📄 localdb.pas
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SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + sMarket_Def + 'QFunction-0.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + sMarket_Def;
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';QFunctions');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_FunctionNPC:=TMerchant.Create;
g_FunctionNPC.m_sMapName := '0';
g_FunctionNPC.m_nCurrX := 0;
g_FunctionNPC.m_nCurrY := 0;
g_FunctionNPC.m_sCharName := 'QFunction';
g_FunctionNPC.m_nFlag := 0;
g_FunctionNPC.m_wAppr := 0;
g_FunctionNPC.m_sFilePath := sMarket_Def;
g_FunctionNPC.m_sScript := 'QFunction';
g_FunctionNPC.m_boIsHide := True;
g_FunctionNPC.m_boIsQuest := False;
UserEngine.AddMerchant(g_FunctionNPC);
end else begin
g_FunctionNPC:=nil;
end;
except
g_FunctionNPC:=nil;
end;
end;
procedure TFrmDB.QMangeNPC();
var
sScriptFile :String;
sScritpDir :String;
SaveList :TStringList;
sShowFile :String;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'MapQuest_def\' + 'QManage.txt';
sShowFile:=ReplaceChar(sScriptFile,'\','/');
sScritpDir:=g_Config.sEnvirDir + 'MapQuest_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
SaveList:=TStringList.Create;
SaveList.Add(';QManage');
SaveList.SaveToFile(sScriptFile);
SaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_ManageNPC:=TMerchant.Create;
g_ManageNPC.m_sMapName:='0';
g_ManageNPC.m_nCurrX:=0;
g_ManageNPC.m_nCurrY:=0;
g_ManageNPC.m_sCharName:='QManage';
g_ManageNPC.m_nFlag:=0;
g_ManageNPC.m_wAppr:=0;
g_ManageNPC.m_sFilePath:='MapQuest_def\';
g_ManageNPC.m_boIsHide:=True;
g_ManageNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(g_ManageNPC);
end else begin
g_ManageNPC:=nil;
end;
except
g_ManageNPC:=nil;
end;
end;
procedure TFrmDB.RobotNPC();
var
sScriptFile:String;
sScritpDir :String;
tSaveList:TStringList;
begin
try
sScriptFile:=g_Config.sEnvirDir + 'Robot_def\' + 'RobotManage.txt';
sScritpDir:=g_Config.sEnvirDir + 'Robot_def\';
if not DirectoryExists(sScritpDir) then
mkdir(Pchar(sScritpDir));
if not FileExists(sScriptFile) then begin
tSaveList:=TStringList.Create;
tSaveList.Add(';Robot');
tSaveList.SaveToFile(sScriptFile);
tSaveList.Free;
end;
if FileExists(sScriptFile) then begin
g_RobotNPC:=TMerchant.Create;
g_RobotNPC.m_sMapName:='0';
g_RobotNPC.m_nCurrX:=0;
g_RobotNPC.m_nCurrY:=0;
g_RobotNPC.m_sCharName:='RobotManage';
g_RobotNPC.m_nFlag:=0;
g_RobotNPC.m_wAppr:=0;
g_RobotNPC.m_sFilePath:='Robot_def\';
g_RobotNPC.m_boIsHide:=True;
g_RobotNPC.m_boIsQuest:=False;
UserEngine.QuestNPCList.Add(g_RobotNPC);
end else begin
g_RobotNPC:=nil;
end;
except
g_RobotNPC:=nil;
end;
end;
(*function LoadShopItemList(): Integer;
var
I: Integer;
sFileName: string;
LoadList: Classes.TStringList;
sLineText: string;
sItemName: string;
sPrice: string;
sIntroduce: string;
nPrice: Integer;
StdItem: pTSTDITEM;
ShopInfo: pTShopInfo;
sName: string;
begin
{if g_GameShopItemList <> nil then begin
UnLoadShopItemList();
end; }
g_GameShopItemList := Classes.TList.Create();
sFileName := '.\BuyItemList.txt';
if not FileExists(sFileName) then begin
LoadList := Classes.TStringList.Create();
LoadList.Add(';引擎插件商铺配置文件');
LoadList.Add(';物品名称'#9'出售价格'#9'描述');
LoadList.SaveToFile(sFileName);
LoadList.Free;
Exit;
end;
g_GameShopItemList.Clear;
LoadList := Classes.TStringList.Create();
LoadList.LoadFromFile(sFileName);
for I := 0 to LoadList.Count - 1 do begin
sLineText := LoadList.Strings[I];
if (sLineText <> '') and (sLineText[1] <> ';') then begin
SetLength(sIntroduce, 50);
sLineText := GetValidStr3(sLineText, sItemName, [' ', #9]);
sLineText := GetValidStr3(sLineText, sPrice, [' ', #9]);
sLineText := GetValidStr3(sLineText, sIntroduce, [' ', #9]);
nPrice := Str_ToInt(sPrice, -1);
if (sItemName <> '') and (nPrice >= 0) and (sIntroduce <> '') then begin
//StdItem := TUserEngine_GetStdItemByName(PChar(sItemName));
if StdItem <> nil then begin
New(ShopInfo);
ShopInfo.StdItem := StdItem;
ShopInfo.StdItem.Price := nPrice * 100;
FillChar(ShopInfo.sIntroduce, SizeOf(ShopInfo.sIntroduce), 0);
Move(sIntroduce[1], ShopInfo.sIntroduce, Length(sIntroduce));
g_GameShopItemList.Add(ShopInfo);
end;
end;
end;
end;
LoadList.Free;
end;
*)
function TFrmDB.LoadMapEvent(): Integer;
var
sFileName, tStr: string;
tMapEventList: TStringList;
I: Integer;
s18, s1C, s20, s24, s28, s2C, s30, s34, s36, s38, s40, s42, s44, s46, sRange: string;
MapEvent: pTMapEvent;
Map: TEnvirnoment;
begin
Result := 1;
sFileName := g_Config.sEnvirDir + 'MapEvent.txt';
if FileExists(sFileName) then begin
tMapEventList := TStringList.Create;
tMapEventList.LoadFromFile(sFileName);
for I := 0 to tMapEventList.Count - 1 do begin
tStr := tMapEventList.Strings[I];
if (tStr <> '') and (tStr[1] <> ';') then begin
tStr := GetValidStr3(tStr, s18, [' ', #9]);
tStr := GetValidStr3(tStr, s1C, [' ', #9]);
tStr := GetValidStr3(tStr, s20, [' ', #9]);
tStr := GetValidStr3(tStr, sRange, [' ', #9]);
tStr := GetValidStr3(tStr, s24, [' ', #9]);
tStr := GetValidStr3(tStr, s28, [' ', #9]);
tStr := GetValidStr3(tStr, s2C, [' ', #9]);
tStr := GetValidStr3(tStr, s30, [' ', #9]);
if (s18 <> '') and (s1C <> '') and (s20 <> '') and (s30 <> '') then begin
Map := g_MapManager.FindMap(s18);
if Map <> nil then begin
New(MapEvent);
FillChar(MapEvent.m_MapFlag, SizeOf(TQuestUnitStatus), 0);
FillChar(MapEvent.m_Condition, SizeOf(TMapCondition), #0);
FillChar(MapEvent.m_StartScript, SizeOf(TStartScript), #0);
MapEvent.m_sMapName := Trim(s18);
MapEvent.m_nCurrX := Str_ToInt(s1C, 0);
MapEvent.m_nCurrY := Str_ToInt(s20, 0);
MapEvent.m_nRange := Str_ToInt(sRange, 0);
s24 := GetValidStr3(s24, s34, [':', #9]);
s24 := GetValidStr3(s24, s36, [':', #9]);
MapEvent.m_MapFlag.nQuestUnit := Str_ToInt(s34, 0);
if Str_ToInt(s36, 0) <> 0 then MapEvent.m_MapFlag.boOpen := True
else MapEvent.m_MapFlag.boOpen := False;
s28 := GetValidStr3(s28, s38, [':', #9]);
s28 := GetValidStr3(s28, s40, [':', #9]);
s28 := GetValidStr3(s28, s42, [':', #9]);
MapEvent.m_Condition.nHumStatus := Str_ToInt(s38, 0);
MapEvent.m_Condition.sItemName := Trim(s40);
if Str_ToInt(s42, 0) <> 0 then MapEvent.m_Condition.boNeedGroup := True
else MapEvent.m_Condition.boNeedGroup := False;
MapEvent.m_nRandomCount := Str_ToInt(s2C, 999999);
s30 := GetValidStr3(s30, s44, [':', #9]);
s30 := GetValidStr3(s30, s46, [':', #9]);
MapEvent.m_StartScript.nLable := Str_ToInt(s44, 0);
MapEvent.m_StartScript.sLable := Trim(s46);
case MapEvent.m_Condition.nHumStatus of
1: g_MapEventListOfDropItem.Add(MapEvent);
2: g_MapEventListOfPickUpItem.Add(MapEvent);
3: g_MapEventListOfMine.Add(MapEvent);
4: g_MapEventListOfWalk.Add(MapEvent);
5: g_MapEventListOfRun.Add(MapEvent);
else begin
Dispose(MapEvent);
end;
end;
end else Result := -I;
end;
end;
end;
end;
end;
//00489414
function TFrmDB.LoadMapQuest(): Integer;
var
sFileName,tStr:String;
tMapQuestList:TStringList;
i:Integer;
sMap,s1C,s20,sMonName,sItem,sQuest,s30,s34:String;
n38,n3C:Integer;
boGrouped:Boolean;
Map:TEnvirnoment;
begin
Result:=1;
sFileName:=g_Config.sEnvirDir + 'MapQuest.txt';
if FileExists(sFileName) then begin
tMapQuestList:=TStringList.Create;
tMapQuestList.LoadFromFile(sFileName);
for i:=0 to tMapQuestList.Count -1 do begin
tStr:=tMapQuestList.Strings[i];
if (tStr <> '') and (tStr[1] <> ';') then begin
tStr:=GetValidStr3(tStr, sMap, [' ', #9]);
tStr:=GetValidStr3(tStr, s1C, [' ', #9]);
tStr:=GetValidStr3(tStr, s20, [' ', #9]);
tStr:=GetValidStr3(tStr, sMonName, [' ', #9]);
if (sMonName <> '') and (sMonName[1] = '"') then
ArrestStringEx(sMonName,'"','"',sMonName);
tStr:=GetValidStr3(tStr, sItem, [' ', #9]);
if (sItem <> '') and (sItem[1] = '"') then
ArrestStringEx(sItem,'"','"',sItem);
tStr:=GetValidStr3(tStr, sQuest, [' ', #9]);
tStr:=GetValidStr3(tStr, s30, [' ', #9]);
if (sMap <> '') and (sMonName <> '') and (sQuest <> '') then begin
Map:=g_MapManager.FindMap(sMap);
if Map <> nil then begin
ArrestStringEx(s1C,'[',']',s34);
n38:=Str_ToInt(s34,0);
n3C:=Str_ToInt(s20,0);
if CompareLStr(s30,'GROUP',length('GROUP')) then boGrouped:=True
else boGrouped:=False;
if not Map.CreateQuest(n38,n3C,sMonName,sItem,sQuest,boGrouped) then Result:= -i;
//nFlag,boFlag,Monster,Item,Quest,boGrouped
end else Result:= -i;
end else Result:= -i;
end;
end;
tMapQuestList.Free;
end;
QMangeNPC();
QFunctionNPC();
RobotNPC();
end;
function TFrmDB.LoadMerchant(): Integer;
var
{$IFDEF UseTXT}
sFileName,sLineText,sScript,sMapName,sX,sY,sName,sFlag,sAppr,sIsCalste,sCanMove,sMoveTime:String;
tMerchantList:TStringList;
tMerchantNPC:TMerchant;
i:Integer;
{$ELSE}
i:Integer;
boUse:Boolean;
tMerchantNPC:TMerchant;
ResourceString
sSQLString = 'SELECT * FROM TBL_MERCHANT';
{$ENDIF}
begin
Result:= -1;
EnterCriticalSection(ProcessHumanCriticalSection);
try
{$IFDEF UseTXT}
sFileName:=g_Config.sEnvirDir + 'Merchant.txt';
if FileExists(sFileName) then begin
tMerchantList:=TStringList.Create;
tMerchantList.LoadFromFile(sFileName);
for i:=0 to tMerchantList.Count -1 do begin
sLineText:=Trim(tMerchantList.Strings[i]);
if (sLineText <> '') and (sLineText[1] <> ';') then begin
sLineText:=GetValidStr3(sLineText, sScript, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sMapName, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sX, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sY, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sName, [' ', #9]);
if (sName <> '') and (sName[1] = '"') then
ArrestStringEx(sName,'"','"',sName);
sLineText:=GetValidStr3(sLineText, sFlag, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sAppr, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sIsCalste, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sCanMove, [' ', #9]);
sLineText:=GetValidStr3(sLineText, sMoveTime, [' ', #9]);
if (sScript <> '') and (sMapName <> '') and (sAppr <> '') then begin
tMerchantNPC:=TMerchant.Create;
tMerchantNPC.m_sScript:=sScript;
tMerchantNPC.m_sMapName:=sMapName;
tMerchantNPC.m_nCurrX:=Str_ToInt(sX,0);
tMerchantNPC.m_nCurrY:=Str_ToInt(sY,0);
tMerchantNPC.m_sCharName:=sName;
tMerchantNPC.m_nFlag:=Str_ToInt(sFlag,0);
tMerchantNPC.m_wAppr:=Str_ToInt(sAppr,0);
tMerchantNPC.m_dwMoveTime:=Str_ToInt(sMoveTime,0);
if Str_ToInt(sIsCalste,0) <> 0 then
tMerchantNPC.m_boCastle:=True;
if (Str_ToInt(sCanMove,0) <> 0) and (tMerchantNPC.m_dwMoveTime > 0) then
tMerchantNPC.m_boCanMove:=True;
UserEngine.AddMerchant(tMerchantNPC); //00487B4D
end;
end;
end;
tMerchantList.Free;
end;
Result:= 1;
{$ELSE}
try
UseSQL();
Query.SQL.Clear;
Query.SQL.Add(sSQLString);
try
Query.Open;
except
Result:= -2;
end;
for i:=0 to Query.RecordCount -1 do begin
boUse := GetBoolean(Query,'FLD_ENABLED');
if boUse then begin
tMerchantNPC:=TMerchant.Create;
tMerchantNPC.m_sScript := Query.FieldByName('FLD_SCRIPTFILE').AsString;
tMerchantNPC.m_sMapName := Query.FieldByName('FLD_MAPNAME').AsString;
tMerchantNPC.m_nCurrX := Query.FieldByName('FLD_X').AsInteger;
tMerchantNPC.m_nCurrY := Query.FieldByName('FLD_Y').AsInteger;
tMerchantNPC.m_sCharName := Query.FieldByName('FLD_NAME').AsString;
tMerchantNPC.m_nFlag := Query.FieldByName('FLD_FLAG').AsInteger;
tMerchantNPC.m_wAppr := Query.FieldByName('FLD_APPEARANCE').AsInteger;
tMerchantNPC.m_boCastle := GetBoolean(Query,'FLD_ISCASTLE');
tMerchantNPC.m_boCanMove := GetBoolean(Query,'FLD_CANMOVE');
tMerchantNPC.m_dwMoveTime := Query.FieldByName('FLD_MOVETIME').AsInteger;
if (tMerchantNPC.m_sScript <> '') and (tMerchantNPC.m_sMapName <> '') then
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