📄 usrengn.pas
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end;
function TUserEngine.GetStdItem(nItemIdx: Integer): TItem; //004AC2F8
begin
Result:=nil;
Dec(nItemIdx);
if (nItemIdx >= 0) and (StdItemList.Count > nItemIdx) then begin
Result:=StdItemList.Items[nItemIdx];
if Result.Name = '' then Result:=nil;
end;
end;
function TUserEngine.GetStdItem(sItemName:String): TItem; //004AC348
var
I: Integer;
StdItem:TItem;
begin
Result:=nil;
if sItemName = '' then exit;
for I := 0 to StdItemList.Count - 1 do begin
StdItem:=StdItemList.Items[i];
if CompareText(StdItem.Name,sItemName) = 0 then begin
Result:=StdItem;
break;
end;
end;
end;
function TUserEngine.GetStdItemWeight(nItemIdx: Integer): Integer; //004AC2B0
var
StdItem:TItem;
begin
Dec(nItemIdx);
if (nItemIdx >= 0) and (StdItemList.Count > nItemIdx) then begin
StdItem:=StdItemList.Items[nItemIdx];
Result:=StdItem.Weight;
end else begin
Result:=0;
end;
end;
function TUserEngine.GetStdItemName(nItemIdx: Integer): String;//004AC1AC
begin
Result:='';
Dec(nItemIdx);
if (nItemIdx >= 0) and (StdItemList.Count > nItemIdx) then begin
Result:=TItem(StdItemList.Items[nItemIdx]).Name;
end else Result:='';
end;
function TUserEngine.FindOtherServerUser(sName: String;
var nServerIndex): Boolean;
begin
Result:=False;
end;
//004AEA00
procedure TUserEngine.CryCry(wIdent: Word; pMap: TEnvirnoment; nX, nY,
nWide: Integer;btFColor,btBColor:Byte; sMsg: String);
var
i:integer;
PlayObject:TPlayObject;
begin
for I := 0 to m_PlayObjectList.Count - 1 do begin
PlayObject:=TPlayObject(m_PlayObjectList.Objects[i]);
if not PlayObject.m_boGhost and
(PlayObject.m_PEnvir = pMap) and
(PlayObject.m_boBanShout) and
(abs(PlayObject.m_nCurrX - nX) < nWide) and
(abs(PlayObject.m_nCurrY - nY) < nWide) then begin
//PlayObject.SendMsg(nil,wIdent,0,0,$FFFF,0,sMsg);
PlayObject.SendMsg(nil,wIdent,0,btFColor,btBColor,0,sMsg);
end;
end;
end;
function TUserEngine.MonGetRandomItems (mon: TBaseObject):Integer;//004AD2E8
var
i: integer;
ItemList:TList;
iname: string;
MonItem:pTMonItem;
UserItem:pTUserItem;
StdItem:TItem;
Monster:pTMonInfo;
begin
ItemList:= nil;
for i:=0 to MonsterList.Count-1 do begin
Monster:=MonsterList.Items[i];
if CompareText(Monster.sName, mon.m_sCharName) = 0 then begin
ItemList:=Monster.Itemlist;
break;
end;
end;
if ItemList <> nil then begin
for i:=0 to ItemList.Count-1 do begin
MonItem:=pTMonItem(ItemList[i]);
if Random(MonItem.MaxPoint) <= MonItem.SelPoint then begin
if CompareText(MonItem.ItemName, sSTRING_GOLDNAME) = 0 then begin
mon.m_nGold := mon.m_nGold + (MonItem.Count div 2) + Random(MonItem.Count);
end else begin
//蜡聪农 酒捞袍 捞亥飘....
iname := '';
////if (BoUniqueItemEvent) and (not mon.BoAnimal) then begin
//// if GetUniqueEvnetItemName (iname, numb) then begin
//numb; //iname
//// end;
////end;
if iname = '' then
iname := MonItem.ItemName;
New(UserItem);
if CopyToUserItemFromName (iname, UserItem) then begin
UserItem.Dura := Round ((UserItem.DuraMax / 100) * (20+Random(80)));
StdItem:=GetStdItem(UserItem.wIndex);
////if pstd <> nil then
//// if pstd.StdMode = 50 then begin //惑前鼻
//// pu.Dura := numb;
//// end;
if Random(g_Config.nMonRandomAddValue{10}) = 0 then
StdItem.RandomUpgradeItem(UserItem);
if StdItem.StdMode in [15,19,20,21,22,23,24,26] then begin
if (StdItem.Shape = 130) or (StdItem.Shape = 131) or (StdItem.Shape = 132) then begin
StdItem.RandomUpgradeUnknownItem(UserItem);
end;
end;
mon.m_ItemList.Add(UserItem)
end else
Dispose(UserItem);
end;
end;
end;
end;
Result:= 1;
end;
//004AC404
function TUserEngine.CopyToUserItemFromName(sItemName:String;Item:pTUserItem):Boolean;
var
I: Integer;
StdItem:TItem;
begin
Result:=False;
if sItemName <> '' then begin
for I := 0 to StdItemList.Count - 1 do begin
StdItem:=StdItemList.Items[i];
if CompareText(StdItem.Name,sItemName) = 0 then begin
FillChar(Item^,SizeOf(TUserItem),#0);
Item.wIndex:=i + 1;
Item.MakeIndex:=GetItemNumber();
Item.Dura:=StdItem.DuraMax;
Item.DuraMax:=StdItem.DuraMax;
Item.Amount:=1;
Result:=True;
break;
end;
end;
end;
end;
procedure TUserEngine.ProcessUserMessage(PlayObject:TPlayObject;DefMsg:pTDefaultMessage;Buff:PChar); //004B232C
var
sMsg:String;
ResourceString
sExceptionMsg = '[Exception] TUserEngine::ProcessUserMessage..';
begin
if (DefMsg = nil) then exit;
try
if Buff = nil then sMsg:=''
else sMsg:=StrPas(Buff);
case DefMsg.Ident of
CM_SPELL: begin //3017
//if PlayObject.GetSpellMsgCount <=2 then //如果队排里有超过二个魔法操作,则不加入队排
if g_Config.boSpellSendUpdateMsg then begin //使用UpdateMsg 可以防止消息队列里有多个操作
PlayObject.SendUpdateMsg(PlayObject,
DefMsg.Ident,
DefMsg.Tag,
LoWord(DefMsg.Recog),
HiWord(DefMsg.Recog),
MakeLong(DefMsg.Param,
DefMsg.Series),
'');
end else begin
PlayObject.SendMsg(PlayObject,
DefMsg.Ident,
DefMsg.Tag,
LoWord(DefMsg.Recog),
HiWord(DefMsg.Recog),
MakeLong(DefMsg.Param,
DefMsg.Series),
'');
end;
end;
CM_QUERYUSERNAME: begin//80
PlayObject.SendMsg(PlayObject,DefMsg.Ident,0,DefMsg.Recog,DefMsg.Param{x},DefMsg.Tag{y},'');
end;
CM_ADDBADFRIEND,
CM_ADDFRIEND: begin
PlayObject.SendMsg(PlayObject,
DefMsg.Ident,
0,
DefMsg.Recog,
0,
0,
DecodeString(sMsg));
end;
CM_DELFRIEND: begin
PlayObject.SendMsg(PlayObject,
DefMsg.Ident,
0,
0,
0,
0,
DecodeString(sMsg));
end;
CM_UPDATEMEMOFRIEND: begin
PlayObject.SendMsg(PlayObject, DefMsg.Ident, 0, 0, 0, 0, DecodeString(sMsg));
end;
CM_REQMEMOFRIEND: begin
PlayObject.SendMsg(PlayObject, DefMsg.Ident, 0, 0, 0, 0, DecodeString(sMsg));
end;
CM_REQUESTMAILLIST,
CM_SENDMAIL,
CM_READMAIL,
CM_DELETEMAIL,
CM_SETMAILSTATUS,
CM_REQUESTBLOCKLIST,
CM_ADDBLOCK,
CM_DELBLOCK: begin
PlayObject.SendMsg(PlayObject, DefMsg.Ident, DefMsg.Series, DefMsg.Recog, DefMsg.Param, DefMsg.Tag, DecodeString(sMsg));
end;
CM_DROPITEM,
CM_TAKEONITEM,
CM_TAKEOFFITEM,
CM_1005,
CM_MERCHANTDLGSELECT,
CM_MERCHANTQUERYSELLPRICE,
CM_USERSELLITEM,
CM_USERBUYITEM,
CM_USERGETDETAILITEM,
CM_CREATEGROUP,
CM_ADDGROUPMEMBER,
CM_DELGROUPMEMBER,
CM_USERREPAIRITEM,
CM_MERCHANTQUERYREPAIRCOST,
CM_DEALTRY,
CM_DEALADDITEM,
CM_DEALDELITEM,
CM_USERSTORAGEITEM,
CM_USERTAKEBACKSTORAGEITEM,
CM_USERMAKEDRUGITEM,
// CM_GUILDHOME,
CM_GUILDADDMEMBER,
CM_GUILDDELMEMBER,
CM_GUILDUPDATENOTICE,
CM_GUILDUPDATERANKINFO: begin
PlayObject.SendMsg(PlayObject,
DefMsg.Ident,
DefMsg.Series,
DefMsg.Recog,
DefMsg.Param,
DefMsg.Tag,
DecodeString(sMsg));
end;
CM_PASSWORD,
CM_CHGPASSWORD,
CM_SETPASSWORD: begin
PlayObject.SendMsg(PlayObject,
DefMsg.Ident,
DefMsg.Param,
DefMsg.Recog,
DefMsg.Series,
DefMsg.Tag,
DecodeString(sMsg));
end;
CM_ADJUST_BONUS: begin //1043
PlayObject.SendMsg(PlayObject,
DefMsg.Ident,
DefMsg.Series,
DefMsg.Recog,
DefMsg.Param,
DefMsg.Tag,
sMsg);
end;
{ CM_GEMSYSTEM: begin
mainoutmessage('gemsss');
PlayObject.CreateGem(sMsg);
end; }
CM_HORSERUN,
CM_TURN,
CM_WALK,
CM_SITDOWN,
CM_RUN,
CM_HIT,
CM_HEAVYHIT,
CM_BIGHIT,
CM_POWERHIT,
CM_LONGHIT,
CM_CRSHIT,
CM_TWINHIT,
CM_WIDEHIT,
CM_FIREHIT: begin
if g_Config.boActionSendActionMsg then begin //使用UpdateMsg 可以防止消息队列里有多个操作
PlayObject.SendActionMsg(PlayObject,
DefMsg.Ident,
DefMsg.Tag,
LoWord(DefMsg.Recog),{x}
HiWord(DefMsg.Recog),{y}
0,
'');
end else begin
PlayObject.SendMsg(PlayObject,
DefMsg.Ident,
DefMsg.Tag,
LoWord(DefMsg.Recog),{x}
HiWord(DefMsg.Recog),{y}
0,
'');
end;
end;
{ CM_BUYGAMESHOPITEM: begin
PlayObject.SendUpdateMsg(PlayObject,
DefMsg.Ident,
DefMsg.Series,
DefMsg.R
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