📄 socketappenderskeleton.h
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */#ifndef _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H#define _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H#include <log4cxx/appenderskeleton.h>#include <log4cxx/helpers/socket.h>#include <log4cxx/helpers/thread.h>#include <log4cxx/helpers/objectoutputstream.h>namespace log4cxx{ namespace net { /** * Abstract base class for SocketAppender and XMLSocketAppender */ class LOG4CXX_EXPORT SocketAppenderSkeleton : public AppenderSkeleton { private: /** host name */ LogString remoteHost; /** IP address */ helpers::InetAddressPtr address; int port; int reconnectionDelay; bool locationInfo; public: SocketAppenderSkeleton(int defaultPort, int reconnectionDelay); ~SocketAppenderSkeleton(); /** Connects to remote server at <code>address</code> and <code>port</code>. */ SocketAppenderSkeleton(helpers::InetAddressPtr address, int port, int reconnectionDelay); /** Connects to remote server at <code>host</code> and <code>port</code>. */ SocketAppenderSkeleton(const LogString& host, int port, int reconnectionDelay); /** Connect to the specified <b>RemoteHost</b> and <b>Port</b>. */ void activateOptions(log4cxx::helpers::Pool& p); void close(); /** * This appender does not use a layout. Hence, this method * returns <code>false</code>. * */ bool requiresLayout() const { return false; } /** * The <b>RemoteHost</b> option takes a string value which should be * the host name of the server where a * Apache Chainsaw or compatible is running. * */ inline void setRemoteHost(const LogString& host) { address = helpers::InetAddress::getByName(host); remoteHost.assign(host); } /** Returns value of the <b>RemoteHost</b> option. */ inline const LogString& getRemoteHost() const { return remoteHost; } /** The <b>Port</b> option takes a positive integer representing the port where the server is waiting for connections. */ void setPort(int port1) { this->port = port1; } /** Returns value of the <b>Port</b> option. */ int getPort() const { return port; } /** The <b>LocationInfo</b> option takes a boolean value. If true, the information sent to the remote host will include location information. By default no location information is sent to the server. */ void setLocationInfo(bool locationInfo1) { this->locationInfo = locationInfo1; } /** Returns value of the <b>LocationInfo</b> option. */ bool getLocationInfo() const { return locationInfo; } /** The <b>ReconnectionDelay</b> option takes a positive integer representing the number of milliseconds to wait between each failed connection attempt to the server. The default value of this option is 30000 which corresponds to 30 seconds. <p>Setting this option to zero turns off reconnection capability. */ void setReconnectionDelay(int reconnectionDelay1) { this->reconnectionDelay = reconnectionDelay1; } /** Returns value of the <b>ReconnectionDelay</b> option. */ int getReconnectionDelay() const { return reconnectionDelay; } void fireConnector(); void setOption(const LogString& option, const LogString& value); protected: virtual void setSocket(log4cxx::helpers::SocketPtr& socket, log4cxx::helpers::Pool& p) = 0; virtual void cleanUp(log4cxx::helpers::Pool& p) = 0; virtual int getDefaultDelay() const = 0; virtual int getDefaultPort() const = 0; private: void connect(log4cxx::helpers::Pool& p); /** The Connector will reconnect when the server becomes available again. It does this by attempting to open a new connection every <code>reconnectionDelay</code> milliseconds. <p>It stops trying whenever a connection is established. It will restart to try reconnect to the server when previously open connection is droppped. */ helpers::Thread thread; static void* LOG4CXX_THREAD_FUNC monitor(apr_thread_t* thread, void* data); SocketAppenderSkeleton(const SocketAppenderSkeleton&); SocketAppenderSkeleton& operator=(const SocketAppenderSkeleton&); }; // class SocketAppenderSkeleton } // namespace net} // namespace log4cxx#endif // _LOG4CXX_NET_SOCKET_APPENDER_SKELETON_H
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