📄 objmon2.pas
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unit ObjMon2;
interface
uses
svn, Windows,Classes,Grobal2,ObjBase, ObjMon, sysutils;
type
TStickMonster = class(TAnimalObject)
n54C :Integer;
bo550 :Boolean;
nComeOutValue :Integer;
nAttackRange :Integer;
private
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;virtual;
function CheckComeOut:Boolean;virtual;
procedure ComeOut;virtual;
procedure ComeDown;virtual;//FFE8
function Operate(ProcessMsg:pTProcessMessage):Boolean; override;//FFFC
procedure Run;override;
end;
TBeeQueen = class(TAnimalObject)
n54C :Integer;
BBList :TList;
private
procedure MakeChildBee;
public
constructor Create();override;
destructor Destroy; override;
function Operate(ProcessMsg:pTProcessMessage):Boolean; override;//FFFC
procedure Run;override;
end;
TCentipedeKingMonster = class(TStickMonster)
m_dwAttickTick :LongWord; //0x560
private
function sub_4A5B0C: Boolean;
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;override;
procedure ComeOut;override;
procedure Run;override;
end;
TBigHeartMonster = class(TAnimalObject)
private
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;virtual;
procedure Run;override;
end;
TBamTreeMonster = class(TAnimalObject)
private
m_nStruckCount :Integer; //0x798
m_nHealth :Integer; //0x79C
public
constructor Create();override; //0x00504AD8
destructor Destroy; override;
procedure Struck(hiter: TBaseObject);override; //0x00504B3C
procedure Run;override; //0x00504B60
procedure StruckDamage(nDamage:integer);override;
end;
TSpiderHouseMonster = class(TAnimalObject)
n54C :Integer;
BBList :TList;
private
procedure GenBB;
public
constructor Create();override;
destructor Destroy; override;
function Operate(ProcessMsg:pTProcessMessage):Boolean; override;//FFFC
procedure Run;override;
end;
TExplosionSpider = class(TMonster)
dw558 :LongWord;
private
procedure sub_4A65C4;
public
constructor Create();override;
destructor Destroy; override;
procedure Run; override;
function AttackTarget():Boolean; override; //FFEB
end;
TGuardUnit = class(TAnimalObject)
dw54C :LongWord; //0x54C
m_nX550 :Integer; //0x550
m_nY554 :Integer; //0x554
m_nDirection :Integer; //0x558
public
function IsProperTarget(BaseObject:TBaseObject):boolean; override; //FFF4
procedure Struck(hiter: TBaseObject);override; //FFEC
end;
TArcherGuard = class(TGuardUnit)
private
procedure sub_4A6B30(TargeTBaseObject:TBaseObject);
public
constructor Create();override;
destructor Destroy; override;
procedure Run;override;
end;
TArcherPolice = class(TArcherGuard)
private
public
constructor Create();override;
destructor Destroy; override;
end;
TCastleDoor = class(TGuardUnit)
dw55C :LongWord; //0x55C
dw560 :LongWord; //0x560
m_boOpened :Boolean; //0x564
bo565n :Boolean; //0x565
bo566n :Boolean; //0x566
bo567n :Boolean; //0x567
private
procedure SetMapXYFlag(nFlag:Integer);
public
constructor Create();override;
destructor Destroy; override;
procedure Die;override;
procedure Run;override;
procedure Initialize();override;
procedure Close;
procedure Open;
procedure RefStatus;
end;
TWallStructure = class(TGuardUnit)
n55C:Integer;
dw560:LongWord;
boSetMapFlaged:Boolean;
private
public
constructor Create();override;
destructor Destroy; override;
procedure Initialize;override;
procedure Die;override;
procedure Run;override;
procedure RefStatus;
end;
TSoccerBall = class(TAnimalObject)
nMoveCount:Integer;
private
public
constructor Create();override;
destructor Destroy; override;
procedure Struck(hiter: TBaseObject);override;
procedure Run;override;
end;
TEvilMir = class(TAnimalObject)
m_dwSpellTick :LongWord;
boSlaves:Boolean;
private
procedure FlameCircle(nDir: Integer);
procedure MassThunder();
procedure CallSlaves();
public
constructor Create();override;
destructor Destroy; override;
function Operate(ProcessMsg:pTProcessMessage):Boolean; override;
procedure Run;override;
procedure Die; override;
end;
TFoxOrbSpirit = class(TAnimalObject)
m_dwSpellTick :LongWord;
boSlaves:Boolean;
private
procedure FlameCircle(nDir: Integer);
procedure MassThunder();
// procedure CallSlaves();
procedure FoxYell();
public
constructor Create();override;
destructor Destroy; override;
// function Operate(ProcessMsg:pTProcessMessage):Boolean; override;
procedure Run;override;
// procedure Die; override;
end;
THellGuard = class(TAnimalObject)
private
m_dwSpellTick:LongWord;
procedure RepulseCircle();
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;virtual;
procedure Run;override;
end;
TGuardianRock = class(TAnimalObject)
private
public
constructor Create();override;
destructor Destroy; override;
function AttackTarget():Boolean;virtual;
procedure Run;override;
end;
var
g_DragonSearchPath:Array[0..41,0..1] of Integer = (
(0, -5), (1, -5), (-1, -4), (0, -4),
(1, -4), (2, -4), (-2, -3), (-1, -3),
(0, -3), (1, -3), (2, -3), (-3, -2),
(-2, -2),(-1, -3),(0, -2), (1, -2),
(2, -2), (-3, -1),(-2, -1), (-1, -1),
(0, -1), (1, -1), (2, -1), (-3, 0),
(-2, 0), (-1, 0), (0, 0), (1, 0),
(2, 0), (3, 0), (-2, 1), (-1, 1),
(0, 1), (1, 1), (2, 1), (3, 1),
(-1, 2), (0, 2), (1, 2), (2, 2),
(0, 3), (1, 3)
);
implementation
uses
M2Share, HUtil32, Castle, Guild;
{ TStickMonster }
constructor TStickMonster.Create;//004A51C0
begin
inherited;
bo550:=False;
m_nViewRange:=7;
m_nRunTime:=250;
m_dwSearchTime:=Random(1500) + 2500;
m_dwSearchTick:=GetTickCount();
nComeOutValue:=4;
nAttackRange:=4;
m_boFixedHideMode:=True;
m_boStickMode:=True;
m_boAnimal:=True;
end;
destructor TStickMonster.Destroy;//004A5290
begin
inherited;
end;
function TStickMonster.AttackTarget: Boolean;
var
btDir:Byte;
begin
Result:=False;
if m_TargetCret = nil then exit;
if GetAttackDir(m_TargetCret,btDir) then begin
if GetCurrentTime - m_dwHitTick > GetHitSpeed then begin
m_dwHitTick:=GetCurrentTime;
m_dwTargetFocusTick:=GetTickCount();
Attack(m_TargetCret,btDir);
end;
Result:=True;
exit;
end;
if m_TargetCret.m_PEnvir = m_PEnvir then begin
SetTargetXY(m_TargetCret.m_nCurrX,m_TargetCret.m_nCurrY); {0FFF0h}
end else begin
DelTargetCreat();{0FFF1h}
end;
end;
procedure TStickMonster.ComeOut();
begin
m_boFixedHideMode:=False;
SendRefMsg(RM_DIGUP,m_btDirection,m_nCurrX,m_nCurrY,0,'');
end;
procedure TStickMonster.ComeDown();//004A53E4
var
I:Integer;
ResourceString
sExceptionMsg = '[Exception] TStickMonster::VisbleActors Dispose';
begin
SendRefMsg(RM_DIGDOWN,m_btDirection,m_nCurrX,m_nCurrY,0,'');
try
for I := 0 to m_VisibleActors.Count - 1 do begin
Dispose(pTVisibleBaseObject(m_VisibleActors.Items[I]));
end;
m_VisibleActors.Clear;
except
MainOutMessage(sExceptionMsg);
end;
m_boFixedHideMode:=True;
end;
function TStickMonster.CheckComeOut():Boolean;//004A53E4
var
I:Integer;
BaseObject:TBaseObject;
begin
Result := FALSE;
for I := 0 to m_VisibleActors.Count - 1 do begin
BaseObject:=TBaseObject(pTVisibleBaseObject(m_VisibleActors.Items[I]).BaseObject);
if BaseObject.m_boDeath then Continue;
if IsProperTarget(BaseObject) then begin
if not BaseObject.m_boHideMode or m_boCoolEye then begin
if (abs(m_nCurrX - BaseObject.m_nCurrX) < nComeOutValue) and (abs(m_nCurrY - BaseObject.m_nCurrY) < nComeOutValue) then begin
Result := TRUE;
break;
end;
end;
end;
end; // for
end;
function TStickMonster.Operate(ProcessMsg: pTProcessMessage):Boolean;
begin
Result:=inherited Operate(ProcessMsg);
end;
procedure TStickMonster.Run;//004A5614
var
bo05:Boolean;
begin
if CanMove then begin
if (GetCurrentTime - m_dwWalkTick > GetWalkSpeed) then begin
m_dwWalkTick:=GetCurrentTime;
if m_boFixedHideMode then begin
if CheckComeOut() then
ComeOut();
end else begin
if GetCurrentTime - m_dwHitTick > GetHitSpeed then begin
SearchTarget();
end;
bo05:=False;
if m_TargetCret <> nil then begin
if (abs(m_TargetCret.m_nCurrX - m_nCurrX) > nAttackRange) or
(abs(m_TargetCret.m_nCurrY - m_nCurrY) > nAttackRange) then begin
bo05:=True;
end;
end else bo05:=True;
if bo05 then begin
ComeDown();
end else begin
if AttackTarget then begin
inherited;
exit;
end;
end;
end;
end;
end;
inherited;
end;
{ TSoccerBall }
constructor TSoccerBall.Create;//004A764C
begin
inherited;
m_boAnimal:=False;
m_boSuperMan:=True;
nMoveCount:=0;
m_nTargetX:= -1;
end;
destructor TSoccerBall.Destroy;
begin
inherited;
end;
procedure TSoccerBall.Run;
var
nX,nY:Integer;
begin
if nMoveCount > 0 then begin
if m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,m_btDirection,1,nX,nY) then begin
if m_PEnvir.CanWalk(nX,nY,True) then begin
case m_btDirection of //
0: m_btDirection:=4;
1: m_btDirection:=7;
2: m_btDirection:=6;
3: m_btDirection:=5;
4: m_btDirection:=0;
5: m_btDirection:=3;
6: m_btDirection:=2;
7: m_btDirection:=1;
end; // case
m_PEnvir.GetNextPosition(m_nCurrX,m_nCurrY,m_btDirection,nMoveCount,nX,nY);
end;
end;
end else begin//004A78A1
m_nTargetX:= -1;
end;
if m_nTargetX <> -1 then begin
GotoTargetXY();
if (m_nTargetX = m_nCurrX) and (m_nTargetY = m_nCurrY) then
nMoveCount:=0;
end;
inherited;
end;
procedure TSoccerBall.Struck(hiter: TBaseObject);
begin
if hiter = nil then exit;
m_btDirection:=hiter.m_btDirection;
nMoveCount:=Random(4) + (nMoveCount + 4);
nMoveCount:=_MIN(20,nMoveCount);
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