📄 share.pas
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unit Share;
interface
uses svn;
const
RUNLOGINCODE = 0; //进入游戏状态码,默认为0 测试为 9
STDCLIENT = 0;
RMCLIENT = 99;
CLIENTTYPE = RMCLIENT; //普通的为0 ,99 为管理客户端
RMCLIENTTITLE = 'rXyNKR^xVArFr_dx^`PS>xSRCsX';
DEBUG = 0;
SWH800 = 0;
SWH1024 = 1;
SWH = SWH800;
CUSTOMLIBFILE = 0; //自定义图库位置
{$IF SWH = SWH800}
SCREENWIDTH = 800;
SCREENHEIGHT = 600;
{$ELSEIF SWH = SWH1024}
SCREENWIDTH = 1024;
SCREENHEIGHT = 768;
{$IFEND}
MAPSURFACEWIDTH = SCREENWIDTH;
MAPSURFACEHEIGHT = SCREENHEIGHT- 50;
WINLEFT = 42;
WINTOP = 42;
WINRIGHT = SCREENWIDTH-42;
BOTTOMEDGE = SCREENHEIGHT-5; // Bottom WINBOTTOM
MAPDIR = 'Map\'; //地图文件所在目录
CONFIGFILE = 'Config\%s.ini';
{$IF CUSTOMLIBFILE = 1}
EFFECTIMAGEDIR = 'Graphics\Effect\';
MAINIMAGEFILE = 'Graphics\FrmMain\Main.wil';
MAINIMAGEFILE2 = 'Graphics\FrmMain\Main2.wil';
MAINIMAGEFILE3 = 'Graphics\FrmMain\Main3.wil';
{$ELSE}
MAINIMAGEFILE = 'Data\Prguse.wil';
MAINIMAGEFILE2 = 'Data\Prguse2.wil';
MAINIMAGEFILE3 = 'Data\Prguse3.wil';
EFFECTIMAGEDIR = 'Data\';
{$IFEND}
CHRSELIMAGEFILE = 'Data\ChrSel.wil';
MINMAPIMAGEFILE = 'Data\mmap.wil';
TITLESIMAGEFILE = 'Data\Tiles.wil';
SMLTITLESIMAGEFILE = 'Data\SmTiles.wil';
HUMWINGIMAGESFILE = 'Data\HumEffect.wil';
MAGICONIMAGESFILE = 'Data\MagIcon.wil';
HUMIMGIMAGESFILE = 'Data\Hum.wil';
HUM2IMGIMAGESFILE = 'Data\Hum2.wil';
HAIRIMGIMAGESFILE = 'Data\Hair.wil';
HORSEIMAGEFILE = 'Data\Horse.wil';
HELMETIMAGEFILE = 'Data\Helmet.wil';
TRANSFORMIMAGEFILE = 'Data\TransForm.wil';
WEAPONIMAGESFILE = 'Data\Weapon.wil';
NPCIMAGESFILE = 'Data\Npc.wil';
MAGICIMAGESFILE = 'Data\Magic.wil';
MAGIC2IMAGESFILE = 'Data\Magic2.wil';
MAGIC3IMAGESFILE = 'Data\magic3.wil';
MAGIC4IMAGESFILE = 'Data\magic4.wil';
EVENTEFFECTIMAGESFILE = EFFECTIMAGEDIR + 'Event.wil';
BAGITEMIMAGESFILE = 'Data\Items.wil';
STATEITEMIMAGESFILE = 'Data\StateItem.wil';
DNITEMIMAGESFILE = 'Data\DnItems.wil';
OBJECTIMAGEFILE = 'Data\Objects.wil';
OBJECTIMAGEFILE1 = 'Data\Objects%d.wil';
MONIMAGEFILE = 'Data\Mon%d.wil';
DRAGONIMAGEFILE = 'Data\Dragon.wil';
DECOIMAGEFILE = 'Data\Deco.wil';
EFFECTIMAGEFILE = 'Data\Effect.wil';
MONIMAGEFILEEX = 'Graphics\Monster\%d.wil';
MONPMFILE = 'Graphics\Monster\%d.pm';
MAXX = SCREENWIDTH div 20;
MAXY = SCREENWIDTH div 20;
DEFAULTCURSOR = 0; //系统默认光标
IMAGECURSOR = 1; //图形光标
USECURSOR = DEFAULTCURSOR; //使用什么类型的光标
MAXBAGITEMCL = 52;
MAXSTORAGEITEMCL = 80;
MAXFONT = 8;
ENEMYCOLOR = 69;
HAM_ALL = 0;
HAM_PEACE = 1;
HAM_DEAR = 2;
HAM_MASTER = 3;
HAM_GROUP = 4;
HAM_GUILD = 5;
HAM_PKATTACK = 6;
implementation
{---- Adjust global SVN revision ----}
initialization
SVNRevision('$Id: Share.pas 502 2006-11-02 08:10:23Z sean $');
end.
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