📄 usrengn.pas
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PlayObject.m_sMapName:=g_Config.sHomeMap;
Envir:=g_MapManager.FindMap(g_Config.sHomeMap);
PlayObject.m_nCurrX:=g_Config.nHomeX;
PlayObject.m_nCurrY:=g_Config.nHomeY;
end else begin
if not Envir.CanWalk(PlayObject.m_nCurrX,PlayObject.m_nCurrY,True) then begin
MainOutMessage(format(sChangeServerFail4,[nServerIndex,PlayObject.m_nServerIndex,PlayObject.m_sMapName]));
{MainOutMessage('chg-server-fail-4 [' +
IntToStr(nServerIndex) +
'] -> [' +
IntToStr(PlayObject.m_nServerIndex) +
'] [' +
PlayObject.m_sMapName +
']');}
PlayObject.m_sMapName:=g_Config.sHomeMap;
Envir:=g_MapManager.FindMap(g_Config.sHomeMap);
PlayObject.m_nCurrX:=g_Config.nHomeX;
PlayObject.m_nCurrY:=g_Config.nHomeY;
end;
PlayObject.AbilCopyToWAbil();
PlayObject.m_PEnvir:=Envir;
if PlayObject.m_PEnvir = nil then begin
MainOutMessage(sErrorEnvirIsNil);
goto ReGetMap;
end else begin
PlayObject.m_boReadyRun:=False;
PlayObject.m_boLoginNoticeOK:=True;
PlayObject.bo6AB:=True;
end;
end;
end;//004B085C
PlayObject.m_sUserID:=UserOpenInfo.LoadUser.sAccount;
PlayObject.m_sIPaddr:=UserOpenInfo.LoadUser.sIPaddr;
PlayObject.m_sIPLocal:=GetIPLocal(PlayObject.m_sIPaddr);
PlayObject.m_nSocket:=UserOpenInfo.LoadUser.nSocket;
PlayObject.m_nGSocketIdx:=UserOpenInfo.LoadUser.nGSocketIdx;
PlayObject.m_nGateIdx:=UserOpenInfo.LoadUser.nGateIdx;
PlayObject.m_nSessionID:=UserOpenInfo.LoadUser.nSessionID;
PlayObject.m_nPayMent:=UserOpenInfo.LoadUser.nPayMent;
PlayObject.m_nPayMode:=UserOpenInfo.LoadUser.nPayMode;
PlayObject.m_dwLoadTick:=UserOpenInfo.LoadUser.dwNewUserTick;
// PlayObject.m_nSoftVersionDate:=UserOpenInfo.HumInfo.nSoftVersionDate;
PlayObject.m_nSoftVersionDateEx:=GetExVersionNO(UserOpenInfo.LoadUser.nSoftVersionDate,PlayObject.m_nSoftVersionDate);
Result:=PlayObject;
except
MainOutMessage(sExceptionMsg);
end;
end;
var
dwUsrRotTime :LongWord;
dwCheckTime :LongWord; //0x10
dwCurTick :LongWord;
nCheck30 :Integer; //0x30
boCheckTimeLimit :Boolean; //0x31
nIdx :Integer;
PlayObject :TPlayObject;
I :Integer;
UserOpenInfo :pTUserOpenInfo;
GoldChangeInfo :pTGoldChangeInfo;
LineNoticeMsg :String;
ResourceString
sExceptionMsg1 = '[Exception] TUserEngine::ProcessHumans -> Ready, Save, Load... Code:=%d';
sExceptionMsg2 = '[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete - Free';
sExceptionMsg3 = '[Exception] TUserEngine::ProcessHumans ClosePlayer.Delete';
sExceptionMsg4 = '[Exception] TUserEngine::ProcessHumans RunNotice';
sExceptionMsg5 = '[Exception] TUserEngine::ProcessHumans Human.Operate Code: %d';
sExceptionMsg6 = '[Exception] TUserEngine::ProcessHumans Human.Finalize Code: %d';
sExceptionMsg7 = '[Exception] TUserEngine::ProcessHumans RunSocket.CloseUser Code: %d';
sExceptionMsg8 = '[Exception] TUserEngine::ProcessHumans';
begin
nCheck30:=0;
dwCheckTime:=GetTickCount();
if (GetTickCount - m_dwProcessLoadPlayTick) > 200 then begin
m_dwProcessLoadPlayTick:=GetTickCount();
try
EnterCriticalSection(m_LoadPlaySection);
try
for i:=0 to m_LoadPlayList.Count -1 do begin
if not FrontEngine.IsFull and not IsLogined(m_LoadPlayList.Strings[i]) then begin
UserOpenInfo:=pTUserOpenInfo(m_LoadPlayList.Objects[i]);
PlayObject:=MakeNewHuman(UserOpenInfo);
if PlayObject <> nil then begin
//PlayObject.m_boClientFlag:=UserOpenInfo.LoadUser.boClinetFlag; //将客户端标志传到人物数据中
m_PlayObjectList.AddObject(m_LoadPlayList.Strings[i],PlayObject);
SendServerGroupMsg(SS_201,nServerIndex,PlayObject.m_sCharName);
m_NewHumanList.Add(PlayObject);
end;
end else begin//004B0BF9
KickOnlineUser(m_LoadPlayList.Strings[i]);
UserOpenInfo:=pTUserOpenInfo(m_LoadPlayList.Objects[i]);
m_ListOfGateIdx.Add(Pointer(UserOpenInfo.LoadUser.nGateIdx)); //004B0C39
m_ListOfSocket.Add(Pointer(UserOpenInfo.LoadUser.nSocket));
end;
Dispose(pTUserOpenInfo(m_LoadPlayList.Objects[I]));
end;//004B0C96
m_LoadPlayList.Clear;
for I:=0 to m_ChangeHumanDBGoldList.Count -1 do begin
GoldChangeInfo:=m_ChangeHumanDBGoldList.Items[I];
PlayObject:=GeTPlayObject(GoldChangeInfo.sGameMasterName);
if PlayObject <> nil then begin
PlayObject.GoldChange(GoldChangeInfo.sGetGoldUser,GoldChangeInfo.nGold);
end;
Dispose(GoldChangeInfo);
end;
m_ChangeHumanDBGoldList.Clear;
finally
LeaveCriticalSection(m_LoadPlaySection);
end;
//004B0D4A
for I:=0 to m_NewHumanList.Count -1 do begin
PlayObject:=TPlayObject(m_NewHumanList.Items[I]);
RunSocket.SetGateUserList(PlayObject.m_nGateIdx,PlayObject.m_nSocket,PlayObject);
end;
m_NewHumanList.Clear;
for i:=0 to m_ListOfGateIdx.Count -1 do begin
RunSocket.CloseUser(Integer(m_ListOfGateIdx.Items[i]),Integer(m_ListOfSocket.Items[i]));//GateIdx,nSocket
end;
m_ListOfGateIdx.Clear;
m_ListOfSocket.Clear;
except
on e: Exception do begin
MainOutMessage(format(sExceptionMsg1,[0]));
MainOutMessage(E.Message);
end;
end;
end;//004B0E1E
try
for I := 0 to m_PlayObjectFreeList.Count - 1 do begin
PlayObject:=TPlayObject(m_PlayObjectFreeList.Items[i]);
if (GetTickCount - PlayObject.m_dwGhostTick) > g_Config.dwHumanFreeDelayTime {5 * 60 * 1000} then begin
try
TPlayObject(m_PlayObjectFreeList.Items[i]).Free;
except
MainOutMessage(sExceptionMsg2);
end;
m_PlayObjectFreeList.Delete(i);
break;
end else begin
if PlayObject.m_boSwitchData and (PlayObject.m_boRcdSaved) then begin
if SendSwitchData(PlayObject,PlayObject.m_nServerIndex) or (PlayObject.m_nWriteChgDataErrCount > 20) then begin
PlayObject.m_boSwitchData:=False;
PlayObject.m_boSwitchDataSended:=True;
PlayObject.m_dwChgDataWritedTick:=GetTickCount();
end else Inc(PlayObject.m_nWriteChgDataErrCount);
end;
if PlayObject.m_boSwitchDataSended and ((GetTickCount - PlayObject.m_dwChgDataWritedTick) > 100) then begin
PlayObject.m_boSwitchDataSended:=False;
SendChangeServer(PlayObject,PlayObject.m_nServerIndex);
end;
end;
end;
except
MainOutMessage(sExceptionMsg3);
end;//004B0F91
boCheckTimeLimit:=False;//004B0F91
try
dwCurTick:=GetTickCount();
nIdx:=m_nProcHumIDx;
while True do begin
if m_PlayObjectList.Count <= nIdx then break;
PlayObject:=TPlayObject(m_PlayObjectList.Objects[nIdx]);
if Integer(dwCurTick - PlayObject.m_dwRunTick) > PlayObject.m_nRunTime then begin
PlayObject.m_dwRunTick:=dwCurTick;
if not PlayObject.m_boGhost then begin
if not PlayObject.m_boLoginNoticeOK then begin
{$IF CATEXCEPTION = TRYEXCEPTION}
try
{$IFEND}
PlayObject.RunNotice();
{$IF CATEXCEPTION = TRYEXCEPTION}
except
MainOutMessage(sExceptionMsg4);
end;
{$IFEND}
end else begin//004B1058
try
if not PlayObject.m_boReadyRun then begin
PlayObject.m_boReadyRun:=True;//004B1075
PlayObject.UserLogon; //BaseObject.0FFFEh;
end else begin
if (GetTickCount() - PlayObject.m_dwSearchTick) > PlayObject.m_dwSearchTime then begin
PlayObject.m_dwSearchTick:=GetTickCount();
PlayObject.SearchViewRange;
PlayObject.GameTimeChanged;
end;//004B10C4
if (GetTickCount() - PlayObject.m_dwShowLineNoticeTick) > g_Config.dwShowLineNoticeTime then begin
PlayObject.m_dwShowLineNoticeTick:=GetTickCount();
if LineNoticeList.Count > PlayObject.m_nShowLineNoticeIdx then begin
LineNoticeMsg:=g_ManageNPC.GetLineVariableText(PlayObject,LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx]);
//PlayObject.SysMsg(g_Config.sLineNoticePreFix + ' '+ LineNoticeList.Strings[PlayObject.m_nShowLineNoticeIdx],g_nLineNoticeColor);
case LineNoticeMsg[1] of
'R': PlayObject.SysMsg(Copy(LineNoticeMsg,2,length(LineNoticeMsg) - 1),c_Red,t_Notice);
'G': PlayObject.SysMsg(Copy(LineNoticeMsg,2,length(LineNoticeMsg) - 1),c_Green,t_Notice);
'B': PlayObject.SysMsg(Copy(LineNoticeMsg,2,length(LineNoticeMsg) - 1),c_Blue,t_Notice);
else begin
PlayObject.SysMsg(LineNoticeMsg,TMsgColor(g_Config.nLineNoticeColor){c_Blue},t_Notice);
end;
end;
end;
Inc(PlayObject.m_nShowLineNoticeIdx);
if (LineNoticeList.Count <= PlayObject.m_nShowLineNoticeIdx) then
PlayObject.m_nShowLineNoticeIdx:=0;
end;
PlayObject.Run();
if not FrontEngine.IsFull and((GetTickCount() - PlayObject.m_dwSaveRcdTick) > g_Config.dwSaveHumanRcdTime) then begin
PlayObject.m_dwSaveRcdTick:=GetTickCount();
PlayObject.DealCancelA();
SaveHumanRcd(PlayObject);
end;
end;//004B119F
except
on e: Exception do begin
MainOutMessage(format(sExceptionMsg5,[0]));
MainOutMessage(E.Message);
end;
end;
end;
end else begin//if not PlayObject.boIsGhost then begin //CODE:004B11C5
try
m_PlayObjectList.Delete(nIdx);
nCheck30:=2;
PlayObject.Disappear();
nCheck30:=3;
except
on e: Exception do begin
MainOutMessage(format(sExceptionMsg6,[nCheck30]));
MainOutMessage(E.Message);
end;
end;//004B1232
try
AddToHumanFreeList(PlayObject);
nCheck30:=4;
PlayObject.DealCancelA();
SaveHumanRcd(PlayObject);
RunSocket.CloseUser(PlayObject.m_nGateIdx,PlayObject.m_nSocket);
except
MainOutMessage(format(sExceptionMsg7,[nCheck30]));
end;//004B12BA
SendServerGroupMsg(SS_202,nServerIndex,PlayObject.m_sCharName);
Continue;
end;
end;//if (dwTime14 - PlayObject.dw368) > PlayObject.dw36C then begin
Inc(nIdx);//004B12E6
if (GetTickCount - dwCheckTime) > g_dwHumLimit then begin
boCheckTimeLimit:=True;
m_nProcHumIDx:=nIdx;
break;
end;
end;//while True do begin
if not boCheckTimeLimit then m_nProcHumIDx:=0;
except
MainOutMessage(sExceptionMsg8);
end;
Inc(nProcessHumanLoopTime);
g_nProcessHumanLoopTime:=nProcessHumanLoopTime;
if m_nProcHumIDx = 0 then begin
nProcessHumanLoopTime:=0;
g_nProcessHumanLoopTime:=nProcessHumanLoopTime;
dwUsrRotTime:=GetTickCount - g_dwUsrRotCountTick;
dwUsrRotCountMin:=dwUsrRotTime;
g_dwUsrRotCountTick:=GetTickCount();
if dwUsrRotCountMax < dwUsrRotTime then dwUsrRotCountMax:=dwUsrRotTime;
end;
g_nHumCountMin:=GetTickCount - dwCheckTime;
if g_nHumCountMax < g_nHumCountMin then g_nHumCountMax:=g_nHumCountMin;
end;
procedure TUserEngine.ProcessMerchants;//004B1B8C
var
dwRunTick,dwCurrTick:LongWord;
i:integer;
MerchantNPC:TMerchant;
boProcessLimit:Boolean;
ResourceString
sExceptionMsg = '[Exception] TUserEngine::ProcessMerchants';
begin
dwRunTick:=GetTickCount();
boProcessLimit:=False;
try
dwCurrTick:=GetTickCount();
m_MerchantList.Lock;
try
for i:=nMerchantPosition to m_MerchantList.Count -1 do begin
MerchantNPC:=m_MerchantList.Items[i];
if not MerchantNPC.m_boGhost then begin
if Integer(dwCurrTick - MerchantNPC.m_dwRunTick) > MerchantNPC.m_nRunTime then begin
if (GetTickCount - MerchantNPC.m_dwSearchTick) > MerchantNPC.m_dwSearchTime then begin
MerchantNPC.m_dwSearchTick:=GetTickCount();
MerchantNPC.SearchViewRange();
end;//004B1C3C
if Integer(dwCurrTick - MerchantNPC.m_dwRunTick) > MerchantNPC.m_nRunTime then begin
MerchantNPC.m_dwRunTick:=dwCurrTick;
MerchantNPC.Run; {FFFFB}
end;
end;//004B1C6B
end else begin//004B1C6B
if (GetTickCount - MerchantNPC.m_dwGhostTick) > 60 * 1000 then begin
MerchantNPC.Free;
m_MerchantList.Delete(i);
break;
end;
end;
if (GetTickCount - dwRunTick) > g_dwNpcLimit then begin
nMerchantPosition:=i;
boProcessLimit:=True;
Break;
end;//004B1C8C
end;//004B1C98
finally
m_MerchantList.UnLock;
end;
if not boProcessLimit then begin
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