FAIL}, * or {@link #WHEN_EXHAUSTED_GROW} * @see #getWhenExhaustedAction */ public synchronized void setWhenExhaustedAction(byte whenExhaustedAction) { switch(whenExhaustedAction) { case WHEN_EXHAUSTED_BLOCK: case WHEN_EXHAUSTED_FAIL: case WHEN_EXHAUSTED_GROW: _whenExhaustedAction = whenExhaustedAction; notifyAll(); break; default: throw new IllegalArgumentException("whenExhaustedAction " + whenExhaustedAction + " not recognized."); } } /** * Returns the maximum amount of time (in milliseconds) the * {@link #borrowObject} method should block before throwing * an exception when the pool is exhausted and the * {@link #setWhenExhaustedAction "when exhausted" action} is * {@link #WHEN_EXHAUSTED_BLOCK}. * * When less than 0, the {@link #borrowObject} method * may block indefinitely. * * @see #setMaxWait * @see #setWhenExhaustedAction * @see #WHEN_EXHAUSTED_BLOCK */ public synchronized long getMaxWait() { return _maxWait; } /** * Sets the maximum amount of time (in milliseconds) the * {@link #borrowObject} method should block before throwing * an exception when the pool is exhausted and the * {@link #setWhenExhaustedAction "when exhausted" action} is * {@link #WHEN_EXHAUSTED_BLOCK}. * * When less than 0, the {@link #borrowObject} method * may block indefinitely. * * @see #getMaxWait * @see #setWhenExhaustedAction * @see #WHEN_EXHAUSTED_BLOCK */ public synchronized void setMaxWait(long maxWait) { _maxWait = maxWait; notifyAll(); } /** * Returns the cap on the number of "idle" instances in the pool. * @return the cap on the number of "idle" instances in the pool. * @see #setMaxIdle */ public synchronized int getMaxIdle() { return _maxIdle; } /** * Sets the cap on the number of "idle" instances in the pool. * @param maxIdle The cap on the number of "idle" instances in the pool. * Use a negative value to indicate an unlimited number * of idle instances. * @see #getMaxIdle */ public synchronized void setMaxIdle(int maxIdle) { _maxIdle = maxIdle; notifyAll(); } /** * Sets the minimum number of objects allowed in the pool * before the evictor thread (if active) spawns new objects. * (Note no objects are created when: numActive + numIdle >= maxActive) * * @param minIdle The minimum number of objects. * @see #getMinIdle */ public synchronized void setMinIdle(int minIdle) { _minIdle = minIdle; notifyAll(); } /** * Returns the minimum number of objects allowed in the pool * before the evictor thread (if active) spawns new objects. * (Note no objects are created when: numActive + numIdle >= maxActive) * * @return The minimum number of objects. * @see #setMinIdle */ public synchronized int getMinIdle() { return _minIdle; } /** * When <tt>true</tt>, objects will be * {@link PoolableObjectFactory#validateObject validated} * before being returned by the {@link #borrowObject} * method. If the object fails to validate, * it will be dropped from the pool, and we will attempt * to borrow another. * * @see #setTestOnBorrow */ public synchronized boolean getTestOnBorrow() { return _testOnBorrow; } /** * When <tt>true</tt>, objects will be * {@link PoolableObjectFactory#validateObject validated} * before being returned by the {@link #borrowObject} * method. If the object fails to validate, * it will be dropped from the pool, and we will attempt * to borrow another. * * @see #getTestOnBorrow */ public synchronized void setTestOnBorrow(boolean testOnBorrow) { _testOnBorrow = testOnBorrow; } /** * When <tt>true</tt>, objects will be * {@link PoolableObjectFactory#validateObject validated} * before being returned to the pool within the * {@link #returnObject}. * * @see #setTestOnReturn */ public synchronized boolean getTestOnReturn() { return _testOnReturn; } /** * When <tt>true</tt>, objects will be * {@link PoolableObjectFactory#validateObject validated} * before being returned to the pool within the * {@link #returnObject}. * * @see #getTestOnReturn */ public synchronized void setTestOnReturn(boolean testOnReturn) { _testOnReturn = testOnReturn; } /** * Returns the number of milliseconds to sleep between runs of the * idle object evictor thread. * When non-positive, no idle object evictor thread will be * run. * * @see #setTimeBetweenEvictionRunsMillis */ public synchronized long getTimeBetweenEvictionRunsMillis() { return _timeBetweenEvictionRunsMillis; } /** * Sets the number of milliseconds to sleep between runs of the * idle object evictor thread. * When non-positive, no idle object evictor thread will be * run. * * @see #getTimeBetweenEvictionRunsMillis */ public synchronized void setTimeBetweenEvictionRunsMillis(long timeBetweenEvictionRunsMillis) { _timeBetweenEvictionRunsMillis = timeBetweenEvictionRunsMillis; startEvictor(_timeBetweenEvictionRunsMillis); } /** * Returns the max number of objects to examine during each run of the
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