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📄 problemencoder.java

📁 用java实现的改进粒子群算法
💻 JAVA
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/**
 * Description: Encodes the specified problem into encoded information for
 * forming the goodness landscape.
 *
 * @ Author        Create/Modi     Note
 * Xiaofeng Xie    May 31, 2000
 * Xiaofeng Xie    Sep. 19, 2002
 * Xiaofeng Xie    Mar. 01, 2003
 * Xiaofeng Xie    May 11, 2004
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * Please acknowledge the author(s) if you use this code in any way.
 *
 * @version 1.0
 * @Since MAOS1.0
 *
 * Zhang W J, Xie X F, Bi D C. Handling boundary constraints for numerical
 * optimization by particle swarm flying in periodic search space. Congress
 * on Evolutionary Computation (CEC), Oregon, USA, 2004: 2307-2311
 */

package problem;

import Global.*;
import space.*;
import encode.*;
import knowledge.*;

public abstract class ProblemEncoder {
  //Store the calculated results for the responses
  double[] tempResponseSet;  //temp values
  double[] tempLocation;  //temp values

  //the search space (S)
  protected DesignSpace designSpace = null;

  // For evaluate the response vector into encoded vector double[2]
  protected EvalStruct evalStruct = null;

  protected ProblemEncoder(int paramNum, int targetNum) throws Exception {
    designSpace = new DesignSpace(paramNum);
    evalStruct = new EvalStruct(targetNum);
    tempLocation = new double[paramNum];
    tempResponseSet = new double[targetNum];
  }

  public DesignSpace getDesignSpace() {
    return designSpace;
  }

  public EvalStruct getEvalStruct() {
    return evalStruct;
  }

  //set the default information for each dimension of search space (S)
  protected void setDefaultXAt(int i,  double min, double max, double grain) {
    DesignDim dd = new DesignDim();
    dd.grain = grain;
    dd.paramBound = new BasicBound(min, max);
    designSpace.setElemAt(dd, i);
  }

  protected void setDefaultXAt(int i,  double min, double max) {
    DesignDim dd = new DesignDim();
    dd.paramBound = new BasicBound(min, max);
    designSpace.setElemAt(dd, i);
  }

  //set the default information for evaluation each response
  protected void setDefaultYAt(int i,  double min, double max) {
    EvalElement ee = new EvalElement();
    ee.targetBound = new BasicBound(min, max);
    evalStruct.setElemAt(ee, i);
  }

  protected void setDefaultYAt(int i,  double min, double max, double weight) {
    EvalElement ee = new EvalElement();
    ee.targetBound = new BasicBound(min, max);
    ee.weight = weight;
    evalStruct.setElemAt(ee, i);
  }

  //get a fresh point
  public SearchPoint getFreshSearchPoint() {
    return new SearchPoint(designSpace.getDimension());
  }

  //get an encoded point
  public SearchPoint getEncodedSearchPoint() {
    SearchPoint point = getFreshSearchPoint();
    designSpace.initializeGene(point.getLocation());
    evaluate(point);
    return point;
  }

  //evaluate the point into encoded information
  public void evaluate(SearchPoint point) {
    //copy to temp point
    System.arraycopy(point.getLocation(), 0, this.tempLocation, 0, tempLocation.length);
    //mapping the temp point to original search space S
    designSpace.getMappingPoint(tempLocation);
    //calculate based on the temp point
    calcTargets(tempResponseSet, tempLocation);
    evalStruct.evaluate(point.getEncodeInfo(), tempResponseSet);
  }

  //calcuate each response, must be implemented
  abstract protected double calcTargetAt(int index, double[] VX);

  // calculate all the responses VY[] based on given point VX[]
  private void calcTargets(double[] VY, double[] VX) {
    for(int i=0; i<VY.length; i++) {
      VY[i] = calcTargetAt(i, VX);
    }
  }
}

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