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📄 xxxdlg.cpp

📁 基于CGX库的推箱子游戏. CGX库源码已在之前上传了.
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// xxxDlg.cpp : implementation file
//

#include "stdafx.h"
#include "xxx.h"
#include <graphics.h>
#include <INPUT.h>
#include <other.h>
#include <SETINI.h>
#include "xxxDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CXxxDlg dialog

CXxxDlg::CXxxDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CXxxDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CXxxDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CXxxDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CXxxDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CXxxDlg, CDialog)
	//{{AFX_MSG_MAP(CXxxDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CXxxDlg message handlers

BOOL CXxxDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	int cx=::GetSystemMetrics(SM_CXSCREEN);
	int cy=::GetSystemMetrics(SM_CYSCREEN);
	this->MoveWindow(0,0,cx,cy);
	CGDisplay *pDisplay=CreateDisplay(this->m_hWnd,cx,cy,32,FALSE);
	if(pDisplay==NULL)
	{
		AfxMessageBox("不能初始化图形系统!");
		return FALSE;
	}
	pDisplay->ClearScreen();
	pDisplay->Update();
	m_nScreenX=cx;
	m_nScreenY=cy;
	m_Game.Init();
	CGSetIni ini;
	if(ini.LoadIni("Config.ini"))
	{
		CGString filename=ini.ReadStr("Level","MapName");
		int level=ini.ReadInt("Level","Level");
		m_Game.SetLevel(level);
		m_Game.LoadMap(filename);
	}
	else
		m_Game.LoadMap("Level0.Dat");
	ini.Clear();
	this->SetTimer(0,150,NULL);
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CXxxDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CXxxDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CXxxDlg::OnOK()
{
}

void CXxxDlg::OnCancel()
{
	if(AfxMessageBox("是否退出?",MB_YESNO|MB_ICONQUESTION)==6)
	{
		int level=m_Game.GetLevel();
		CGString filename;
		filename.Format("Level%d.dat",level);
		CGSetIni ini;
		ini.LoadIni("Config.ini");
		ini.SetStrData("Level","MapName",filename);
		ini.SetIntData("Level","Level",level);
		ini.SaveIni("Config.ini");
		ini.Clear();
		CGDisplay *d=GetDisplay();
		__RELEASES(d);
		CDialog::OnCancel();
	}
}

void CXxxDlg::OnTimer(UINT nIDEvent) 
{
	m_Game.GameLoop();
	CDialog::OnTimer(nIDEvent);
}

BOOL CXxxDlg::PreTranslateMessage(MSG* pMsg) 
{
	if(pMsg->message==WM_KEYUP)
	{
		switch(pMsg->wParam)
		{
		case VK_LEFT:
			m_Game.MoveMan(0,-1);
			break;
		case VK_RIGHT:
			m_Game.MoveMan(0,1);
			break;
		case VK_UP:
			m_Game.MoveMan(1,-1);
			break;
		case VK_DOWN:
			m_Game.MoveMan(1,1);
			break;
		case 'Z':
			m_Game.Undo();
			break;
		}
	}
	return CDialog::PreTranslateMessage(pMsg);
}

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