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📄 gamecommand.pas

📁 传奇源代码的delphi版本
💻 PAS
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  RefGameMasterCmd(@g_GameCommand.KICK,
                   '@' + g_GameCommand.KICK.sCmd + ' <Username>',
                   'Disconnecs a user');

  RefGameMasterCmd(@g_GameCommand.REALIVE,
                   '@' + g_GameCommand.REALIVE.sCmd + ' <Username>',
                   'Brings a player back to life');

  RefGameMasterCmd(@g_GameCommand.KILL,
                   '@' + g_GameCommand.KILL.sCmd + '<Username>',
                   'Kills a player instantly');

  RefGameMasterCmd(@g_GameCommand.CHANGEJOB,
                   '@' + g_GameCommand.CHANGEJOB.sCmd + ' <Username> <Job(Warrior, Wizard, Taos)>',
                   'Changes the specified users job');


  RefGameMasterCmd(@g_GameCommand.FREEPENALTY,
                   '@' + g_GameCommand.FREEPENALTY.sCmd + ' <Username>',
                   'Resets specified users PK value back to 0');

  RefGameMasterCmd(@g_GameCommand.PKPOINT,
                   '@' + g_GameCommand.PKPOINT.sCmd + ' <Username>',
                   'Displays the specified users PK points');

  RefGameMasterCmd(@g_GameCommand.INCPKPOINT,
                   '@' + g_GameCommand.INCPKPOINT.sCmd + ' <Username> <Amount>',
                   'Increases the specified users PK points by the specified amount');

  RefGameMasterCmd(@g_GameCommand.CHANGEGENDER,
                   '@' + g_GameCommand.CHANGEGENDER.sCmd + ' <Username> <Sex(M, F)>',
                   'Changes a players sex');

  RefGameMasterCmd(@g_GameCommand.HAIR,
                   '@' + g_GameCommand.HAIR.sCmd + ' <Style no(0 or 1)>',
                   'Sets the specified hairstyle');

  RefGameMasterCmd(@g_GameCommand.BONUSPOINT,
                   '@' + g_GameCommand.BONUSPOINT.sCmd + ' <Username> <Amount of points>',
                   'Displays specified users bonus points');

  RefGameMasterCmd(@g_GameCommand.DELBONUSPOINT,
                   '@' + g_GameCommand.DELBONUSPOINT.sCmd + ' <Username>',
                   'Deletes specified users bonus points');

  RefGameMasterCmd(@g_GameCommand.RESTBONUSPOINT,
                   '@' + g_GameCommand.RESTBONUSPOINT.sCmd + ' <Username>',
                   'Rest points ????');

  RefGameMasterCmd(@g_GameCommand.SETPERMISSION,
                   '@' + g_GameCommand.SETPERMISSION.sCmd + ' <Username> <Permission level(0 - 10)>',
                   'Sets specified uses commands acces permissions');

  RefGameMasterCmd(@g_GameCommand.RENEWLEVEL,
                   '@' + g_GameCommand.RENEWLEVEL.sCmd + ' <Username> <Level>',
                   'Sets specified users rebirth level');

  RefGameMasterCmd(@g_GameCommand.DELGOLD,
                   '@' + g_GameCommand.DELGOLD.sCmd + ' <Username> <Amount>',
                   'Removes specified amount of gold from specified players bag');

  RefGameMasterCmd(@g_GameCommand.ADDGOLD,
                   '@' + g_GameCommand.ADDGOLD.sCmd + ' <Username> <Amount>',
                   'Adds specified amount of gold to specified players bag');

  RefGameMasterCmd(@g_GameCommand.GAMEGOLD,
                   '@' + g_GameCommand.GAMEGOLD.sCmd + ' <Username> <Action(+ - =)> <Amount>',
                   'Shows(if only <username> used)/adds/removes/sets specified players gamegold');

  RefGameMasterCmd(@g_GameCommand.GAMEPOINT,
                   '@' + g_GameCommand.GAMEPOINT.sCmd + ' <Username> <Action(+ - =)> <Amount>',
                   'Shows(if only <username> used)/adds/removes/sets specified players gamepoints');

  RefGameMasterCmd(@g_GameCommand.CREDITPOINT,
                   '@' + g_GameCommand.CREDITPOINT.sCmd + ' <Username> <Action(+ - =)> <Amount>',
                   'Shows(if only <username> used)/adds/removes/sets specified players creditpoints');

  RefGameMasterCmd(@g_GameCommand.REFINEWEAPON,
                   '@' + g_GameCommand.REFINEWEAPON.sCmd + ' <DC> <MC> <SC> <Accuracy>',
                   'Refines the weapon equipped with the specified stats');


  RefGameMasterCmd(@g_GameCommand.ADJUESTLEVEL,
                   '@' + g_GameCommand.ADJUESTLEVEL.sCmd + ' <Username> <Level>',
                   'Adjusts the specified players level to the specified level');

  RefGameMasterCmd(@g_GameCommand.ADJUESTEXP,
                   '@' + g_GameCommand.ADJUESTEXP.sCmd + ' <Username> <Experience points>',
                   'Adjusts the specified players exp to the specified amount');


  RefGameMasterCmd(@g_GameCommand.CHANGEDEARNAME,
                   '@' + g_GameCommand.CHANGEDEARNAME.sCmd + ' <Username> <Partners name(must be online)>',
                   'Creates a married couple');

  RefGameMasterCmd(@g_GameCommand.CHANGEMASTERNAME,
                   '@' + g_GameCommand.CHANGEMASTERNAME.sCmd + ' <Username> <Masters name(must be online)>',
                   'Creates a master and slave couple');

  RefGameMasterCmd(@g_GameCommand.RECALLMOB,
                   '@' + g_GameCommand.RECALLMOB.sCmd + ' <Mob name> <Amount> <Mob level(0-9)>',
                   'Spawns specified mob for the specified player at the specified level as a pet');

  RefGameMasterCmd(@g_GameCommand.TRAINING,
                   '@' + g_GameCommand.TRAINING.sCmd + ' <Username> <Skill name> <Skill level(0-3)>',
                   'Sets the specified skill of the specified player to the specified level');


  RefGameMasterCmd(@g_GameCommand.TRAININGSKILL,
                   '@' + g_GameCommand.TRAININGSKILL.sCmd  + ' <Username> <Skill name> <Skill level(0-3)>',
                   'Sets the specified skill of the specified player to the specified level');

  RefGameMasterCmd(@g_GameCommand.DELETESKILL,
                   '@' + g_GameCommand.DELETESKILL.sCmd + ' <Username> <Skill name(All)>',
                   'Removes specified skill from specified player');

  RefGameMasterCmd(@g_GameCommand.DELETEITEM,
                   '@' + g_GameCommand.DELETEITEM.sCmd + ' <Username> <Itemname> <Amount>',
                   'Removes the specified amount of the specified item form the specified user');

  RefGameMasterCmd(@g_GameCommand.CLEARMISSION,
                   '@' + g_GameCommand.CLEARMISSION.sCmd + ' <Username>',
                   'Stopps the misson that has been set and mobs will revert to normal');

  RefGameMasterCmd(@g_GameCommand.ADDGUILD,
                   '@' + g_GameCommand.ADDGUILD.sCmd + ' <Guildname> <Guildchief>',
                   'Creates a guild manually');

  RefGameMasterCmd(@g_GameCommand.DELGUILD,
                   '@' + g_GameCommand.DELGUILD.sCmd + ' <Guildname>',
                   'Deletes a guild');

  RefGameMasterCmd(@g_GameCommand.CHANGESABUKLORD,
                   '@' + g_GameCommand.CHANGESABUKLORD.sCmd + ' <Castlename> <Guildname>',
                   'Changes ownership of named wall to named guild');

  RefGameMasterCmd(@g_GameCommand.FORCEDWALLCONQUESTWAR,
                   '@' + g_GameCommand.FORCEDWALLCONQUESTWAR.sCmd,
                   'Forces the start of a castle war');

  RefGameMasterCmd(@g_GameCommand.CONTESTPOINT,
                   '@' + g_GameCommand.CONTESTPOINT.sCmd + ' <Guildname>',
                   '查看行会争霸赛得分情况(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.STARTCONTEST,
                   '@' + g_GameCommand.STARTCONTEST.sCmd,
                   '开始行会争霸赛(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.ENDCONTEST,
                   '@' + g_GameCommand.ENDCONTEST.sCmd,
                   '结束行会争霸赛(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.ANNOUNCEMENT,
                   '@' + g_GameCommand.ANNOUNCEMENT.sCmd,
                   '(支持权限分配)');


  RefGameMasterCmd(@g_GameCommand.MOB,
                   '@' + g_GameCommand.MOB.sCmd + ' <Mobname> <Amount>',
                   'Use to manually spawn a mob');

  RefGameMasterCmd(@g_GameCommand.MISSION,
                   '@' + g_GameCommand.MISSION.sCmd + ' <X> <Y>',
                   'Sets the start of a mob mission');

  RefGameMasterCmd(@g_GameCommand.MOBPLACE,
                   '@' + g_GameCommand.MOBPLACE.sCmd + ' <X> <Y> <Mobname> <怪物数量>',
                   '在当前地图指定XY放置怪物(支持权限分配(先必须设置怪物的集中点),放置的怪物大刀守卫不会攻击这些怪物');

  RefGameMasterCmd(@g_GameCommand.CLEARMON,
                   '@' + g_GameCommand.CLEARMON.sCmd + ' 地图号(* 为所有) 怪物名称(* 为所有) 掉物品(0,1)',
                   'Clears a map of all mob - including any pets');

  RefGameMasterCmd(@g_GameCommand.DISABLESENDMSG,
                   '@' + g_GameCommand.DISABLESENDMSG.sCmd + ' <Username>',
                   '将指定人物加入发言过滤列表,加入列表后自己发的文字自己可以看到,其他人看不到(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.ENABLESENDMSG,
                   '@' + g_GameCommand.ENABLESENDMSG.sCmd,
                   '将指定人物从发言过滤列表中删除(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.DISABLESENDMSGLIST,
                   '@' + g_GameCommand.DISABLESENDMSGLIST.sCmd,
                   '查看发言过滤列表中的内容(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.SHUTUP,
                   '@' + g_GameCommand.SHUTUP.sCmd + ' <Username>',
                   'Ban a player from chatting');

  RefGameMasterCmd(@g_GameCommand.RELEASESHUTUP,
                   '@' + g_GameCommand.RELEASESHUTUP.sCmd  + ' <Username>',
                   'Allow a player to chat again after being banned');

  RefGameMasterCmd(@g_GameCommand.SHUTUPLIST,
                   '@' + g_GameCommand.SHUTUPLIST.sCmd,
                   'Displays a list of users that are banned from chatting');

  RefGameMasterCmd(@g_GameCommand.SVNINFO,
                   '@' + g_GameCommand.SVNINFO.sCmd,
                   'Get SVN Info');

  RefGameMasterCmd(@g_GameCommand.SABUKWALLGOLD,
                   '@' + g_GameCommand.SABUKWALLGOLD.sCmd,
                   '查看城堡金币数(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.STARTQUEST,
                   '@' + g_GameCommand.STARTQUEST.sCmd,
                   '开始提问功能,游戏中所有人同时跳出问题窗口(支持权限分配)');

  RefGameMasterCmd(@g_GameCommand.DENYIPLOGON,
                   '@' + g_GameCommand.DENYIPLOGON.sCmd + ' <IP Address> <Disable/Enable(0,1)>',
                   'Block a user from logging in from a specific IP address');

  RefGameMasterCmd(@g_GameCommand.DENYACCOUNTLOGON,
                   '@' + g_GameCommand.DENYACCOUNTLOGON.sCmd + ' <AccountID> <Disable/Enable(0,1)>',
                   'Block a user from logging in from a specific account');

  RefGameMasterCmd(@g_GameCommand.DENYCHARNAMELOGON,
                   '@' + g_GameCommand.DENYCHARNAMELOGON.sCmd + ' <Username> <Disable/Enable(0,1)>',
                   'Block a user from logging in from a specific player name');

  RefGameMasterCmd(@g_GameCommand.DELDENYIPLOGON,
                   '@' + g_GameCommand.DELDENYIPLOGON.sCmd,
                   'Un-Block a user from logging in from a specific IP address');

  RefGameMasterCmd(@g_GameCommand.DELDENYACCOUNTLOGON,
                   '@' + g_GameCommand.DELDENYACCOUNTLOGON.sCmd,
                   'Un-Block a user from logging in from a specific account');

  RefGameMasterCmd(@g_GameCommand.DELDENYCHARNAMELOGON,
                   '@' + g_GameCommand.DELDENYCHARNAMELOGON.sCmd,
                   'Un-Block a user from logging in from a specific player name');

  RefGameMasterCmd(@g_GameCommand.SHOWDENYIPLOGON,
                   '@' + g_GameCommand.SHOWDENYIPLOGON.sCmd,
                   'Shows a list of banned IP addresses');

  RefGameMasterCmd(@g_GameCommand.SHOWDENYACCOUNTLOGON,
                   '@' + g_GameCommand.SHOWDENYACCOUNTLOGON.sCmd,
                   'Shows a list of banned accounts');


  RefGameMasterCmd(@g_GameCommand.SHOWDENYCHARNAMELOGON,
                   '@' + g_GameCommand.SHOWDENYCHARNAMELOGON.sCmd,
                   'Shows a list of banned player names');

  RefGameMasterCmd(@g_GameCommand.SETMAPMODE,
                   '@' + g_GameCommand.SETMAPMODE.sCmd,
                   '设置地图模式');

  RefGameMasterCmd(@g_GameCommand.SHOWMAPMODE,
                   '@' + g_GameCommand.SHOWMAPMODE.sCmd,
                   '显示地图模式');

  RefGameMasterCmd(@g_GameCommand.ATTACK,
                   '@' + g_GameCommand.ATTACK.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.LUCKYPOINT,
                   '@' + g_GameCommand.LUCKYPOINT.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.CHANGELUCK,
                   '@' + g_GameCommand.CHANGELUCK.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.HUNGER,
                   '@' + g_GameCommand.HUNGER.sCmd,
                   '');

  RefGameMasterCmd(@g_GameCommand.NAMECOLOR,
                   '@' + g_GameCommand.NAMECOLOR.sCmd,
                   '');

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