📄 clmain.pas
字号:
p: TPoint;
DF: TDDBLTFX;
d: TDirectDrawSurface;
nC:integer;
Left,Top: Integer;
begin
Done := TRUE;
if not DxDraw.CanDraw then exit;
if not g_boFullScreen then begin
// DF WindowModeFix 2
Left := (FrmMain.Width-frmMain.ClientWidth) Div 2;
Top := FrmMain.Height-frmMain.ClientHeight-Left;
g_nTopDrawPos := frmMain.Top+Top;
g_nLeftDrawPos := frmMain.Left+Left;
end;
// DxDraw.Surface.Fill(0);
// BoldTextOut (DxDraw.Surface, 0, 0, clBlack, clBlack, 'test test ' + TimeToStr(Time));
// DxDraw.Surface.Canvas.Release;
ProcessKeyMessages;
ProcessActionMessages;
DScreen.DrawScreen (DxDraw.Surface);
g_DWinMan.DirectPaint (DxDraw.Surface);
DScreen.DrawScreenTop (DxDraw.Surface);
DScreen.DrawHint (DxDraw.Surface);
{$IF USECURSOR = IMAGECURSOR}
{Draw cursor}
//=========================================
CursorSurface := g_WMainImages.Images[0];
if CursorSurface <> nil then begin
GetCursorPos (p);
DxDraw.Surface.Draw (p.x, p.y, CursorSurface.ClientRect, CursorSurface, TRUE);
end;
//==========================
{$IFEND}
if g_boItemMoving then begin
if (g_MovingItem.Item.S.Name <> g_sGoldName) then
d := g_WBagItemImages.Images[g_MovingItem.Item.S.Looks]
else d := g_WBagItemImages.Images[115];
if d <> nil then begin
GetCursorPos (p);
DxDraw.Surface.Draw (p.x-(d.ClientRect.Right div 2),
p.y-(d.ClientRect.Bottom div 2),
d.ClientRect,
d,
TRUE);
{if (g_MovingItem.Item.S.Name <> g_sGoldName) then
with DxDraw.Surface.Canvas do begin
SetBkMode (Handle, TRANSPARENT);
Font.Color := clYellow;
TextOut (p.X + 9, p.Y + 3,g_MovingItem.Item.S.Name);
Release;
end;}
end;
end;
if g_boDoFadeOut then begin
if g_nFadeIndex < 1 then g_nFadeIndex := 1;
MakeDark (DxDraw.Surface, g_nFadeIndex);
if g_nFadeIndex <= 1 then g_boDoFadeOut := FALSE
else Dec (g_nFadeIndex, 2);
end else
if g_boDoFadeIn then begin
if g_nFadeIndex > 29 then g_nFadeIndex := 29;
MakeDark (DxDraw.Surface, g_nFadeIndex);
if g_nFadeIndex >= 29 then g_boDoFadeIn := FALSE
else Inc (g_nFadeIndex, 2);
end else
if g_boDoFastFadeOut then begin
if g_nFadeIndex < 1 then g_nFadeIndex := 1;
MakeDark (DxDraw.Surface, g_nFadeIndex);
if g_nFadeIndex > 1 then Dec (g_nFadeIndex, 4);
end;
{
for i:=0 to 15 do
for j:=0 to 15 do begin
DxDraw.Surface.FillRect(Rect (j*16, i*16, (j+1)*16, (i+1)*16), i*16 + j);
end;
for i:=0 to 15 do
DxDraw.Surface.Canvas.TextOut (600, i*14,
IntToStr(i) + ' ' +
IntToStr(DxDraw.ColorTable[i].rgbRed) + ' ' +
IntToStr(DxDraw.ColorTable[i].rgbGreen) + ' ' +
IntToStr(DxDraw.ColorTable[i].rgbBlue));
DxDraw.Surface.Canvas.Release;}
//DxDraw.Flip;
if g_ConnectionStep = cnsLogin then begin
with DxDraw.Surface.Canvas do begin
Brush.Color:=clGreen;
nC:=64;
RoundRect(SCREENWIDTH - nC,0,SCREENWIDTH,nC,nC,nC);
Font.Color := clBlack;
SetBkMode (Handle, TRANSPARENT);
TextOut ((SCREENWIDTH - nC) + ((nC - TextWidth(DecodeString(DecodeString(g_sLogoText)))) div 2), (nC - TextHeight('W')) div 2,DecodeString(DecodeString(g_sLogoText)));
Release;
end;
//显示文件版本号
with DxDraw.Surface.Canvas do begin
Font.Color := clWhite;
SetBkMode (Handle, TRANSPARENT);
TextOut (135, 15,DecodeString(DecodeString('K@UNiddisISexhQsb?UYLl')));
TextOut (135, 25,DecodeString(DecodeString('CwPPaRgjy_rTCKFMqQDXMZuq`^ENV<')));
Release;
end;
end;
// DF WindowModeFix 3
DxDraw.Primary.Draw (0+g_nLeftDrawPos, 0+g_nTopDrawPos, DxDraw.Surface.ClientRect, DxDraw.Surface, FALSE);
// Needed for Drawing on monitors that are not the Primary Monitor (IE Dual Screen Systems)
if not g_boDisableFlip then DxDraw.Flip;
if g_MySelf <> nil then begin
end;
end;
procedure TfrmMain.AppLogout;
var
Msg: String;
begin
if g_MySelf.m_boDeath then begin
Msg:='你已经死亡,是否注销?'
end else begin
Msg:='你是否注销?'
end;
if mrOk = FrmDlg.DSimpleMessageDlg (Msg, [mbOk, mbCancel]) then begin
SendClientMessage (CM_SOFTCLOSE, 0, 0, 0, 0);
PlayScene.ClearActors;
CloseAllWindows;
FrmDlg.DSkillBar.Visible := false;
if not BoOneClick then begin
g_SoftClosed := TRUE;
ActiveCmdTimer (tcSoftClose);
end else begin
ActiveCmdTimer (tcReSelConnect);
end;
if g_boBagLoaded then
Savebags ('.\Data\' + g_sServerName + '.' + CharName + '.itm', @g_ItemArr);
g_boBagLoaded := FALSE;
if g_boStoreLoaded then
SaveStores ('.\Data\' + g_sServerName + '.' + CharName + '.sto', @g_StoreItem);
g_boStoreLoaded := FALSE;
end;
end;
procedure TfrmMain.AppExit;
begin
if mrOk = FrmDlg.DSimpleMessageDlg ('你是否要退出龙的传说?', [mbOk, mbCancel]) then begin
DScreen.ClearHint;
if g_boBagLoaded then
Savebags ('.\Data\' + g_sServerName + '.' + CharName + '.itm', @g_ItemArr);
g_boBagLoaded := FALSE;
if g_boStoreLoaded then
SaveStores ('.\Data\' + g_sServerName + '.' + CharName + '.sto', @g_StoreItem);
g_boStoreLoaded := FALSE;
FrmMain.Close;
end;
end;
procedure TfrmMain.PrintScreenNow;
function IntToStr2(n: integer): string;
begin
if n < 10 then Result := '0' + IntToStr(n)
else Result := IntToStr(n);
end;
var
i, k, n, checksum: integer;
flname: string;
dib: TDIB;
ddsd: TDDSurfaceDesc;
sptr, dptr: PByte;
lom2:string;
begin
lom2:='K[GAolnrf_TH``T';
if not DxDraw.CanDraw then exit;
while TRUE do begin
flname := '截图' + IntToStr2(g_nCaptureSerial) + '.bmp';
if not FileExists (flname) then break;
Inc (g_nCaptureSerial);
end;
dib := TDIB.Create;
dib.BitCount := 8;
dib.Width := SCREENWIDTH;
dib.Height := SCREENHEIGHT;
dib.ColorTable := g_WMainImages.MainPalette;
dib.UpdatePalette;
ddsd.dwSize := SizeOf(ddsd);
checksum := 0;
try
DxDraw.Primary.Lock (TRect(nil^), ddsd);
for i := (600-120) to SCREENHEIGHT-10 do begin
sptr := PBYTE(integer(ddsd.lpSurface) + (SCREENHEIGHT - 1 - i)*ddsd.lPitch + 200);
for k:=0 to 400-1 do begin
checksum := checksum + byte(pbyte(integer(sptr) + k)^);
end;
end;
finally
DxDraw.Primary.Unlock();
end;
try
SetBkMode (DxDraw.Primary.Canvas.Handle, TRANSPARENT);
DxDraw.Primary.Canvas.Font.Color := clWhite;
n := 0;
if g_MySelf <> nil then begin
DxDraw.Primary.Canvas.TextOut (0, 0, g_sServerName + ' ' + g_MySelf.m_sUserName);
Inc (n, 1);
end;
DxDraw.Primary.Canvas.TextOut (0, (n)*12, 'CheckSum=' + IntToStr(checksum));
DxDraw.Primary.Canvas.TextOut (0, (n+1)*12, DateToStr(Date));
DxDraw.Primary.Canvas.TextOut (0, (n+2)*12, TimeToStr(Time));
DxDraw.Primary.Canvas.TextOut (0, (n+3)*12, 'Ver '+ DecodeString(DecodeString(Lom2)));
DxDraw.Primary.Canvas.Release;
DxDraw.Primary.Lock (TRect(nil^), ddsd);
for i := 0 to dib.Height-1 do begin
sptr := PBYTE(integer(ddsd.lpSurface) + (dib.Height - 1 - i)*ddsd.lPitch);
dptr := PBYTE(integer(dib.PBits) + i * SCREENWIDTH);
Move (sptr^, dptr^, SCREENWIDTH);
end;
finally
DxDraw.Primary.Unlock();
end;
dib.SaveToFile (flname);
dib.Clear;
dib.Free;
end;
{------------------------------------------------------------}
procedure TfrmMain.ProcessKeyMessages;
begin
case ActionKey of
VK_F1, VK_F2, VK_F3, VK_F4, VK_F5, VK_F6, VK_F7, VK_F8: begin
UseMagic (g_nMouseX, g_nMouseY, GetMagicByKey (char ((ActionKey-VK_F1) + byte('1')) ));
ActionKey := 0;
g_nTargetX := -1;
exit;
end;
12..19: begin
UseMagic (g_nMouseX, g_nMouseY, GetMagicByKey (char ((ActionKey-12) + byte('1') + byte($14)) ));
ActionKey := 0;
g_nTargetX := -1;
exit;
end;
end;
end;
procedure TfrmMain.ProcessActionMessages;
var
mx, my, dx, dy, crun: integer;
ndir, adir, mdir: byte;
bowalk, bostop: Boolean;
label
LB_WALK,TTTT;
begin
if g_MySelf = nil then exit;
//Move
if (g_nTargetX >= 0) and CanNextAction and ServerAcceptNextAction then begin
if (g_nTargetX <> g_MySelf.m_nCurrX) or (g_nTargetY <> g_MySelf.m_nCurrY) then begin
TTTT:
mx := g_MySelf.m_nCurrX;
my := g_MySelf.m_nCurrY;
dx := g_nTargetX;
dy := g_nTargetY;
ndir := GetNextDirection (mx, my, dx, dy);
case g_ChrAction of
caWalk: begin
LB_WALK:
{
DScreen.AddSysMsg ('caWalk ' + IntToStr(Myself.XX) + ' ' +
IntToStr(Myself.m_nCurrY) + ' ' +
IntToStr(TargetX) + ' ' +
IntToStr(TargetY));
}
crun := g_MySelf.CanWalk;
if IsUnLockAction (CM_WALK, ndir) and (crun > 0) then begin
GetNextPosXY (ndir, mx, my);
bowalk := TRUE;
bostop := FALSE;
if not PlayScene.CanWalk (mx, my) then begin
bowalk := FALSE;
adir := 0;
if not bowalk then begin
mx := g_MySelf.m_nCurrX;
my := g_MySelf.m_nCurrY;
GetNextPosXY (ndir, mx, my);
if CheckDoorAction (mx, my) then
bostop := TRUE;
end;
if not bostop and not PlayScene.CrashMan(mx,my) then begin
mx := g_MySelf.m_nCurrX;
my := g_MySelf.m_nCurrY;
adir := PrivDir(ndir);
GetNextPosXY (adir, mx, my);
if not Map.CanMove(mx,my) then begin
mx := g_MySelf.m_nCurrX;
my := g_MySelf.m_nCurrY;
adir := NextDir (ndir);
GetNextPosXY (adir, mx, my);
if Map.CanMove(mx,my) then
bowalk := TRUE;
end else
bowalk := TRUE;
end;
if bowalk then begin
g_MySelf.UpdateMsg (CM_WALK, mx, my, adir, 0, 0, '', 0);
g_dwLastMoveTick := GetTickCount;
end else begin
mdir := GetNextDirection (g_MySelf.m_nCurrX, g_MySelf.m_nCurrY, dx, dy);
if mdir <> g_MySelf.m_btDir then
g_MySelf.SendMsg (CM_TURN, g_MySelf.m_nCurrX, g_MySelf.m_nCurrY, mdir, 0, 0, '', 0);
g_nTargetX := -1;
end;
end else begin
g_MySelf.UpdateMsg (CM_WALK, mx, my, ndir, 0, 0, '', 0);
g_dwLastMoveTick := GetTickCount;
end;
end else begin
g_nTargetX := -1;
end;
end;
caRun: begin
//免助跑
if g_boCanStartRun or (g_nRunReadyCount >= 1) then begin
crun := g_MySelf.CanRun;
//骑马开始
if (g_MySelf.m_btHorse <> 0)
and (GetDistance (mx, my, dx, dy) >= 3)
and (crun > 0)
and IsUnLockAction (CM_HORSERUN, ndir) then begin
GetNextHorseRunXY (ndir, mx, my);
if PlayScene.CanRun (g_MySelf.m_nCurrX, g_MySelf.m_nCurrY, mx, my) then begin
g_MySelf.UpdateMsg (CM_HORSERUN, mx, my, ndir, 0, 0, '', 0);
g_dwLastMoveTick := GetTickCount;
end else begin //如果跑失败则跳回去走
g_ChrAction:=caWalk;
goto TTTT;
end;
end else begin
//骑马结束
if (GetDistance (mx, my, dx, dy) >= 2) and (crun > 0) then begin
if IsUnLockAction (CM_RUN, ndir) then begin
GetNextRunXY (ndir, mx, my);
if PlayScene.CanRun (g_MySelf.m_nCurrX, g_MySelf.m_nCurrY, mx, my) then begin
g_MySelf.UpdateMsg (CM_RUN, mx, my, ndir, 0, 0, '', 0);
g_dwLastMoveTick := GetTickCount;
end else begin //如果跑失败则跳回去走
g_ChrAction:=caWalk;
goto TTTT;
end;
end else
g_nTargetX := -1;
end else begin
mdir := GetNextDirection (g_MySelf.m_nCurrX, g_MySelf.m_nCurrY, dx, dy);
if mdir <> g_MySelf.m_btDir then
g_MySelf.SendMsg (CM_TURN, g_MySelf.m_nCurrX, g_MySelf.m_nCurrY, mdir, 0, 0, '', 0);
g_nTargetX := -1;
//if crun = -1 then begin
//DScreen.AddSysMsg ('瘤陛篮 钝 荐 绝嚼聪促.');
//TargetX := -1;
//end;
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