dnw.cpp

来自「该软件的主要功能是用鼠标就能“写”出常用的汉字」· C++ 代码 · 共 100 行

CPP
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// DNW.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "DNW.h"
#include "DNWDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CDNWApp

BEGIN_MESSAGE_MAP(CDNWApp, CWinApp)
	//{{AFX_MSG_MAP(CDNWApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)


END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDNWApp construction

CDNWApp::CDNWApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}




/////////////////////////////////////////////////////////////////////////////
// The one and only CDNWApp object

CDNWApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CDNWApp initialization

BOOL CDNWApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif


	char szModule[] = "DNWWG";
	HANDLE hSemaphore = ::CreateSemaphore(NULL, 0, 1, szModule);
	if(::GetLastError() == ERROR_ALREADY_EXISTS)
	{
		AfxMessageBox("已经有一个实例在运行");
		::CloseHandle(hSemaphore);
		return FALSE;
	}










	CDNWDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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