📄 objmon2.pas
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m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,m_btDirection,nMoveCount,m_nTargetX,m_nTargetY);
end;
{ TBeeQueen }
constructor TBeeQueen.Create;//004A5750
begin
inherited;
m_nViewRange:=9;
m_nRunTime:=250;
m_dwSearchTime:=Random(1500) + 2500;
m_dwSearchTick:=GetTickCount();
m_boStickMode:=True;
BBList:=TList.Create;
end;
destructor TBeeQueen.Destroy;//004A57F0
begin
BBList.Free;
inherited;
end;
procedure TBeeQueen.MakeChildBee;
begin
if BBList.Count >= 15 then exit;
SendRefMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY,0,'');
SendDelayMsg(Self,RM_ZEN_BEE,0,0,0,0,'',500);
end;
function TBeeQueen.Operate(ProcessMsg:pTProcessMessage):Boolean;
var
BB:TBaseObject;
begin
if ProcessMsg.wIdent = RM_ZEN_BEE then begin
BB:=UserEngine.RegenMonsterByName(m_PEnvir.sMapName,m_nCurrX,m_nCurrY,g_Config.sBee);
if BB <> nil then begin
BB.SetTargetCreat(m_TargetCret);
BBList.Add(BB);
end;
end;
Result:=inherited Operate(ProcessMsg);
end;
procedure TBeeQueen.Run;
var
I: Integer;
BB:TBaseObject;
begin
if CanMove then begin
if (GetCurrentTime - m_dwWalkTick > GetWalkSpeed) then begin
m_dwWalkTick:=GetCurrentTime;
if GetCurrentTime - m_dwHitTick > GetHitSpeed then begin
m_dwHitTick:=GetCurrentTime;
SearchTarget();
if m_TargetCret <> nil then MakeChildBee();
end;
for I := BBList.Count -1 downto 0 do begin
BB:=TBaseObject(BBList.Items[I]);
if BB.m_boDeath or (BB.m_boGhost) then BBList.Delete(I);
end;
end;
end;
inherited;
end;
{ TCentipedeKingMonster }
constructor TCentipedeKingMonster.Create;//004A5A8C
begin
inherited;
m_nViewRange:=6;
nComeOutValue:=4;
nAttackRange:=6;
m_boAnimal:=False;
m_dwAttickTick:=GetTickCount();
end;
destructor TCentipedeKingMonster.Destroy;
begin
inherited;
end;
function TCentipedeKingMonster.sub_4A5B0C: Boolean;
var
I:Integer;
BaseObject:TBaseObject;
begin
Result:=False;
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= m_nViewRange) then begin
Result:=True;
break;
end;
end;
end;
end;
function TCentipedeKingMonster.AttackTarget: Boolean; //004A5BC0
var
WAbil:pTAbility;
nPower,I:Integer;
BaseObject:TBaseObject;
begin
Result:=False;
if not sub_4A5B0C then begin
exit;
end;
if GetCurrentTime - m_dwHitTick > GetHitSpeed then begin
m_dwHitTick:=GetCurrentTime;
SendAttackMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY);
WAbil:=@m_WAbil;
nPower:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) +1) + LoWord(WAbil.DC));
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= nAttackRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= nAttackRange) then begin
m_dwTargetFocusTick:=GetTickCount();
SendDelayMsg(Self,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),2,Integer(BaseObject),'',600);
if Random(4) = 0 then begin
if Random(3) <> 0 then begin
BaseObject.MakePosion(POISON_DECHEALTH,60,3);
end else begin
BaseObject.MakePosion(POISON_STONE,5,0);
end;
m_TargetCret:=BaseObject;
end;
end;
end;
end; // for
end;
Result:=True;
end;
procedure TCentipedeKingMonster.ComeOut;
begin
inherited;
m_WAbil.HP:=m_WAbil.MaxHP;
end;
procedure TCentipedeKingMonster.Run;
var
I:Integer;
BaseObject:TBaseObject;
begin
if CanMove then begin
if (GetCurrentTime - m_dwWalkTick > GetWalkSpeed) then begin
m_dwWalkTick:=GetCurrentTime;
if m_boFixedHideMode then begin
if (GetTickCount - m_dwAttickTick) > 10000 then begin
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if not BaseObject.m_boHideMode or m_boCoolEye then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) < nComeOutValue) and (abs(m_nCurrY - BaseObject.m_nCurrY) < nComeOutValue) then begin
ComeOut();
m_dwAttickTick:=GetTickCount();
break;
end;
end;
end;
end;
end;//004A5F86
end else begin
if (GetTickCount - m_dwAttickTick) > 3000 then begin
if AttackTarget() then begin
inherited;
exit;
end;
if (GetTickCount - m_dwAttickTick) > 10000 then begin
ComeDown();
m_dwAttickTick:=GetTickCount();
end;
end;
end;
end;
end;
inherited;
end;
{ TBigHeartMonster }
constructor TBigHeartMonster.Create;//004A5F94
begin
inherited;
m_nViewRange:=16;
m_boAnimal:=False;
end;
destructor TBigHeartMonster.Destroy;
begin
inherited;
end;
function TBigHeartMonster.AttackTarget():Boolean; //004A5FEC
var
I: Integer;
BaseObject:TBaseObject;
nPower:Integer;
WAbil:pTAbility;
begin
Result:=False;
if GetCurrentTime - m_dwHitTick > GetHitSpeed then begin
m_dwHitTick:=GetCurrentTime;
SendRefMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY,0,'');
WAbil:=@m_WAbil;
nPower:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) +1) + LoWord(WAbil.DC));
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= m_nViewRange) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= m_nViewRange) then begin
SendDelayMsg(Self,RM_DELAYMAGIC,nPower,MakeLong(BaseObject.m_nCurrX,BaseObject.m_nCurrY),1,Integer(BaseObject),'',200);
SendRefMsg(RM_10205,0,BaseObject.m_nCurrX,BaseObject.m_nCurrY,1{type},'');
end;
end;
end; // for
Result:=True;
end;
// inherited;
end;
procedure TBigHeartMonster.Run;//004A617C
begin
if CanMove then begin
if m_VisibleActors.Count > 0 then
AttackTarget();
end;
inherited;
end;
{ TBamTreeMonster }
constructor TBamTreeMonster.Create;
begin
inherited;
m_boAnimal:=False;
m_nStruckCount := 0;
m_nHealth := 0;
end;
destructor TBamTreeMonster.Destroy;
begin
inherited;
end;
procedure TBamTreeMonster.Struck(hiter: TBaseObject);
begin
inherited;
Inc(m_nStruckCount);
end;
procedure TBamTreeMonster.Run;
begin
if m_nHealth = 0 then begin
m_nHealth := m_WAbil.MaxHP;
end else begin
m_WAbil.HP:=m_WAbil.MaxHP;
if m_nStruckCount >= m_nHealth then
m_WAbil.HP := 0;
end;
inherited;
end;
procedure TBamTreeMonster.StruckDamage(nDamage:integer);
begin
nDamage:=0;
inherited StruckDamage(nDamage);
end;
{ TSpiderHouseMonster }
constructor TSpiderHouseMonster.Create;//004A61D0
begin
inherited;
m_nViewRange:=9;
m_nRunTime:=250;
m_dwSearchTime:=Random(1500) + 2500;
m_dwSearchTick:=0;
m_boStickMode:=True;
BBList:=TList.Create;
end;
destructor TSpiderHouseMonster.Destroy;
//004A6270
begin
BBList.Free;
inherited;
end;
procedure TSpiderHouseMonster.GenBB;//004A62B0
begin
if BBList.Count < 15 then begin
SendRefMsg(RM_HIT,m_btDirection,m_nCurrX,m_nCurrY,0,'');
SendDelayMsg(Self,RM_ZEN_BEE,0,0,0,0,'',500);
end;
end;
function TSpiderHouseMonster.Operate(ProcessMsg:pTProcessMessage):Boolean;
var
BB:TBaseObject;
n08,n0C:Integer;
begin
if ProcessMsg.wIdent = RM_ZEN_BEE then begin
n08:=m_nCurrX;
n0C:=m_nCurrY + 1;
if m_PEnvir.CanWalk(n08,n0C,True) then begin
BB:=UserEngine.RegenMonsterByName(m_PEnvir.sMapName,n08,n0C,g_Config.sSpider);
if BB <> nil then begin
BB.SetTargetCreat(m_TargetCret);
BBList.Add(BB);
end;
end;
end;
Result:= inherited Operate(ProcessMsg);
end;
procedure TSpiderHouseMonster.Run;
var
I: Integer;
BB:TBaseObject;
begin
if CanMove then begin
if (GetCurrentTime - m_dwWalkTick > GetWalkSpeed) then begin
m_dwWalkTick:=GetCurrentTime;
if GetCurrentTime - m_dwHitTick > GetHitSpeed then begin
m_dwHitTick:=GetCurrentTime;
SearchTarget();
if m_TargetCret <> nil then GenBB();
end;
for I := BBList.Count -1 downto 0 do begin
BB:=TBaseObject(BBList.Items[I]);
if BB.m_boDeath or (BB.m_boGhost) then BBList.Delete(I);
end; // for
end;
end;
inherited;
end;
{ TExplosionSpider }
constructor TExplosionSpider.Create;
//004A6538
begin
inherited;
m_nViewRange:=5;
m_nRunTime:=250;
m_dwSearchTime:=Random(1500) + 2500;
m_dwSearchTick:=0;
dw558:=GetTickcount();
end;
destructor TExplosionSpider.Destroy;
begin
inherited;
end;
procedure TExplosionSpider.sub_4A65C4;
var
WAbil:pTAbility;
I,nPower,n10:Integer;
BaseObject:TBaseObject;
begin
m_WAbil.HP:=0;
WAbil:=@m_WAbil;
nPower:=(Random(SmallInt(HiWord(WAbil.DC) - LoWord(WAbil.DC)) +1) + LoWord(WAbil.DC));
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) <= 1) and (abs(m_nCurrY - BaseObject.m_nCurrY) <= 1) then begin
n10:=0;
Inc(n10,BaseObject.GetHitStruckDamage(Self,nPower div 2));
Inc(n10,BaseObject.GetMagStruckDamage(Self,nPower div 2));
if n10 > 0 then begin
BaseObject.StruckDamage(n10);
BaseObject.SendDelayMsg(TBaseObject(RM_STRUCK),RM_10101,n10,BaseObject.m_WAbil.HP,BaseObject.m_WAbil.MaxHP,Integer(Self),'',700);
end;
end;
end;
end; // for
end;
function TExplosionSpider.AttackTarget: Boolean;
var
btDir:Byte;
begin
Result:=False;
if m_TargetCret = nil then exit;
if GetAttackDir(m_TargetCret,btDir) then begin
if GetCurrentTime - m_dwHitTick > GetHitSpeed then begin
m_dwHitTick:=GetCurrentTime;
m_dwTargetFocusTick:=GetTickCount();
sub_4A65C4();
end;
Result:=True;
end else begin
if m_TargetCret.m_PEnvir = m_PEnvir then begin
SetTargetXY(m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY); {0FFF0h}
//004A8FE3
end else begin
DelTargetCreat();{0FFF1h}
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