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dwRGBAlphaBitMask : DWORD; // mask for alpha channel
);
2: (
dwYUVBitCount : DWORD; // how many bits per pixel
dwYBitMask : DWORD; // mask for Y bits
dwUBitMask : DWORD; // mask for U bits
dwVBitMask : DWORD; // mask for V bits
dwYUVAlphaBitMask : DWORD; // mask for alpha channel
);
3: (
dwZBufferBitDepth : DWORD; // how many total bits/pixel in z buffer (including any stencil bits)
dwStencilBitDepth : DWORD; // how many stencil bits (note: dwZBufferBitDepth-dwStencilBitDepth is total Z-only bits)
dwZBitMask : DWORD; // mask for Z bits
dwStencilBitMask : DWORD; // mask for stencil bits
dwLuminanceAlphaBitMask : DWORD;// mask for alpha channel
);
4: (
dwAlphaBitDepth : DWORD; // how many bits for alpha channels
dwLuminanceBitMask : DWORD; // mask for luminance bits
dwBumpDvBitMask : DWORD; // mask for bump map V delta bits
dwBumpLuminanceBitMask : DWORD; // mask for luminance in bump map
dwRGBZBitMask : DWORD; // mask for Z channel
);
5: (
dwLuminanceBitCount : DWORD; // how many bits per pixel
dwBumpDuBitMask : DWORD; // mask for bump map U delta bits
Fill1, Fill2 : DWORD;
dwYUVZBitMask : DWORD; // mask for Z channel
);
6: ( dwBumpBitCount : DWORD; // how many bits per "buxel", total
);
end;
TDDPixelFormat_DX3 = TDDPixelFormat_DX5;
TDDPixelFormat_DX7 = TDDPixelFormat_DX6;
PDDPixelFormat = ^TDDPixelFormat;
{$IFDEF DIRECTX3}
TDDPixelFormat = TDDPixelFormat_DX3;
{$ELSE}
{$IFDEF DIRECTX5}
TDDPixelFormat = TDDPixelFormat_DX5;
{$ELSE}
{$IFDEF DIRECTX6}
TDDPixelFormat = TDDPixelFormat_DX6;
{$ELSE}
TDDPixelFormat = TDDPixelFormat_DX7;
{$ENDIF}
{$ENDIF}
{$ENDIF}
(*
* TDDOverlayFX
*)
PDDOverlayFX = ^TDDOverlayFX;
TDDOverlayFX = packed record
dwSize: DWORD; // size of structure
dwAlphaEdgeBlendBitDepth: DWORD; // Bit depth used to specify constant for alpha edge blend
dwAlphaEdgeBlend: DWORD; // Constant to use as alpha for edge blend
dwReserved: DWORD;
dwAlphaDestConstBitDepth: DWORD; // Bit depth used to specify alpha constant for destination
case Integer of
0: (
dwAlphaDestConst: DWORD; // Constant to use as alpha channel for dest
dwAlphaSrcConstBitDepth: DWORD; // Bit depth used to specify alpha constant for source
dwAlphaSrcConst: DWORD; // Constant to use as alpha channel for src
dckDestColorkey: TDDColorKey; // DestColorkey override
dckSrcColorkey: TDDColorKey; // DestColorkey override
dwDDFX: DWORD; // Overlay FX
dwFlags: DWORD; // flags
);
1: (
lpDDSAlphaDest: PDirectDrawSurface; // Surface to use as alpha channel for dest
filler: DWORD;
lpDDSAlphaSrc: PDirectDrawSurface; // Surface to use as alpha channel for src
);
end;
(*
* TDDBltBatch: BltBatch entry structure
*)
PDDBltBatch = ^TDDBltBatch;
TDDBltBatch = packed record
lprDest: PRect;
lpDDSSrc: IDirectDrawSurface;
lprSrc: PRect;
dwFlags: DWORD;
lpDDBltFx: TDDBltFX;
end;
(*
* TDDGammaRamp
*)
PDDGammaRamp = ^TDDGammaRamp;
TDDGammaRamp = packed record
red : array[0..255] of WORD;
green : array[0..255] of WORD;
blue : array[0..255] of WORD;
end;
(*
* This is the structure within which DirectDraw returns data about the current graphics driver and chipset
*)
PDDDeviceIdentifier = ^TDDDeviceIdentifier;
TDDDeviceIdentifier = packed record
//
// These elements are for presentation to the user only. They should not be used to identify particular
// drivers, since this is unreliable and many different strings may be associated with the same
// device, and the same driver from different vendors.
//
szDriver: array[0..MAX_DDDEVICEID_STRING-1] of Char;
szDescription: array[0..MAX_DDDEVICEID_STRING-1] of Char;
//
// This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
// on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
// drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
//
// This version has the form:
// wProduct = HIWORD(liDriverVersion.HighPart)
// wVersion = LOWORD(liDriverVersion.HighPart)
// wSubVersion = HIWORD(liDriverVersion.LowPart)
// wBuild = LOWORD(liDriverVersion.LowPart)
//
liDriverVersion: TLargeInteger; // Defined for applications and other 32 bit components
//
// These elements can be used to identify particular chipsets. Use with extreme caution.
// dwVendorId Identifies the manufacturer. May be zero if unknown.
// dwDeviceId Identifies the type of chipset. May be zero if unknown.
// dwSubSysId Identifies the subsystem, typically this means the particular board. May be zero if unknown.
// dwRevision Identifies the revision level of the chipset. May be zero if unknown.
//
dwVendorId: DWORD;
dwDeviceId: DWORD;
dwSubSysId: DWORD;
dwRevision: DWORD;
//
// This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
// driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
// reprofile the graphics subsystem.
// This element can also be used to identify particular problematic drivers.
//
guidDeviceIdentifier: TGUID;
end;
PDDDeviceIdentifier2 = ^TDDDeviceIdentifier2;
TDDDeviceIdentifier2 = packed record
//
// These elements are for presentation to the user only. They should not be used to identify particular
// drivers, since this is unreliable and many different strings may be associated with the same
// device, and the same driver from different vendors.
//
szDriver: array[0..MAX_DDDEVICEID_STRING-1] of Char;
szDescription: array[0..MAX_DDDEVICEID_STRING-1] of Char;
//
// This element is the version of the DirectDraw/3D driver. It is legal to do <, > comparisons
// on the whole 64 bits. Caution should be exercised if you use this element to identify problematic
// drivers. It is recommended that guidDeviceIdentifier is used for this purpose.
//
// This version has the form:
// wProduct = HIWORD(liDriverVersion.HighPart)
// wVersion = LOWORD(liDriverVersion.HighPart)
// wSubVersion = HIWORD(liDriverVersion.LowPart)
// wBuild = LOWORD(liDriverVersion.LowPart)
//
liDriverVersion: TLargeInteger; // Defined for applications and other 32 bit components
//
// These elements can be used to identify particular chipsets. Use with extreme caution.
// dwVendorId Identifies the manufacturer. May be zero if unknown.
// dwDeviceId Identifies the type of chipset. May be zero if unknown.
// dwSubSysId Identifies the subsystem, typically this means the particular board. May be zero if unknown.
// dwRevision Identifies the revision level of the chipset. May be zero if unknown.
//
dwVendorId: DWORD;
dwDeviceId: DWORD;
dwSubSysId: DWORD;
dwRevision: DWORD;
//
// This element can be used to check changes in driver/chipset. This GUID is a unique identifier for the
// driver/chipset pair. Use this element if you wish to track changes to the driver/chipset in order to
// reprofile the graphics subsystem.
// This element can also be used to identify particular problematic drivers.
//
guidDeviceIdentifier: TGUID;
(*
* This element is used to determine the Windows Hardware Quality Lab (WHQL)
* certification level for this driver/device pair.
*)
dwWHQLLevel: DWORD;
end;
(*
* callbacks
*)
TClipperCallback = function(lpDDClipper: IDirectDrawClipper; hWnd: HWND;
Code: DWORD; lpContext: Pointer): HResult; stdcall;
TSurfacesStreamingCallback = function(Arg: DWORD): HResult; stdcall;
(*
* TDDSurfaceDesc
*)
PDDSurfaceDesc_DX5 = ^TDDSurfaceDesc_DX5;
TDDSurfaceDesc_DX5 = packed record
dwSize: DWORD; // size of the TDDSurfaceDesc structure
dwFlags: DWORD; // determines what fields are valid
dwHeight: DWORD; // height of surface to be created
dwWidth: DWORD; // width of input surface
case Integer of
0: (
dwLinearSize : DWORD; // unused at the moment
);
1: (
lPitch: LongInt; // distance to start of next line (return value only)
dwBackBufferCount: DWORD; // number of back buffers requested
case Integer of
0: (
dwMipMapCount: DWORD; // number of mip-map levels requested
dwAlphaBitDepth: DWORD; // depth of alpha buffer requested
dwReserved: DWORD; // reserved
lpSurface: Pointer; // pointer to the associated surface memory
ddckCKDestOverlay: TDDColorKey; // color key for destination overlay use
ddckCKDestBlt: TDDColorKey; // color key for destination blt use
ddckCKSrcOverlay: TDDColorKey; // color key for source overlay use
ddckCKSrcBlt: TDDColorKey; // color key for source blt use
ddpfPixelFormat: TDDPixelFormat_DX5; // pixel format description of the surface
ddsCaps: TDDSCaps; // direct draw surface capabilities
);
1: (
dwZBufferBitDepth: DWORD; // depth of Z buffer requested
);
2: (
dwRefreshRate: DWORD; // refresh rate (used when display mode is described)
);
);
end;
PDDSurfaceDesc_DX6 = ^TDDSurfaceDesc_DX6;
TDDSurfaceDesc_DX6 = packed record
dwSize: DWORD; // size of the TDDSurfaceDesc structure
dwFlags: DWORD; // determines what fields are valid
dwHeight: DWORD; // height of surface to be created
dwWidth: DWORD; // width of input surface
case Integer of
0: (
dwLinearSize : DWORD; // unused at the moment
);
1: (
lPitch: LongInt; // distance to start of next line (return value only)
dwBackBufferCount: DWORD; // number of back buffers requested
case Integer of
0: (
dwMipMapCount: DWORD; // number of mip-map levels requested
dwAlphaBitDepth: DWORD; // depth of alpha buffer requested
dwReserved: DWORD; // reserved
lpSurface: Pointer; // pointer to the associated surface memory
ddckCKDestOverlay: TDDColorKey; // color key for destination overlay use
ddckCKDestBlt: TDDColorKey; // color key for destination blt use
ddckCKSrcOverlay: TDDColorKey; // color key for source overlay use
ddckCKSrcBlt: TDDColorKey; // color key for source blt use
ddpfPixelFormat: TDDPixelFormat_DX6; // pixel format description of the surface
ddsCaps: TDDSCaps; // direct draw surface capabilities
);
1: (
dwZBufferBitDepth: DWORD; // depth of Z buffer requested
);
2: (
dwRefreshRate: DWORD; // refresh rate (used when display mode is described)
);
);
end;
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