📄 operdlg.h
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#if !defined(AFX_OPERDLG_H__B0D43749_502C_4DA1_B395_C1C9CDF50E31__INCLUDED_)
#define AFX_OPERDLG_H__B0D43749_502C_4DA1_B395_C1C9CDF50E31__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// OperDlg.h : header file
//
#include "GameMap.h"
/////////////////////////////////////////////////////////////////////////////
// COperDlg dialog
class COperDlg : public CDialog
{
// Construction
public:
COperDlg(CGameMap *pMap,CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(COperDlg)
enum { IDD = ID_OPDIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COperDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CGameMap *m_pMap;
// Generated message map functions
//{{AFX_MSG(COperDlg)
virtual void OnOK();
afx_msg void OnOpenmap();
afx_msg void OnNewmap();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OPERDLG_H__B0D43749_502C_4DA1_B395_C1C9CDF50E31__INCLUDED_)
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