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📄 socketappender.h

📁 log4cxx 0.10 unix下编译包
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at * *      http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */#ifndef _LOG4CXX_NET_SOCKET_APPENDER_H#define _LOG4CXX_NET_SOCKET_APPENDER_H#include <log4cxx/net/socketappenderskeleton.h>#include <log4cxx/helpers/objectoutputstream.h>namespace log4cxx{        namespace net        {        /**        Sends {@link log4cxx::spi::LoggingEvent LoggingEvent} objects to a remote a log server,        usually Apache Chainsaw.        <p>The SocketAppender has the following properties:        - If sent to Apache Chainsaw, remote logging                is non-intrusive as far as the log event is concerned. In other        words, the event will be logged with the same time stamp, {@link        NDC NDC}, location info as if it were logged locally by        the client.        - SocketAppenders do not use a layout. They ship a        serialized {@link log4cxx::spi::LoggingEvent LoggingEvent} object                to the server side.        - Remote logging uses the TCP protocol. Consequently, if        the server is reachable, then log events will eventually arrive        at the server.        - If the remote server is down, the logging requests are        simply dropped. However, if and when the server comes back up,        then event transmission is resumed transparently. This        transparent reconneciton is performed by a <em>connector</em>        thread which periodically attempts to connect to the server.        - Logging events are automatically <em>buffered</em> by the        native TCP implementation. This means that if the link to server        is slow but still faster than the rate of (log) event production        by the client, the client will not be affected by the slow        network connection. However, if the network connection is slower        then the rate of event production, then the client can only        progress at the network rate. In particular, if the network link        to the the server is down, the client will be blocked.        @n @n On the other hand, if the network link is up, but the server        is down, the client will not be blocked when making log requests        but the log events will be lost due to server unavailability.        - Even if a <code>SocketAppender</code> is no longer        attached to any logger, it will not be destroyed in        the presence of a connector thread. A connector thread exists        only if the connection to the server is down. To avoid this        destruction problem, you should #close the the        <code>SocketAppender</code> explicitly. See also next item.        @n @n Long lived applications which create/destroy many        <code>SocketAppender</code> instances should be aware of this        destruction problem. Most other applications can safely        ignore it.        - If the application hosting the <code>SocketAppender</code>                exits before the <code>SocketAppender</code> is closed either        explicitly or subsequent to destruction, then there might        be untransmitted data in the pipe which might be lost.        @n @n To avoid lost data, it is usually sufficient to        #close the <code>SocketAppender</code> either explicitly or by        calling the LogManager#shutdown method        before exiting the application.        */        class LOG4CXX_EXPORT SocketAppender : public SocketAppenderSkeleton        {        public:                /**                The default port number of remote logging server (4560).                */                static int DEFAULT_PORT;                /**                The default reconnection delay (30000 milliseconds or 30 seconds).                */                static int DEFAULT_RECONNECTION_DELAY;                DECLARE_LOG4CXX_OBJECT(SocketAppender)                BEGIN_LOG4CXX_CAST_MAP()                        LOG4CXX_CAST_ENTRY(SocketAppender)                        LOG4CXX_CAST_ENTRY_CHAIN(AppenderSkeleton)                END_LOG4CXX_CAST_MAP()                SocketAppender();                ~SocketAppender();                /**                Connects to remote server at <code>address</code> and <code>port</code>.                */                SocketAppender(helpers::InetAddressPtr& address, int port);                /**                Connects to remote server at <code>host</code> and <code>port</code>.                */                SocketAppender(const LogString& host, int port);        protected:                virtual void setSocket(log4cxx::helpers::SocketPtr& socket, log4cxx::helpers::Pool& p);                                virtual void cleanUp(log4cxx::helpers::Pool& p);                                virtual int getDefaultDelay() const;                                virtual int getDefaultPort() const;                void append(const spi::LoggingEventPtr& event, log4cxx::helpers::Pool& pool);        private:                log4cxx::helpers::ObjectOutputStreamPtr oos;        }; // class SocketAppender                LOG4CXX_PTR_DEF(SocketAppender);            } // namespace net} // namespace log4cxx#endif // _LOG4CXX_NET_SOCKET_APPENDER_H

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