📄 axemon.pas
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THellMonster2 = class (TGasKuDeGi)
protected
public
procedure CalcActorFrame; override;
procedure LoadSurface; override;
end;
THellMonster3 = class (TGasKuDeGi)
protected
public
procedure CalcActorFrame; override;
procedure LoadSurface; override;
end;
TIceHellMonster1 = class (TGasKuDeGi)
protected
public
procedure CalcActorFrame; override;
procedure LoadSurface; override;
end;
TIceHellMonster2 = class (TGasKuDeGi)
protected
public
procedure CalcActorFrame; override;
procedure LoadSurface; override;
end;
TIceHellMonster3 = class (TGasKuDeGi)
protected
public
procedure CalcActorFrame; override;
procedure LoadSurface; override;
end;
implementation
uses
ClMain, SoundUtil, WIL, MShare;
{============================== TSkeletonOma =============================}
{--------------------------}
constructor TSkeletonOma.Create;
begin
inherited Create;
EffectSurface := nil;
m_boUseEffect := FALSE;
end;
procedure TSkeletonOma.CalcActorFrame;
var
pm: PTMonsterAction;
haircount: integer;
begin
m_nCurrentFrame := -1;
m_boReverseFrame := FALSE;
m_boUseEffect := FALSE;
m_nBodyOffset := GetOffset (m_wAppearance);
pm := GetRaceByPM (m_btRace,m_wAppearance);
if pm = nil then exit;
case m_nCurrentAction of
SM_TURN:
begin
m_nStartFrame := pm.ActStand.start + m_btDir * (pm.ActStand.frame + pm.ActStand.skip);
m_nEndFrame := m_nStartFrame + pm.ActStand.frame - 1;
m_dwFrameTime := pm.ActStand.ftime;
m_dwStartTime := GetTickCount;
m_nDefFrameCount := pm.ActStand.frame;
Shift (m_btDir, 0, 0, 1);
end;
SM_WALK, SM_BACKSTEP:
begin
m_nStartFrame := pm.ActWalk.start + m_btDir * (pm.ActWalk.frame + pm.ActWalk.skip);
m_nEndFrame := m_nStartFrame + pm.ActWalk.frame - 1;
m_dwFrameTime := pm.ActWalk.ftime;
m_dwStartTime := GetTickCount;
m_nMaxTick := pm.ActWalk.UseTick;
m_nCurTick := 0;
//WarMode := FALSE;
m_nMoveStep := 1;
if m_nCurrentAction = SM_WALK then
Shift (m_btDir, m_nMoveStep, 0, m_nEndFrame-m_nStartFrame+1)
else //sm_backstep
Shift (GetBack(m_btDir), m_nMoveStep, 0, m_nEndFrame-m_nStartFrame+1);
end;
SM_DIGUP:
begin
if (m_btRace = 23) or (m_btRace = 81) then begin //or (m_btRace = 54) or (m_btRace = 55) then begin
m_nStartFrame := pm.ActDeath.start;
end else begin
m_nStartFrame := pm.ActDeath.start + m_btDir * (pm.ActDeath.frame + pm.ActDeath.skip);
end;
m_nEndFrame := m_nStartFrame + pm.ActDeath.frame - 1;
m_dwFrameTime := pm.ActDeath.ftime;
m_dwStartTime := GetTickCount;
//WarMode := FALSE;
Shift (m_btDir, 0, 0, 1);
end;
SM_DIGDOWN:
begin
if m_btRace = 55 then begin
m_nStartFrame := pm.ActCritical.start + m_btDir * (pm.ActCritical.frame + pm.ActCritical.skip);
m_nEndFrame := m_nStartFrame + pm.ActCritical.frame - 1;
m_dwFrameTime := pm.ActCritical.ftime;
m_dwStartTime := GetTickCount;
m_boReverseFrame := TRUE;
//WarMode := FALSE;
Shift (m_btDir, 0, 0, 1);
end;
end;
SM_HIT,
SM_FLYAXE,
SM_LIGHTING:
begin
m_nStartFrame := pm.ActAttack.start + m_btDir * (pm.ActAttack.frame + pm.ActAttack.skip);
m_nEndFrame := m_nStartFrame + pm.ActAttack.frame - 1;
m_dwFrameTime := pm.ActAttack.ftime;
m_dwStartTime := GetTickCount;
//WarMode := TRUE;
m_dwWarModeTime := GetTickCount;
if (m_btRace = 16) or (m_btRace = 54) then
m_boUseEffect := TRUE;
Shift (m_btDir, 0, 0, 1);
end;
SM_STRUCK:
begin
m_nStartFrame := pm.ActStruck.start + m_btDir * (pm.ActStruck.frame + pm.ActStruck.skip);
m_nEndFrame := m_nStartFrame + pm.ActStruck.frame - 1;
m_dwFrameTime := m_dwStruckFrameTime; //pm.ActStruck.ftime;
m_dwStartTime := GetTickCount;
end;
SM_DEATH:
begin
m_nStartFrame := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip);
m_nEndFrame := m_nStartFrame + pm.ActDie.frame - 1;
m_nStartFrame := m_nEndFrame; //
m_dwFrameTime := pm.ActDie.ftime;
m_dwStartTime := GetTickCount;
end;
SM_NOWDEATH:
begin
m_nStartFrame := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip);
m_nEndFrame := m_nStartFrame + pm.ActDie.frame - 1;
m_dwFrameTime := pm.ActDie.ftime;
m_dwStartTime := GetTickCount;
if m_btRace <> 22 then
m_boUseEffect := TRUE;
end;
SM_SKELETON:
begin
m_nStartFrame := pm.ActDeath.start;
m_nEndFrame := m_nStartFrame + pm.ActDeath.frame - 1;
m_dwFrameTime := pm.ActDeath.ftime;
m_dwStartTime := GetTickCount;
end;
SM_ALIVE:
begin
m_nStartFrame := pm.ActDeath.start + m_btDir * (pm.ActDeath.frame + pm.ActDeath.skip);
m_nEndFrame := m_nStartFrame + pm.ActDeath.frame - 1;
m_dwFrameTime := pm.ActDeath.ftime;
m_dwStartTime := GetTickCount;
end;
end;
end;
function TSkeletonOma.GetDefaultFrame (wmode: Boolean): integer;
var
cf, dr: integer;
pm: PTMonsterAction;
begin
Result:=0;
pm := GetRaceByPM (m_btRace,m_wAppearance);
if pm = nil then exit;
if m_boDeath then begin
if m_wAppearance in [30..34, 151] then
m_nDownDrawLevel := 1;
if m_boSkeleton then
Result := pm.ActDeath.start
else Result := pm.ActDie.start + m_btDir * (pm.ActDie.frame + pm.ActDie.skip) + (pm.ActDie.frame - 1);
end else begin
m_nDefFrameCount := pm.ActStand.frame;
if m_nCurrentDefFrame < 0 then cf := 0
else if m_nCurrentDefFrame >= pm.ActStand.frame then cf := 0
else cf := m_nCurrentDefFrame;
Result := pm.ActStand.start + m_btDir * (pm.ActStand.frame + pm.ActStand.skip) + cf;
end;
end;
procedure TSkeletonOma.LoadSurface;
begin
inherited LoadSurface;
case m_btRace of
14, 15, 17, 22, 53:
begin
if m_boUseEffect then
EffectSurface := FrmMain.WMon3Img.GetCachedImage (DEATHEFFECTBASE + m_nCurrentFrame-m_nStartFrame, ax, ay);
end;
23:
begin
if m_nCurrentAction = SM_DIGUP then begin
m_BodySurface := nil;
EffectSurface := FrmMain.WMon4Img.GetCachedImage (m_nBodyOffset + m_nCurrentFrame, ax, ay);
m_boUseEffect := TRUE;
end else
m_boUseEffect := FALSE;
end;
end;
end;
procedure TSkeletonOma.Run;
var
prv: integer;
m_dwFrameTimetime: longword;
begin
if (m_nCurrentAction = SM_WALK) or (m_nCurrentAction = SM_BACKSTEP) or (m_nCurrentAction = SM_RUN) or (m_nCurrentAction = SM_HORSERUN) then exit;
m_boMsgMuch := FALSE;
if m_MsgList.Count >= 2 then m_boMsgMuch := TRUE;
RunActSound (m_nCurrentFrame - m_nStartFrame);
RunFrameAction (m_nCurrentFrame - m_nStartFrame);
prv := m_nCurrentFrame;
if m_nCurrentAction <> 0 then begin
if (m_nCurrentFrame < m_nStartFrame) or (m_nCurrentFrame > m_nEndFrame) then
m_nCurrentFrame := m_nStartFrame;
if m_boMsgMuch then m_dwFrameTimetime := Round(m_dwFrameTime * 2 / 3)
else m_dwFrameTimetime := m_dwFrameTime;
if GetTickCount - m_dwStartTime > m_dwFrameTimetime then begin
if m_nCurrentFrame < m_nEndFrame then begin
Inc (m_nCurrentFrame);
m_dwStartTime := GetTickCount;
end else begin
m_nCurrentAction := 0;
m_boUseEffect := FALSE;
end;
end;
m_nCurrentDefFrame := 0;
m_dwDefFrameTime := GetTickCount;
end else begin
if GetTickCount - m_dwSmoothMoveTime > 200 then begin
if GetTickCount - m_dwDefFrameTime > 500 then begin
m_dwDefFrameTime := GetTickCount;
Inc (m_nCurrentDefFrame);
if m_nCurrentDefFrame >= m_nDefFrameCount then
m_nCurrentDefFrame := 0;
end;
DefaultMotion;
end;
end;
if prv <> m_nCurrentFrame then begin
m_dwLoadSurfaceTime := GetTickCount;
LoadSurface;
end;
end;
procedure TSkeletonOma.DrawChr (dsurface: TDirectDrawSurface; dx, dy: integer; blend: Boolean;boFlag:Boolean);
var
idx: integer;
d: TDirectDrawSurface;
ceff: TColorEffect;
begin
if not (m_btDir in [0..7]) then exit;
if GetTickCount - m_dwLoadSurfaceTime > 60 * 1000 then begin
m_dwLoadSurfaceTime := GetTickCount;
LoadSurface; //bodysurface loadsurface
end;
ceff := GetDrawEffectValue;
if m_BodySurface <> nil then begin
DrawEffSurface (dsurface, m_BodySurface, dx + m_nPx + m_nShiftX, dy + m_nPy + m_nShiftY, blend, ceff);
end;
if m_boUseEffect then
if EffectSurface <> nil then begin
DrawBlend (dsurface,
dx + ax + m_nShiftX,
dy + ay + m_nShiftY,
EffectSurface, 1);
end;
end;
{============================== TSkeletonOma =============================}
{--------------------------}
procedure TDualAxeOma.Run;
var
prv: integer;
m_dwFrameTimetime: longword;
meff: TFlyingAxe;
begin
if (m_nCurrentAction = SM_WALK) or (m_nCurrentAction = SM_BACKSTEP) or (m_nCurrentAction = SM_RUN) or (m_nCurrentAction = SM_HORSERUN) then exit;
m_boMsgMuch := FALSE;
if m_MsgList.Count >= 2 then m_boMsgMuch := TRUE;
RunActSound (m_nCurrentFrame - m_nStartFrame);
RunFrameAction (m_nCurrentFrame - m_nStartFrame);
prv := m_nCurrentFrame;
if m_nCurrentAction <> 0 then begin
if (m_nCurrentFrame < m_nStartFrame) or (m_nCurrentFrame > m_nEndFrame) then
m_nCurrentFrame := m_nStartFrame;
if m_boMsgMuch then m_dwFrameTimetime := Round(m_dwFrameTime * 2 / 3)
else m_dwFrameTimetime := m_dwFrameTime;
if GetTickCount - m_dwStartTime > m_dwFrameTimetime then begin
if m_nCurrentFrame < m_nEndFrame then begin
Inc (m_nCurrentFrame);
m_dwStartTime := GetTickCount;
end else begin
m_nCurrentAction := 0;
m_boUseEffect := FALSE;
end;
if (m_nCurrentAction = SM_FLYAXE) and (m_nCurrentFrame-m_nStartFrame = AXEMONATTACKFRAME-4) then begin
meff := TFlyingAxe (PlayScene.NewFlyObject (self,
m_nCurrX,
m_nCurrY,
m_nTargetX,
m_nTargetY,
m_nTargetRecog,
mtFlyAxe));
if meff <> nil then begin
meff.ImgLib := FrmMain.WMon3Img;
case m_btRace of
15: meff.FlyImageBase := FLYOMAAXEBASE;
22: meff.FlyImageBase := THORNBASE;
end;
end;
end;
end;
m_nCurrentDefFrame := 0;
m_dwDefFrameTime := GetTickCount;
end else begin
if GetTickCount - m_dwSmoothMoveTime > 200 then begin
if GetTickCount - m_dwDefFrameTime > 500 then begin
m_dwDefFrameTime := GetTickCount;
Inc (m_nCurrentDefFrame);
if m_nCurrentDefFrame >= m_nDefFrameCount then
m_nCurrentDefFrame := 0;
end;
DefaultMotion;
end;
end;
if prv <> m_nCurrentFrame then begin
m_dwLoadSurfaceTime := GetTickCount;
LoadSurface;
end;
end;
{============================== TGasKuDeGi =============================}
procedure TWarriorElfMonster.RunFrameAction (frame: integer);
var
meff: TMapEffect;
event: TClEvent;
begin
if m_nCurrentAction = SM_HIT then begin
if (frame = 5) and (oldframe <> frame) then begin
meff := TMapEffect.Create (WARRIORELFFIREBASE + 10 * m_btDir + 1, 5, m_nCurrX, m_nCurrY);
meff.ImgLib := FrmMain.WMon18Img;
meff.NextFrameTime := 100;
PlayScene.m_EffectList.Add (meff);
end;
oldframe := frame;
end;
end;
{============================== TGasKuDeGi =============================}
{--------------------------}
procedure TCatMon.DrawChr (dsurface: TDirectDrawSurface; dx, dy: integer; blend: Boolean;boFlag:Boolean);
var
idx: integer;
d: TDirectDrawSurface;
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