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📄 svmain.pas

📁 传奇源代码的delphi版本
💻 PAS
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{$IFEND}
     g_dwRunTick := GetTickCount();

    n4EBD1C  := 0;
    g_dwUsrRotCountTick := GetTickCount();
{$IF USERENGINEMODE = THREADENGINE}
    FillChar(g_Config.UserEngineThread,SizeOf(g_Config.UserEngineThread),0);
    g_Config.UserEngineThread.Config:=@g_Config;
    g_Config.UserEngineThread.hThreadHandle:=CreateThread(nil,
                                                 0,
                                                 @UserEngineThread,
                                                 @g_Config.UserEngineThread,
                                                 0,
                                                 g_Config.UserEngineThread.dwThreadID);
 {$ELSE}

{$IFEND}
    RunTimer.Enabled:=True;
    SendGameCenterMsg(SG_STARTOK,'游戏主程序启动完成...');
    GateSocket.Address:=g_Config.sGateAddr;
    GateSocket.Port:=g_Config.nGatePort;
    g_GateSocket:=GateSocket;

    boRemoteOpenGateSocket:=True;
  except
    on e: Exception do
      MainOutMessage('服务器启动异常:' + E.Message);
  end;
end;

procedure TFrmMain.StartEngine(); //004E5F2C
var
  nCode:Integer;
  nCheckCode:Integer;
ResourceString
  sExceptionMsg = '[例外] TFrmMain:启动引擎 - Code=%d';
begin
  nCheckCode := 0;
  try
{$IF IDSOCKETMODE = TIMERENGINE}
    FrmIDSoc.Initialize;
    MemoLog.Lines.Add('登录服务器连接初始化...');
{$IFEND}

    nCheckCode := 1;
    g_MapManager.LoadMapDoor;
    MemoLog.Lines.Add('地图环境已加载...');

    nCheckCode := 2;
    MakeStoneMines();
    MemoLog.Lines.Add('矿石信息已加载...');

    nCheckCode := 3;
    nCode:= FrmDB.LoadMerchant;
    if nCode < 0 then begin
      MemoLog.Lines.Add('Merchant.txt:读取这个文件的时候,发生错误。' + '代码= ' + IntToStr(nCode));
      exit;
    end;
    MemoLog.Lines.Add('商人脚本已加载...');

    nCheckCode := 4;
    if not g_Config.boVentureServer then begin
     nCode:= FrmDB.LoadGuardList;
     if nCode < 0 then begin
        MemoLog.Lines.Add('Guardlist.txt:读取这个文件的时候,发生错误。' + '代码= ' + IntToStr(nCode));
      end;
      MemoLog.Lines.Add('卫士列表脚本已加载...');
    end;

    nCheckCode := 5;
    nCode:= FrmDB.LoadNpcs;
    if nCode < 0 then begin
      MemoLog.Lines.Add('Npc.txt:读取这个文件的时候,发生错误。' + '代码= ' + IntToStr(nCode));
      exit;
    end;
    MemoLog.Lines.Add('Npc脚本已加载...');

    nCheckCode := 6;
    nCode:= FrmDB.LoadMakeItem;
    if nCode < 0 then begin
      MemoLog.Lines.Add('MakeItem.txt:读取这个文件的时候,发生错误。' + '代码= ' + IntToStr(nCode));
      exit;
    end;
    MemoLog.Lines.Add('物品合成脚本已加载...');

    nCheckCode := 7;
    nCode:= FrmDB.LoadStartPoint;
    if nCode < 0 then begin
      MemoLog.Lines.Add('StartPoint.txt:读取这个文件的时候,发生错误。' + '代码= ' + IntToStr(nCode));
      Close;
    end;
    MemoLog.Lines.Add('安全区复活点脚本已加载...');

    nCheckCode := 8;
    FrontEngine.Resume;
    MemoLog.Lines.Add('人物数据引擎启动成功..');

    nCheckCode := 9;
    UserEngine.Initialize;
    MemoLog.Lines.Add('游戏处理引擎初始化成功..');

    nCheckCode := 10;
    if (not DirectoryExists(g_Config.sEnvirDir+ 'Memo_Saved')) then begin
      if (not CreateDir(g_Config.sEnvirDir+ 'Memo_Saved')) then
        MemoLog.Lines.Add('错误:Memo_Saved目录不能被创建.');
    end;

    if not DirectoryExists(g_Config.sEnvirDir+ 'Friend_Saved') then begin
      if (not CreateDir(g_Config.sEnvirDir+ 'Friend_Saved')) then
        MemoLog.Lines.Add('错误:Friend_Saved目录不能被创建.');
    end;
  except
    MainOutMessage(format(sExceptionMsg, [nCheckCode]));
  end;
end;

procedure TFrmMain.MakeStoneMines();//004E5E88
var
  i,nW,nH:Integer;
  Envir:TEnvirnoment;
begin
  for i:=0 to g_MapManager.Count -1 do begin
    Envir:=TEnvirnoment(g_MapManager.Items[i]);
    if Envir.Flag.boMINE or Envir.Flag.boMINE2 or Envir.Flag.boMINE3 then begin
      for nW:=0 to Envir.Header.wWidth - 1 do begin
        for nH:=0 to Envir.Header.wHeight - 1 do begin
          //if (nW mod 2 = 0) and (nH mod 2 = 0) then
            TStoneMineEvent.Create(Envir,nW,nH,ET_MINE);
        end;
      end;
    end;      
  end;
end;
function TFrmMain.LoadClientFile():Boolean;
begin
  MemoLog.Lines.Add('加载客户端版本信息和服务器名字...');
  if not (g_Config.sClientFile1='') then g_Config.nClientFile1_CRC:=CalcFileCRC(g_Config.sClientFile1);
  if not (g_Config.sClientFile2='') then g_Config.nClientFile2_CRC:=CalcFileCRC(g_Config.sClientFile2);
  if not (g_Config.sClientFile3='') then g_Config.nClientFile3_CRC:=CalcFileCRC(g_Config.sClientFile3);

  if (g_Config.nClientFile1_CRC<>0) or (g_Config.nClientFile2_CRC<>0) or (g_Config.nClientFile3_CRC<>0) then begin
    Result:=True;
  end else begin
    MemoLog.Lines.Add('加载客户端版本信息失败,检测!setup.txt文件 -> [setup] -> clientfile1,..');
    MemoLog.Lines.Add('确定你的版本信息文件复制于客户段exe文件到M2文件夹,而且有相同的名字设置到!setup.txt');
    Result:=TRUE;
  end;
end;
procedure TFrmMain.FormCreate(Sender: TObject);
var
  nX,nY:Integer;

ResourceString
  sGateIdx       = '网关';
  sGateIPaddr    = '网关地址';
  sGateListMsg   = '队列数据';
  sGateSendCount = '发送数据';
  sGateMsgCount  = '剩余数据';
  sGateSendKB    = '平均流量';
  sGateUserCount = '最高人数';
begin
  Randomize;
  LogUDP := TWSocket.Create(nil);

  g_dwGameCenterHandle:=Str_ToInt(ParamStr(1),0);
  nX:=Str_ToInt(ParamStr(2),-1);
  nY:=Str_ToInt(ParamStr(3),-1);
  if (nX >= 0) or (nY >= 0) then begin
    Left:=nX;
    Top:=nY;
  end;

  SendGameCenterMsg(SG_FORMHANDLE,IntToStr(Self.Handle));


  GridGate.RowCount:= 21;
  GridGate.Cells[0,0]:=sGateIdx;
  GridGate.Cells[1,0]:=sGateIPaddr;
  GridGate.Cells[2,0]:=sGateListMsg;
  GridGate.Cells[3,0]:=sGateSendCount;
  GridGate.Cells[4,0]:=sGateMsgCount;
  GridGate.Cells[5,0]:=sGateSendKB;
  GridGate.Cells[6,0]:=sGateUserCount;

  {
  GridGate.Cells[0,1]:='0';
  GridGate.Cells[1,1]:='888.888.888.888:8888';
  GridGate.Cells[2,1]:='10000';
  GridGate.Cells[3,1]:='10000';
  GridGate.Cells[4,1]:='10000';
  GridGate.Cells[5,1]:='10000';
  }


  GateSocket:=TServerSocket.Create(Owner);
  GateSocket.OnClientConnect    := GateSocketClientConnect;
  GateSocket.OnClientDisconnect := GateSocketClientDisconnect;
  GateSocket.OnClientError      := GateSocketClientError;
  GateSocket.OnClientRead       := GateSocketClientRead;

  DBSocket.OnConnect        := DBSocketConnect;
  DBSocket.OnError          := DBSocketError;
  DBSocket.OnRead           := DBSocketRead;

  Timer1.OnTimer            := Timer1Timer;
  RunTimer.OnTimer          := RunTimerTimer;
  StartTimer.OnTimer        := StartTimerTimer;
  SaveVariableTimer.OnTimer := SaveVariableTimerTimer;
  ConnectTimer.OnTimer      := ConnectTimerTimer;
  CloseTimer.OnTimer        := CloseTimerTimer;

  MemoLog.OnChange          := MemoLogChange;
  StartTimer.Enabled        := True;
end;
procedure TFrmMain.FormCloseQuery(Sender: TObject; var CanClose: Boolean);
ResourceString
  sCloseServerYesNo = '你确定你想要关服务器吗?';
  sCloseServerTitle = '确定';
begin
  if not boServiceStarted then begin
//    Application.Terminate;
    exit;
  end;
  if g_boExitServer then begin
    boStartReady:=False;
    StopService();
//    Sleep(500);
    exit;
  end;
  CanClose:=False;
//  if MessageDlg('是否确认退出服务器?', mtConfirmation, [mbYes, mbNo], 0) = mrYes then begin
  if Application.MessageBox(PChar(sCloseServerYesNo),PChar(sCloseServerTitle),MB_YESNO + MB_ICONQUESTION) = mrYes then begin
    g_boExitServer:=True;
    CloseGateSocket();
    g_Config.boKickAllUser:=True;
    RunSocket.CloseAllGate;
    GateSocket.Close;
    CloseTimer.Enabled:=True;
{$IF IniSystem = 1}
    SaveSettings;
{$IFEND}
  end;
end;

procedure TFrmMain.CloseTimerTimer(Sender: TObject);
ResourceString
  sCloseServer = '%s [玩家信息保存中(%d/%d)...]';
begin 
  Caption:=format(sCloseServer,[g_Config.sServerName,UserEngine.OnlinePlayObject,FrontEngine.SaveListCount]);
  if UserEngine.OnlinePlayObject = 0 then begin
    if FrontEngine.IsIdle then begin
      CloseTimer.Enabled:=False;
      Application.Terminate;
    end;
  end;
end;

procedure TFrmMain.SaveVariableTimerTimer(Sender: TObject);
begin
{$IF IniSystem = 1}
  SaveSettings;
{$ELSE}
  SaveItemNumber();
{$IFEND}
end;

procedure TFrmMain.GateSocketClientError(Sender: TObject;
  Socket: TCustomWinSocket; ErrorEvent: TErrorEvent;
  var ErrorCode: Integer);
begin
  RunSocket.CloseErrGate(Socket,ErrorCode);
end;

procedure TFrmMain.GateSocketClientDisconnect(Sender: TObject;
  Socket: TCustomWinSocket);
begin
  RunSocket.CloseGate(Socket);
end;

procedure TFrmMain.GateSocketClientConnect(Sender: TObject;
  Socket: TCustomWinSocket);
begin
  RunSocket.AddGate(Socket);
end;

procedure TFrmMain.GateSocketClientRead(Sender: TObject;
  Socket: TCustomWinSocket);
begin
  RunSocket.SocketRead(Socket);
end;

procedure TFrmMain.RunTimerTimer(Sender: TObject);
begin
  if boStartReady then begin
     RunSocket.Run;
{$IF IDSOCKETMODE = TIMERENGINE}
    FrmIDSoc.Run;
{$IFEND}
    UserEngine.Run;
    g_GuildTerritory.Run;
{$IF USERENGINEMODE = TIMERENGINE}
      ProcessGameRun();
{$IFEND}
    //EventManager.Run;
    if nServerIndex = 0 then
      FrmSrvMsg.Run
    else FrmMsgClient.Run;
  end;
  Inc(n4EBD1C);
  if (GetTickCount - g_dwRunTick) > 250 then begin
    g_dwRunTick:=GetTickCount();
    nRunTimeMin:=n4EBD1C;
    if nRunTimeMax > nRunTimeMin then nRunTimeMax:=nRunTimeMin;
    n4EBD1C:=0;
  end;
  if boRemoteOpenGateSocket then begin
    if not boRemoteOpenGateSocketed then begin
      boRemoteOpenGateSocketed:=True;
      try
        if assigned(g_GateSocket) then begin
          g_GateSocket.Active:=True;
        end;
      except
        on e: Exception do begin
          MainOutMessage(E.Message);
        end;
      end;
    end;
  end;
end;

procedure TFrmMain.ConnectTimerTimer(Sender: TObject);
begin
  if DBSocket.Active then exit;
  DBSocket.Active:=True;
end;

procedure TFrmMain.ReloadConfig(Sender: TObject);
begin
try
{$IF IniSystem = 1}
  LoadSettings;
{$ELSE}
  LoadConfig();
{$IFEND}

//  LoadMonSayMsg();
  FrmIDSoc.Timer1Timer(Sender);
  if not (nServerIndex = 0) then begin
    if not FrmMsgClient.MsgClient.Active then begin
      FrmMsgClient.MsgClient.Active:=True;
    end;
  end;
  LogUDP.Close;
  LogUDP.Proto := 'UDP';
  LogUDP.Addr :=g_Config.sLogServerAddr;
  LogUDP.Port := inttostr(g_Config.nLogServerPort);
  LogUDP.Connect;
  LoadServerTable();
  LoadClientFile();
finally

end;
end;

procedure TFrmMain.MemoLogChange(Sender: TObject);
begin
  if MemoLog.Lines.Count > 500 then MemoLog.Clear;
end;

procedure TFrmMain.MemoLogDblClick(Sender: TObject);
begin
  ClearMemoLog();
end;

procedure TFrmMain.MENU_CONTROL_EXITClick(Sender: TObject);
begin
  Close;
end;

procedure TFrmMain.MENU_CONTROL_RELOAD_CONFClick(Sender: TObject);

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