📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "DWG.h"
#include "DWGView.h"
#include "MainFrm.h"
#include "AnimateIcon.h"
#include "Splash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_TIMER()
ON_WM_CREATE()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
//PreCreateWindow();
}
CMainFrame::~CMainFrame()
{
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE
| WS_THICKFRAME | WS_SYSMENU | WS_MINIMIZEBOX;
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
void CMainFrame::OnDestroy()
{
CFrameWnd::OnDestroy();
if(m_timerID !=0)
KillTimer(m_timerID);
}
void CMainFrame::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CFrameWnd::OnTimer(nIDEvent);
m_animIcon.ShowNextImage();
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct)==-1)
return -1;
m_animIcon.SetImageList(IDB_ANIM_IMGLIST,5,RGB(255,255,0));
// set the timer to fire every .5 seconds
m_timerID = this->SetTimer(99,100,NULL);
// End Rajesh Parikh (MCSD)
// CG: The following line was added by the Splash Screen component. CSplashWnd::ShowSplashScreen(this);
return 0;
}
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